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📄 default3.aspx.cs

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💻 CS
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using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.IO;

public partial class Default3 : System.Web.UI.Page
{
    protected void Page_Load(object sender, EventArgs e)
    {

    }

   
   public void Button1_Click(object sender, EventArgs e)
    {
        

        System.IO.Stream iStream = null;

        // Buffer to read 10K bytes in chunk:
        byte[] buffer = new Byte[10000];

        // Length of the file:
        int length;

        // Total bytes to read:
        long dataToRead;
        string filepath = "E:\\18 Mid Ex\\WebSite3\\uploadsYeeDao_080518-050824_lzl.jpg";
        // Identify the file to download including its path.
        //  string filepath = "DownloadFileName";

        // Identify the file name.
        string filename = System.IO.Path.GetFileName(filepath);

        try
        {
            // Open the file.
            iStream = new System.IO.FileStream(filepath, System.IO.FileMode.Open,
                        System.IO.FileAccess.Read, System.IO.FileShare.Read);


            // Total bytes to read:
            dataToRead = iStream.Length;

            Response.ContentType = "application/octet-stream";
            Response.AddHeader("Content-Disposition", "attachment; filename=" + filename);

            // Read the bytes.
            while (dataToRead > 0)
            {
                // Verify that the client is connected.
                if (Response.IsClientConnected)
                {
                    // Read the data in buffer.
                    length = iStream.Read(buffer, 0, 10000);

                    // Write the data to the current output stream.
                    Response.OutputStream.Write(buffer, 0, length);

                    // Flush the data to the HTML output.
                    Response.Flush();

                    buffer = new Byte[10000];
                    dataToRead = dataToRead - length;
                }
                else
                {
                    //prevent infinite loop if user disconnects
                    dataToRead = -1;
                }
            }
        }
        catch (Exception ex)
        {
            // Trap the error, if any.
            Response.Write("Error : " + ex.Message);
        }
        finally
        {
            if (iStream != null)
            {
                //Close the file.
                iStream.Close();
            }
        }


       
    }
}

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