📄 toneplayercontainer.cpp
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/*
* ============================================================================
* Name : CTonePlayerContainer from TonePlayerContainer.h
* Part of : TonePlayer
* Created : 31.01.2006 by ToBeReplacedByAuthor
* Implementation notes:
* Initial content was generated by Series 60 Application Wizard.
* Version :
* Copyright: ToBeReplacedByCopyright
* ============================================================================
*/
// INCLUDE FILES
#include <coemain.h>
#include <eiklabel.h>
#include <TonePlayer.rsg>
#include "TonePlayerContainer.h"
// ================= MEMBER FUNCTIONS =======================
// ---------------------------------------------------------
// CTonePlayerContainer::ConstructL(const TRect& aRect)
// EPOC two phased constructor
// ---------------------------------------------------------
//
void CTonePlayerContainer::ConstructL(const TRect& aRect)
{
CreateWindowL();
HBufC* tip = iCoeEnv->AllocReadResourceLC(R_QTN_APPL_HOWTOPLAY);
iLabel = new (ELeave) CEikLabel;
iLabel->SetContainerWindowL( *this );
iLabel->SetTextL(*tip);
CleanupStack::PopAndDestroy(); // tip
SetRect(aRect);
ActivateL();
}
// Destructor
CTonePlayerContainer::~CTonePlayerContainer()
{
delete iLabel;
}
// ---------------------------------------------------------
// CTonePlayerContainer::SizeChanged()
// Called by framework when the view size is changed
// ---------------------------------------------------------
//
void CTonePlayerContainer::SizeChanged()
{
// TODO: Add here control resize code etc.
iLabel->SetExtent( TPoint(10,10), iLabel->MinimumSize() );
}
// ---------------------------------------------------------
// CTonePlayerContainer::CountComponentControls() const
// ---------------------------------------------------------
//
TInt CTonePlayerContainer::CountComponentControls() const
{
return 1; // return nbr of controls inside this container
}
// ---------------------------------------------------------
// CTonePlayerContainer::ComponentControl(TInt aIndex) const
// ---------------------------------------------------------
//
CCoeControl* CTonePlayerContainer::ComponentControl(TInt aIndex) const
{
switch ( aIndex )
{
case 0:
return iLabel;
default:
return NULL;
}
}
// ---------------------------------------------------------
// CTonePlayerContainer::Draw(const TRect& aRect) const
// ---------------------------------------------------------
//
void CTonePlayerContainer::Draw(const TRect& aRect) const
{
CWindowGc& gc = SystemGc();
// TODO: Add your drawing code here
// example code...
gc.SetPenStyle( CGraphicsContext::ENullPen );
gc.SetBrushColor( KRgbGray );
gc.SetBrushStyle( CGraphicsContext::ESolidBrush );
gc.DrawRect( aRect );
}
// End of File
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