📄 splashscreen.java
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package display;
import java.io.IOException;
import javax.microedition.lcdui.*;
/**
* A simple splash screen.
*
* @author Jonathan Knudsen
* @since PeekAndPick 1.1
*/
public class SplashScreen
extends Canvas
implements Runnable {
private Image mImage;
private Display mDisplay;
private Displayable mNextDisplayable;
/**
* Create a new <code>SplashScreen</code>. The constructor
* attempts to load the named image and begins a timeout
* thread. The splash screen can be dismissed with a key
* press, a pointer press, or a timeout (hardcoded at
* three seconds).
*
* @param name the path of the image resource to load
* @param display the application's <code>Display</code>
* @param next the screen to be shown after the splash
*/
public SplashScreen(String name,
Display display, Displayable next) throws IOException {
mImage = Image.createImage(name);
mDisplay = display;
mNextDisplayable = next;
Thread t = new Thread(this);
t.start();
}
/**
* Paints the image centered on the screen.
*/
public void paint(Graphics g) {
int width = getWidth();
int height = getHeight();
g.drawImage(mImage, width / 2, height / 2,
Graphics.HCENTER | Graphics.VCENTER);
}
/**
* Dismisses the splash screen.
*/
public void dismiss() {
if (isShown())
mDisplay.setCurrent(mNextDisplayable);
}
/**
* This method is used internally with a timeout thread.
*/
public void run() {
try { Thread.sleep(3000); }
catch (InterruptedException ie) {}
dismiss();
}
/**
* A key release event causes the <code>dismiss()</code>
* method to be called.
*/
public void keyReleased(int keyCode) { dismiss(); }
/**
* A pointer release event causes the <code>dismiss()</code>
* method to be called.
*/
public void pointerReleased(int x, int y) { dismiss(); }
}
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