📄 gamefrm.cpp
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// GameFrm.cpp : implementation file
//
#include "stdafx.h"
#include "MirRobot.h"
#include "GameFrm.h"
#include "LoginDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define TIME_MESSAGE_PROC 815
#define TIME_MAIN_GAME_LOOP 816
/////////////////////////////////////////////////////////////////////////////
// CGameFrm
CGameFrm::CGameFrm()
{
}
CGameFrm::~CGameFrm()
{
}
BEGIN_MESSAGE_MAP(CGameFrm, CFrameWnd)
//{{AFX_MSG_MAP(CGameFrm)
ON_WM_TIMER()
ON_WM_CREATE()
ON_MESSAGE(WM_RUN_DIRECT,OnRun)
ON_MESSAGE(WM_WALK_DIRECT,OnWalk)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGameFrm message handlers
void CGameFrm::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
switch(nIDEvent)
{
case TIME_MESSAGE_PROC:
//if(!m_MirGame.MessageProc())
// m_MirGame.Logout();
m_MirGame.Run(2);
break;
case TIME_MAIN_GAME_LOOP:
//KillTimer(TIME_MAIN_GAME_LOOP);
if(!m_MirGame.GameLoop())
m_MirGame.Logout();
break;
default:
CWnd::OnTimer(nIDEvent);
}
}
int CGameFrm::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
CLoginDlg dlgLogin;
if(dlgLogin.DoModal()==IDOK)
{
//SetWindowText(dlgLogin.m_retVal.m_ServerName+"/"+dlgLogin.m_retVal.m_Account);
if(m_MirGame.BeginGame(
#ifdef MIR_SF_CLIENT
"超浓缩",
"127.0.0.1",
#else
dlgLogin.m_retVal.m_ServerName,
dlgLogin.m_retVal.m_ServerIP,
#endif
dlgLogin.m_retVal.m_Account,
dlgLogin.m_retVal.m_Password,
dlgLogin.m_retVal.m_Character))
{
SetTimer(TIME_MAIN_GAME_LOOP,1,NULL);
return TRUE;
}
}
PostQuitMessage(0);
return FALSE;
}
afx_msg LRESULT CGameFrm::OnRun(WPARAM w,LPARAM l)
{
m_MirGame.Run(l);
return TRUE;
}
afx_msg LRESULT CGameFrm::OnWalk(WPARAM w,LPARAM l)
{
m_MirGame.Walk(l);
return TRUE;
}
LRESULT CGameFrm::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// TODO: Add your specialized code here and/or call the base class
if(message==WM_SEND_CHAT_NSG)
{
CString*s=(CString*)lParam;
while(!m_MirGame.Say(*s));
}
return CFrameWnd::WindowProc(message, wParam, lParam);
}
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