⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hardware.h

📁 Nucleus_2_kvm_Hello 是kvm移植到Nucleus系统的源代码。。。好东西啊
💻 H
字号:
/*************************************************************************/
/*                                                                       */
/*        Copyright (c) 1993-1998 Accelerated Technology, Inc.           */
/*                                                                       */
/* PROPRIETARY RIGHTS of Accelerated Technology are involved in the      */
/* subject matter of this material.  All manufacturing, reproduction,    */
/* use, and sales rights pertaining to this subject matter are governed  */
/* by the license agreement.  The recipient of this software implicitly  */
/* accepts the terms of the license.                                     */
/*                                                                       */
/*************************************************************************/

/*************************************************************************/
/*                                                                       */
/* FILE NAME                                            VERSION          */
/*                                                                       */
/*      hardware.h                                      PLUS/MNT         */
/*                                                      VERSION 1.4      */
/* COMPONENT                                                             */
/*                                                                       */
/*                                                                       */
/*                                                                       */
/* DESCRIPTION                                                           */
/*                                                                       */
/*      This file contains the target dependent defines for the          */
/*      version of PLUS for Windows NT.                                  */
/*                                                                       */
/*                                                                       */
/* DATA STRUCTURES                                                       */
/*                                                                       */
/*      lwp_info                                                         */
/*                                                                       */
/* FUNCTIONS                                                             */
/*                                                                       */
/*      None                                                             */
/*                                                                       */
/* DEPENDENCIES                                                          */
/*                                                                       */
/*      None                                                             */
/*                                                                       */
/* HISTORY                                                               */
/*                                                                       */
/*         NAME            DATE                    REMARKS               */
/*                                                                       */
/*    B. Haggerty        03-12-1997            Released MNT Version 1.0  */
/*    B. Haggerty        08-11-1997            Released MNT Version 1.1  */
/*    D. Sharer          04-03-1998            Released MNT Version 1.2  */
/*    R. Smith           11-17-1998            Released MNT Version 1.4  */
/*                                                                       */
/*************************************************************************/

#define VCTRTBLSIZE        256  /* thirty-two interrupt levels     */
/*
 *  Vector Table & Thread related stuff.  The ethernet and Console 
 *  is at the same interrupt vector because in simulating them, keyboard
 *  and Ethernet data is read via file descriptors which both use the
 *  same SIGIO signal to notify when data is present.  Since there
 *  can only be one agent waiting on a SIGIO, there is one thread at the
 *  IOPRIO level that get both forms of data and then differentiates 
 *  based on the descriptor that is active.
 */
#define MAXPRIO   250             /* Maximum thread priority */
#define CLKPRIO   245             /* Priority of clock thread */
#define VNETPRIO  244             /* Priority of Virtual Network ISR */
#define URTPRIO   240             /* UART priority */
#define ETHPRIO   238             /* Ethernet priority */
#define HISRPRIO  230             /* HISR priority */
#define TSKPRIO   230             /* Task priority */


/*
 *  For LWP
 */
#define MINSTACKSZ     NU_MIN_STACK_SIZE

#define MINSTACK	MINSTACKSZ

                                     /* Each thread's stack size should be
				        at least the minimum required by
					the architecture */
#define MAXTHREADS 256                /* Architectural limit */
 
/*
 *  Process related stuff
 */

#define QUITPROGCHAR   (char)3  /* Ctrl-C quits the program */




/*
 *  Hardware clock Related 
 */
#define HC_GRANULARITY   50*1000  /* Simulated Hardware Clock granularity */
                                  /* of 50 msecs.                         */

/*
 *  Lan related 
 */
#define MAXETHERPKT       1536  /* Maximum size of an ethernet packet */
#define NUMHRDWRBUFS        10  /* Number of ether packets at once */


void TMT_Timer_Interrupt(int);
void UART_Lisr(int);


typedef unsigned long       DWORD;
typedef void *HANDLE;


/* Define global data structures */
typedef struct lwp_info {
	DWORD thread_id;
	HANDLE thread_hdl;
	char  thread_name[10];
} thrd_t;


⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -