📄 toneplayerappui.cpp
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/*
* ============================================================================
* Name : CTonePlayerAppUi from TonePlayerAppui.cpp
* Part of : TonePlayer
* Created : 31.01.2006 by ToBeReplacedByAuthor
* Implementation notes:
* Initial content was generated by Series 60 Application Wizard.
* Version :
* Copyright: ToBeReplacedByCopyright
* ============================================================================
*/
// INCLUDE FILES
#include "TonePlayerAppui.h"
#include "TonePlayerContainer.h"
#include <TonePlayer.rsg>
#include "TonePlayer.hrh"
#include <avkon.hrh>
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CTonePlayerAppUi::ConstructL()
//
// ----------------------------------------------------------
//
void CTonePlayerAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = new (ELeave) CTonePlayerContainer;
iAppContainer->SetMopParent( this );
iAppContainer->ConstructL( ClientRect() );
AddToStackL( iAppContainer );
iTonePlayerEngine = CTonePlayerEngine::NewL(*this);
}
// ----------------------------------------------------
// CTonePlayerAppUi::~CTonePlayerAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CTonePlayerAppUi::~CTonePlayerAppUi()
{
if (iAppContainer)
{
RemoveFromStack( iAppContainer );
delete iAppContainer;
}
delete iTonePlayerEngine;
}
// ----------------------------------------------------
// CTonePlayerAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode aType)
// takes care of key event handling
// ----------------------------------------------------
//
TKeyResponse CTonePlayerAppUi::HandleKeyEventL(
const TKeyEvent& aKeyEvent,TEventCode aType)
{
TKeyResponse response = EKeyWasNotConsumed;
if(aType==EEventKey)
{
response = EKeyWasConsumed;
TInt num = aKeyEvent.iCode - '0';
if((num>0)&&(num<=9))
{
iTonePlayerEngine->PlayL(num*1000);
}
}
return response;
}
void CTonePlayerAppUi::OnComplete(TInt/*aError*/)
{
}
// ----------------------------------------------------
// CTonePlayerAppUi::HandleCommandL(TInt aCommand)
// takes care of command handling
// ----------------------------------------------------
//
void CTonePlayerAppUi::HandleCommandL(TInt aCommand)
{
switch ( aCommand )
{
case EAknSoftkeyBack:
case EEikCmdExit:
{
Exit();
break;
}
case ETonePlayerCmdAppTest:
{
iEikonEnv->InfoMsg(_L("test"));
break;
}
// TODO: Add Your command handling code here
default:
break;
}
}
// End of File
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