mirrobot.h

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// MirRobot.h : main header file for the MIRROBOT application
//

#if !defined(AFX_MIRROBOT_H__BD8A1E15_05C1_4756_84D3_98C32F09002C__INCLUDED_)
#define AFX_MIRROBOT_H__BD8A1E15_05C1_4756_84D3_98C32F09002C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#ifndef __AFXWIN_H__
	#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h"       // main symbols

int CodeGateCode( char * in, char * out );
int UnGateCode( char * in, char * out );
int UnGameCode( char * p, BYTE * out );
int UnNameCode( char * in, char * out );
int CodeGameCode( BYTE * in, int size, BYTE * out );
int hex2int(char c);
char int2hex(int v);
char ucase(char c);

/////////////////////////////////////////////////////////////////////////////
// CMirRobotApp:
// See MirRobot.cpp for the implementation of this class
//

class CMirRobotApp : public CWinApp
{
public:
	CMirRobotApp();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMirRobotApp)
	public:
	virtual BOOL InitInstance();
	//}}AFX_VIRTUAL

// Implementation

public:
	//{{AFX_MSG(CMirRobotApp)
	afx_msg void OnAppAbout();
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MIRROBOT_H__BD8A1E15_05C1_4756_84D3_98C32F09002C__INCLUDED_)

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