📄 toneplayerengine.cpp
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/*
* ============================================================================
* Name : CTonePlayerEngine from TonePlayerEngine.cpp
* Part of : TonePlayer
* Created : 31.01.2006 by ToBeReplacedByAuthor
* Implementation notes:
*
* Version :
* Copyright: ToBeReplacedByCopyright
* ============================================================================
*/
// INCLUDE FILES
#include "TonePlayerEngine.h"
// ================= MEMBER FUNCTIONS =======================
// Two-phased constructor.
CTonePlayerEngine* CTonePlayerEngine::NewL(MObserver& aObserver)
{
CTonePlayerEngine* self = new (ELeave) CTonePlayerEngine( aObserver );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop();
return self;
}
// destructor
CTonePlayerEngine::~CTonePlayerEngine()
{
Stop();
}
//
void CTonePlayerEngine::MatoPrepareComplete(TInt aError)
{
if (aError==KErrNone)
{
iTonePlayer->SetVolume(iTonePlayer->MaxVolume());
iTonePlayer->Play();
}
else
{
Stop();
iObserver.OnComplete(aError);
}
}
//
void CTonePlayerEngine::MatoPlayComplete(TInt aError)
{
delete iTonePlayer;
iTonePlayer = NULL;
iObserver.OnComplete(aError);
}
//
void CTonePlayerEngine::PlayL(TInt aFrequency)
{
Stop();
iTonePlayer = CMdaAudioToneUtility::NewL(*this);
iTonePlayer->PrepareToPlayTone(aFrequency, TTimeIntervalMicroSeconds(200000));
}
//
void CTonePlayerEngine::Stop()
{
if (iTonePlayer)
{
iTonePlayer->CancelPlay();
}
delete iTonePlayer;
iTonePlayer = NULL;
}
// constructor
CTonePlayerEngine::CTonePlayerEngine(MObserver& aObserver)
: iObserver(aObserver)
{
}
// EPOC default constructor can leave.
void CTonePlayerEngine::ConstructL()
{
}
// End of File
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