📄 scrollbar.cpp
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//========================================================
/**
* @file ScrollBar.cpp
*
* 项目描述: 构造游戏引擎
* 文件描述: 滚动条类
* 适用平台: Windows98/2000/NT/XP
*
* 作者: WWBOSS
* 电子邮件: wwboss123@gmail.com
* 创建日期: 2007-07-26
* 修改日期: 2007-07-26
*
*/
//========================================================
#include "stdafx.h"
#include "ScrollBar.h"
CScrollBar::CScrollBar()
{
btn1=new CButton;
btn2=new CButton;
CenBtn=new CButton;
x=100; y=100; width=21;//25;
style=TRUE;
pos=0.0f;
MaxLength=200; MinPos=0.05f;
CellLength=width;
}
CScrollBar::~CScrollBar()
{
_DELETE(btn1);
_DELETE(btn2);
_DELETE(CenBtn);
}
/**\brief
* 从INI文件载入
*/
BOOL CScrollBar::LoadIni(char* filename,char* index)
{
CIniFile Ini(filename);
x =Ini.ReadInt(index,"x");
y =Ini.ReadInt(index,"y");
width =Ini.ReadInt(index,"width");
MaxLength =Ini.ReadInt(index,"MaxLength");
CellLength =Ini.ReadInt(index,"CellLength");
style =Ini.ReadInt(index,"style");
pos =PERSENT( Ini.ReadInt(index,"pos") );
return TRUE;
}
/**\brief
* 滚动条是否处于活动状态,即光标是否在其上
*/
BOOL CScrollBar::IsActive(void)
{
SPoint2 p=SYS_MOUSE->GetMousePos();
if(style==TRUE)
{
if( p.x>=x&&p.x<=x+MaxLength
&& p.y>=y&&p.y<=y+width)
return TRUE;
else return FALSE;
}
else
{
if( p.y>=y&&p.x<=y+MaxLength
&& p.x>=x&&p.x<=x+width)
return TRUE;
else return FALSE;
}
}
/**\brief
* 绘制滚动条
*/
void CScrollBar::draw(void)
{
//用来记录三个按钮所在的位置
SRect r1; r1=btn1->GetRect();
SRect r2; r2=btn2->GetRect();
SRect r3; r3=CenBtn->GetRect();
//用来移动滑块
if(btn1->GetState()==BUTTON_DOWNL&&pos>0.0f)pos=pos-MinPos;
if(btn2->GetState()==BUTTON_DOWNL&&pos<1.0f)pos=pos+MinPos;
if(CenBtn->GetState()==BUTTON_DOWNL&&pos>=0.0f&&pos<=1.0f)
{
SPoint2 p=SYS_MOUSE->GetMousePos();
if(style==TRUE)
{
static float bx=(float)p.x;
pos=pos-(p.x-bx)/(MaxLength-r1.width-r2.width-CellLength);
bx=(float)p.x;
}
else
{
static float by=(float)p.y;
pos=pos-(p.y-by)/(MaxLength-r1.height-r2.height-CellLength);
by=(float)p.y;
}
}
if(pos<0)pos=0;
if(pos>1)pos=1;
//用来绘制滚动条
if(style==TRUE) //绘制水平滚动条
{
//滑块
r3.x=x+r1.width+(int)(pos*(MaxLength-r1.width-r2.width-CellLength));
r3.y=y;
r3.width=CellLength;
r3.height=width;
CenBtn->SetRect(r3);
CenBtn->draw();
//左按钮
r1.x=x;
r1.y=y;
r1.width=width;
r1.height=width;
btn1->SetRect(r1);
btn1->draw();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_TRIANGLES);
glVertex2i(r1.x, r1.y+r1.height/2);
glVertex2i(r1.x+r1.width, r1.y );
glVertex2i(r1.x+r1.width, r1.y+r1.height );
glEnd();
//右按钮
r2.x=x+MaxLength-width;
r2.y=y;
r2.width=width;
r2.height=width;
btn2->SetRect(r2);
btn2->draw();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_TRIANGLES);
glVertex2i(r2.x+r2.width, r2.y+r2.height/2);
glVertex2i(r2.x, r2.y+r2.height );
glVertex2i(r2.x, r2.y );
glEnd();
//边线
glColor3f(0.0f,0.0f,0.0f);
glLineWidth(2.f);
glBegin(GL_LINES);
glVertex2i(r1.x, r1.y);
glVertex2i(r2.x+r2.width, r2.y);
glVertex2i(r1.x, r1.y+r1.height);
glVertex2i(r2.x+r2.width, r2.y+r2.height);
glEnd();
glLineWidth(1.f);
}
else //绘制竖直滚动条
{
//滑块
r3.x=r1.x;
r3.y=r1.y-CellLength-(int)(pos*(MaxLength-r1.height-r2.height-CellLength));
r3.width=width;
r3.height=CellLength;
CenBtn->SetRect(r3);
CenBtn->draw();
//上按钮
r1.x=x;
r1.y=y+MaxLength-width;
r1.width=width;
r1.height=width;
btn1->SetRect(r1);
btn1->draw();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_TRIANGLES);
glVertex2i(r1.x+r1.width/2, r1.y+r1.height );
glVertex2i(r1.x, r1.y );
glVertex2i(r1.x+r1.width, r1.y );
glEnd();
//下按钮
r2.x=x;
r2.y=y;
r2.width=width;
r2.height=width;
btn2->SetRect(r2);
btn2->draw();
glColor3f(0.0f,0.0f,0.0f);
glBegin(GL_TRIANGLES);
glVertex2i(r2.x+r2.width/2, r2.y );
glVertex2i(r2.x+r2.width, r2.y+r2.height );
glVertex2i(r2.x, r2.y+r2.height );
glEnd();
//边线
glColor3f(0.0f,0.0f,0.0f);
glLineWidth(2.f);
glBegin(GL_LINES);
glVertex2i(r1.x, r1.y+r2.height );
glVertex2i(r2.x, r2.y );
glVertex2i(r1.x+r1.width, r1.y+r2.height );
glVertex2i(r2.x+r2.width, r2.y );
glEnd();
glLineWidth(1.f);
}
}
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