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📄 polygon.as

📁 跳动的五彩多边形
💻 AS
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package com.shinedraw.drawings {
	import flash.events.Event;	
	import flash.display.Shape;
	
	/*
	*	A Dancing Polygon Demonstration in Actionscript 3
	*   from shinedraw.com
	*/
	
	public class Polygon extends Shape {
		private static var SPRINGNESS:Number = 0.2;	// Control the return Speed
        private static var DECAY:Number = 0.8;		// Control the bounce Speed
        private static var LIMIT:Number = 0.005;	// Save CPU time. Smaller value means smoother animation
		private var _temp : Number = 0;				// Temporary Variable for calculating spring effect
        		
		public function Polygon() {
			
		}
		
		/////////////////////////////////////////////////////        
		// Handlers 
		/////////////////////////////////////////////////////	
		
		// Enable the spring effect
		private function on_enter_frame(e:Event):void{
			_temp = _temp * DECAY + (1-scaleX) * SPRINGNESS;
			if(Math.abs(_temp) < LIMIT){ // Save CPU time
				scaleX = 1;
				scaleY = 1;
				removeEventListener(Event.ENTER_FRAME, on_enter_frame);
			}else{
				scaleX += _temp;
				scaleY += _temp;
			}
		}
			
		/////////////////////////////////////////////////////        
		// Private Methods 
		/////////////////////////////////////////////////////	
		
		/////////////////////////////////////////////////////        
		// Public Methods 
		/////////////////////////////////////////////////////	
		
		// start the animation and enter frame event
		public function startAnimation():void{
			scaleX = 0;
			scaleY = 0;
			
			if(!hasEventListener(Event.ENTER_FRAME)){
				addEventListener(Event.ENTER_FRAME, on_enter_frame);
			}
		}
		
		// creat the polygon
		public function draw(corner:int, radius : Number, color : uint = 0, alpha:Number = 1) : void {
			graphics.clear();
			graphics.beginFill(color, alpha);
			graphics.moveTo(radius, 0);
			
			for(var i:int = 0; i < corner; i++){
				var angle:Number = 2 *  Math.PI/ corner * (i + 1);
				var lineX:Number = Math.cos(angle) * radius;
				var lineY:Number = - Math.sin(angle) * radius;
				graphics.lineTo(lineX, lineY);	
			}
			graphics.endFill();	
		}
		
		/////////////////////////////////////////////////////        
		// Properties
		/////////////////////////////////////////////////////			
	}
}

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