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📄 glpng.c

📁 a 3d car ....with color texture..
💻 C
📖 第 1 页 / 共 2 页
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	if (fclose(fp) != 0) return 0;	return result;}int APIENTRY pngLoadF(FILE *fp, int mipmap, int trans, pngInfo *pinfo) {	GLint pack, unpack;
	unsigned char header[8];	png_structp png;	png_infop   info;	png_infop   endinfo;	png_bytep   data, data2;   png_bytep  *row_p;   double	fileGamma;	png_uint_32 width, height, rw, rh;	int depth, color;	png_uint_32 i;	fread(header, 1, 8, fp);	if (!png_check_sig(header, 8)) return 0;	png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);	info = png_create_info_struct(png);	endinfo = png_create_info_struct(png);	// DH: added following lines
	if (setjmp(png->jmpbuf))
	{
		png_destroy_read_struct(&png, &info, &endinfo);
		return 0;
	}
	// ~DH

	png_init_io(png, fp);	png_set_sig_bytes(png, 8);	png_read_info(png, info);	png_get_IHDR(png, info, &width, &height, &depth, &color, NULL, NULL, NULL);	if (pinfo != NULL) {		pinfo->Width  = width;		pinfo->Height = height;		pinfo->Depth  = depth;	}	if (MaxTextureSize == 0)		glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxTextureSize);	#ifdef SUPPORTS_PALETTE_EXT
	#ifdef _WIN32		if (PalettedTextures == -1)
			PalettedTextures = ExtSupported("GL_EXT_paletted_texture") && (strstr((const char *) glGetString(GL_VERSION), "1.1.0 3Dfx Beta") == NULL);

		if (PalettedTextures) {			if (glColorTableEXT == NULL) {				glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) wglGetProcAddress("glColorTableEXT");				if (glColorTableEXT == NULL)					PalettedTextures = 0;			}		}
	#endif	#endif
	if (PalettedTextures == -1)
		PalettedTextures = 0;
	if (color == PNG_COLOR_TYPE_GRAY || color == PNG_COLOR_TYPE_GRAY_ALPHA)		png_set_gray_to_rgb(png);	if (color&PNG_COLOR_MASK_ALPHA && trans != PNG_ALPHA) {		png_set_strip_alpha(png);		color &= ~PNG_COLOR_MASK_ALPHA;	}	if (!(PalettedTextures && mipmap >= 0 && trans == PNG_SOLID))		if (color == PNG_COLOR_TYPE_PALETTE)			png_set_expand(png);	/*--GAMMA--*/	checkForGammaEnv();	if (png_get_gAMA(png, info, &fileGamma))		png_set_gamma(png, screenGamma, fileGamma);	else		png_set_gamma(png, screenGamma, 1.0/2.2);	png_read_update_info(png, info);	data = (png_bytep) malloc(png_get_rowbytes(png, info)*height);	row_p = (png_bytep *) malloc(sizeof(png_bytep)*height);
	for (i = 0; i < height; i++) {
		if (StandardOrientation)			row_p[height - 1 - i] = &data[png_get_rowbytes(png, info)*i];
		else
			row_p[i] = &data[png_get_rowbytes(png, info)*i];
	}
	png_read_image(png, row_p);	free(row_p);	rw = SafeSize(width), rh = SafeSize(height);	if (rw != width || rh != height) {		const int channels = png_get_rowbytes(png, info)/width;		data2 = (png_bytep) malloc(rw*rh*channels); 		/* Doesn't work on certain sizes *//* 		if (gluScaleImage(glformat, width, height, GL_UNSIGNED_BYTE, data, rw, rh, GL_UNSIGNED_BYTE, data2) != 0) 			return 0;*/		Resize(channels, data, width, height, data2, rw, rh);		width = rw, height = rh;		free(data);		data = data2;	}	{ /* OpenGL stuff */
		glGetIntegerv(GL_PACK_ALIGNMENT, &pack);
		glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack);
		glPixelStorei(GL_PACK_ALIGNMENT, 1);
		glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

		#ifdef SUPPORTS_PALETTE_EXT		if (PalettedTextures && mipmap >= 0 && trans == PNG_SOLID && color == PNG_COLOR_TYPE_PALETTE) {			png_colorp pal;			int cols;			GLint intf;			if (pinfo != NULL) pinfo->Alpha = 0;			png_get_PLTE(png, info, &pal, &cols);			switch (cols) {				case 1<<1:  intf = GL_COLOR_INDEX1_EXT;  break;				case 1<<2:  intf = GL_COLOR_INDEX2_EXT;  break;				case 1<<4:  intf = GL_COLOR_INDEX4_EXT;  break;				case 1<<8:  intf = GL_COLOR_INDEX8_EXT;  break;				case 1<<12: intf = GL_COLOR_INDEX12_EXT; break;				case 1<<16: intf = GL_COLOR_INDEX16_EXT; break;				default:					/*printf("Warning: Colour depth %i not recognised\n", cols);*/					return 0;			}			glColorTableEXT(GL_TEXTURE_2D, GL_RGB8, cols, GL_RGB, GL_UNSIGNED_BYTE, pal);			glTexImage2D(GL_TEXTURE_2D, mipmap, intf, width, height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, data);		}		else
		#endif
		if (trans == PNG_SOLID || trans == PNG_ALPHA || color == PNG_COLOR_TYPE_RGB_ALPHA || color == PNG_COLOR_TYPE_GRAY_ALPHA) {			GLenum glformat;			GLint glcomponent;			switch (color) {				case PNG_COLOR_TYPE_GRAY:				case PNG_COLOR_TYPE_RGB:				case PNG_COLOR_TYPE_PALETTE:					glformat = GL_RGB;					glcomponent = 3;					if (pinfo != NULL) pinfo->Alpha = 0;					break;				case PNG_COLOR_TYPE_GRAY_ALPHA:				case PNG_COLOR_TYPE_RGB_ALPHA:					glformat = GL_RGBA;					glcomponent = 4;					if (pinfo != NULL) pinfo->Alpha = 8;					break;				default:					/*puts("glformat not set");*/					return 0;			}			if (mipmap == PNG_BUILDMIPMAPS)				Build2DMipmaps(glcomponent, width, height, glformat, data, 1);
			else if (mipmap == PNG_SIMPLEMIPMAPS)
				Build2DMipmaps(glcomponent, width, height, glformat, data, 0);			else				glTexImage2D(GL_TEXTURE_2D, mipmap, glcomponent, width, height, 0, glformat, GL_UNSIGNED_BYTE, data);		}		else {			png_bytep p, endp, q;			int r, g, b, a;			p = data, endp = p+width*height*3;			q = data2 = (png_bytep) malloc(sizeof(png_byte)*width*height*4);			if (pinfo != NULL) pinfo->Alpha = 8;			#define FORSTART \				do { \					r = *p++; /*red  */ \					g = *p++; /*green*/ \					b = *p++; /*blue */ \					*q++ = r; \					*q++ = g; \					*q++ = b;			#define FOREND \					q++; \				} while (p != endp);			#define ALPHA *q			switch (trans) {				case PNG_CALLBACK:					FORSTART						ALPHA = AlphaCallback((unsigned char) r, (unsigned char) g, (unsigned char) b);					FOREND					break;				case PNG_STENCIL:					FORSTART						if (r == StencilRed && g == StencilGreen && b == StencilBlue)							ALPHA = 0;						else							ALPHA = 255;					FOREND					break;				case PNG_BLEND1:					FORSTART						a = r+g+b;						if (a > 255) ALPHA = 255; else ALPHA = a;					FOREND					break;				case PNG_BLEND2:					FORSTART						a = r+g+b;						if (a > 255*2) ALPHA = 255; else ALPHA = a/2;					FOREND					break;				case PNG_BLEND3:					FORSTART						ALPHA = (r+g+b)/3;					FOREND					break;				case PNG_BLEND4:					FORSTART						a = r*r+g*g+b*b;						if (a > 255) ALPHA = 255; else ALPHA = a;					FOREND					break;				case PNG_BLEND5:					FORSTART						a = r*r+g*g+b*b;						if (a > 255*2) ALPHA = 255; else ALPHA = a/2;					FOREND					break;				case PNG_BLEND6:					FORSTART						a = r*r+g*g+b*b;						if (a > 255*3) ALPHA = 255; else ALPHA = a/3;					FOREND					break;				case PNG_BLEND7:					FORSTART						a = r*r+g*g+b*b;						if (a > 255*255) ALPHA = 255; else ALPHA = (int) sqrt(a);					FOREND					break;			}			#undef FORSTART			#undef FOREND			#undef ALPHA			if (mipmap == PNG_BUILDMIPMAPS)
				Build2DMipmaps(4, width, height, GL_RGBA, data2, 1);			else if (mipmap == PNG_SIMPLEMIPMAPS)
				Build2DMipmaps(4, width, height, GL_RGBA, data2, 0);
			else				glTexImage2D(GL_TEXTURE_2D, mipmap, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data2);			free(data2);		}
		glPixelStorei(GL_PACK_ALIGNMENT, pack);
		glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
	} /* OpenGL end */   png_read_end(png, endinfo);	png_destroy_read_struct(&png, &info, &endinfo);	free(data);	return 1;}static unsigned int SetParams(int wrapst, int magfilter, int minfilter) {	unsigned int id;	glGenTextures(1, &id);	glBindTexture(GL_TEXTURE_2D, id);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapst);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapst);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magfilter);	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minfilter);	return id;}unsigned int APIENTRY pngBind(const char *filename, int mipmap, int trans, pngInfo *info, int wrapst, int minfilter, int magfilter) {	unsigned int id = SetParams(wrapst, magfilter, minfilter);	if (id != 0 && pngLoad(filename, mipmap, trans, info))		return id;	return 0;}unsigned int APIENTRY pngBindF(FILE *file, int mipmap, int trans, pngInfo *info, int wrapst, int minfilter, int magfilter) {	unsigned int id = SetParams(wrapst, magfilter, minfilter);	if (id != 0 && pngLoadF(file, mipmap, trans, info))		return id;	return 0;}void APIENTRY pngSetStencil(unsigned char red, unsigned char green, unsigned char blue) {	StencilRed = red, StencilGreen = green, StencilBlue = blue;}void APIENTRY pngSetAlphaCallback(unsigned char (*callback)(unsigned char red, unsigned char green, unsigned char blue)) {	if (callback == NULL)		AlphaCallback = DefaultAlphaCallback;	else		AlphaCallback = callback;}void APIENTRY pngSetViewingGamma(double viewingGamma) {	if(viewingGamma > 0) {		gammaExplicit = 1;		screenGamma = 2.2/viewingGamma;	}	else {		gammaExplicit = 0;		screenGamma = 2.2;	}}
void APIENTRY pngSetStandardOrientation(int standardorientation) {
	StandardOrientation = standardorientation;
}

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