📄 dialog.cpp
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//========================================================
/**
* @file Dialog.cpp
*
* 项目描述: 构造游戏引擎
* 文件描述: 对话框类
* 适用平台: Windows98/2000/NT/XP
*
* 作者: WWBOSS
* 电子邮件: wwboss123@gmail.com
* 创建日期: 2007-07-26
* 修改日期: 2007-07-26
*
*/
//========================================================
#include "stdafx.h"
#include "dialog.h"
Dialog::Dialog(void):m_pButton(NULL),m_nButtonNum(0)
{
}
Dialog::~Dialog(void)
{
_DELETE_ARRAY(m_pButton);
}
/**\brief
* 从INI文件载入对话框
*/
BOOL Dialog::LoadIni(char* _filename,char* _index)
{
CIniFile Ini(_filename);
m_sRect.x=Ini.ReadInt(_index,"x");
m_sRect.y=Ini.ReadInt(_index,"y");
m_sRect.width=Ini.ReadInt(_index,"width");
m_sRect.height=Ini.ReadInt(_index,"height");
m_sColor.r=PERSENT(Ini.ReadInt(_index,"r"));
m_sColor.g=PERSENT(Ini.ReadInt(_index,"g"));
m_sColor.b=PERSENT(Ini.ReadInt(_index,"b"));
m_sColor.a=PERSENT(Ini.ReadInt(_index,"a"));
m_chBackTexFile =Ini.ReadText(_index,"BackTexFile");
m_bBlend=Ini.ReadInt(_index,"bBlend");
if(m_chBackTexFile!=NULL)this->LoadTexture(m_chBackTexFile,1,m_bBlend);
m_nButtonNum=Ini.ReadInt(_index, "ButtonNum");
m_pButton=new CButton[m_nButtonNum];
//初始化按钮
char* strFile;
char* strIndex;
for(unsigned int i=0; i<m_nButtonNum; ++i)
{
strFile = Ini.ReadText(_index, i);
strIndex = Ini.ReadData(_index,i);
m_pButton[i].LoadIni(strFile, strIndex);
_FREE(strFile);
_FREE(strIndex);
}
return TRUE;
}
/**\brief
* 对话的渲染
*/
void Dialog::OnDraw()
{
//---------------------------------
//绘制按钮
for(unsigned int i=0;i<m_nButtonNum;++i)m_pButton[i].draw();
for(unsigned int i=0;i<m_nButtonNum;++i)
{
if(m_pButton[i].GetState()==BUTTON_DOWNL)this->m_iState=-1*(i+1);
if(m_pButton[i].GetState()==BUTTON_CLICK)this->m_iState=i+1;
}
}
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