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📄 soldier.ase

📁 《OpenGL游戏编程》这本书的配套源码。
💻 ASE
📖 第 1 页 / 共 3 页
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		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.0619	0.1495	0.0031
		*TM_ROW1 0.0103	-0.0009	-0.1615
		*TM_ROW2 -0.1491	0.0620	-0.0099
		*TM_ROW3 7.6073	6.8244	0.8426
		*TM_POS 7.6073	6.8244	0.8426
		*TM_ROTAXIS 0.7348	0.5006	-0.4577
		*TM_ROTANGLE 1.9199
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 7
		*MESH_NUMFACES 3
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-1.7982	9.2777	0.3095
			*MESH_VERTEX    1	-2.2773	7.7096	0.3727
			*MESH_VERTEX    2	-1.3476	8.9731	-0.0342
			*MESH_VERTEX    3	-1.8442	7.7700	0.1719
			*MESH_VERTEX    4	-1.8202	9.2527	-0.2805
			*MESH_VERTEX    5	-2.1238	7.4565	-0.0710
			*MESH_VERTEX    6	-1.8019	7.9088	0.1429
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    2 B:    0 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    3 B:    2 C:    1 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    5 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 7
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.2551	0.8854	0.0000
			*MESH_TVERT 1	0.2759	0.9384	0.0000
			*MESH_TVERT 2	0.1373	0.9217	0.0000
			*MESH_TVERT 3	0.1588	0.8853	0.0000
			*MESH_TVERT 4	0.3984	0.1160	0.0000
			*MESH_TVERT 5	0.3565	0.0913	0.0000
			*MESH_TVERT 6	0.5023	0.0587	0.0000
		}
		*MESH_NUMTVFACES 3
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	3	0	2
			*MESH_TFACE 2	4	5	6
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.1012	-0.7922	-0.6018
				*MESH_VERTEXNORMAL 2	0.1012	-0.7922	-0.6018
				*MESH_VERTEXNORMAL 0	0.1012	-0.7922	-0.6018
				*MESH_VERTEXNORMAL 1	0.1012	-0.7922	-0.6018
			*MESH_FACENORMAL 1	0.1613	-0.8772	-0.4523
				*MESH_VERTEXNORMAL 3	0.1613	-0.8772	-0.4523
				*MESH_VERTEXNORMAL 2	0.1613	-0.8772	-0.4523
				*MESH_VERTEXNORMAL 1	0.1613	-0.8772	-0.4523
			*MESH_FACENORMAL 2	0.0792	0.7092	-0.7005
				*MESH_VERTEXNORMAL 6	0.0792	0.7092	-0.7005
				*MESH_VERTEXNORMAL 5	0.0792	0.7092	-0.7005
				*MESH_VERTEXNORMAL 4	0.0792	0.7092	-0.7005
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "lShldr"
	*NODE_TM {
		*NODE_NAME "lShldr"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.0553	-0.1520	0.0031
		*TM_ROW1 -0.0082	-0.0063	-0.1615
		*TM_ROW2 0.1518	0.0551	-0.0099
		*TM_ROW3 -7.8364	7.1640	0.8426
		*TM_POS -7.8364	7.1640	0.8426
		*TM_ROTAXIS 0.7230	-0.4966	0.4802
		*TM_ROTANGLE 1.9594
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 7
		*MESH_NUMFACES 3
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	1.4799	9.0943	0.4283
			*MESH_VERTEX    1	2.0619	7.9530	0.1999
			*MESH_VERTEX    2	1.8246	7.4520	0.4723
			*MESH_VERTEX    3	1.8830	7.3288	0.0717
			*MESH_VERTEX    4	1.7024	9.1394	-0.2276
			*MESH_VERTEX    5	1.6526	7.6972	0.2593
			*MESH_VERTEX    6	1.6448	7.7168	0.2564
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    1 B:    0 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    4 B:    3 C:    5 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    2 B:    0 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 7
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.6002	0.9416	0.0000
			*MESH_TVERT 1	0.4966	0.9247	0.0000
			*MESH_TVERT 2	0.6364	0.8982	0.0000
			*MESH_TVERT 3	0.7237	0.0586	0.0000
			*MESH_TVERT 4	0.8695	0.0943	0.0000
			*MESH_TVERT 5	0.8375	0.1166	0.0000
			*MESH_TVERT 6	0.6079	0.8857	0.0000
		}
		*MESH_NUMTVFACES 3
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	3	4	5
			*MESH_TFACE 2	2	1	6
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0816	-0.8234	0.5615
				*MESH_VERTEXNORMAL 1	0.0816	-0.8234	0.5615
				*MESH_VERTEXNORMAL 0	0.0816	-0.8234	0.5615
				*MESH_VERTEXNORMAL 2	0.0816	-0.8234	0.5615
			*MESH_FACENORMAL 1	-0.1103	0.6500	-0.7519
				*MESH_VERTEXNORMAL 4	-0.1103	0.6500	-0.7519
				*MESH_VERTEXNORMAL 3	-0.1103	0.6500	-0.7519
				*MESH_VERTEXNORMAL 5	-0.1103	0.6500	-0.7519
			*MESH_FACENORMAL 2	-0.1258	-0.4537	-0.8822
				*MESH_VERTEXNORMAL 2	-0.1258	-0.4537	-0.8822
				*MESH_VERTEXNORMAL 0	-0.1258	-0.4537	-0.8822
				*MESH_VERTEXNORMAL 6	-0.1258	-0.4537	-0.8822
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "rCollar"
	*NODE_TM {
		*NODE_NAME "rCollar"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 13
		*MESH_NUMFACES 11
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-0.1565	7.6402	1.1203
			*MESH_VERTEX    1	-0.9827	7.7268	0.0010
			*MESH_VERTEX    2	-1.2772	9.0237	0.0828
			*MESH_VERTEX    3	-0.7633	7.9816	1.0982
			*MESH_VERTEX    4	-0.8080	7.2571	0.7033
			*MESH_VERTEX    5	-1.0536	8.3150	0.4145
			*MESH_VERTEX    6	-0.0673	8.8745	0.3872
			*MESH_VERTEX    7	-1.4131	8.5857	-0.3466
			*MESH_VERTEX    8	-0.4869	7.7140	-0.4374
			*MESH_VERTEX    9	-0.5188	9.0132	-0.3525
			*MESH_VERTEX   10	-1.1881	8.2318	-0.0146
			*MESH_VERTEX   11	-1.2471	8.2681	-0.0175
			*MESH_VERTEX   12	-0.9600	7.5950	0.0241
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    3 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    6 B:    2 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    5 B:    2 C:   10 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    4 B:    3 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    3 B:    6 C:    5 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    1 B:    3 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    6 B:    3 C:    0 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    8 B:    7 C:    9 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    8:    A:    5 B:   10 C:    1 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    9:    A:   12 B:   11 C:    7 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   10:    A:   12 B:    7 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 13
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.3737	0.8320	0.0000
			*MESH_TVERT 1	0.2802	0.9576	0.0000
			*MESH_TVERT 2	0.2585	0.8450	0.0000
			*MESH_TVERT 3	0.3295	0.8566	0.0000
			*MESH_TVERT 4	0.3175	0.8052	0.0000
			*MESH_TVERT 5	0.2963	0.8939	0.0000
			*MESH_TVERT 6	0.3794	0.9414	0.0000
			*MESH_TVERT 7	0.5722	0.1469	0.0000
			*MESH_TVERT 8	0.4989	0.0802	0.0000
			*MESH_TVERT 9	0.5706	0.0447	0.0000
			*MESH_TVERT 10	0.2743	0.8800	0.0000
			*MESH_TVERT 11	0.5001	0.1179	0.0000
			*MESH_TVERT 12	0.5206	0.1653	0.0000
		}
		*MESH_NUMTVFACES 11
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	3	4
			*MESH_TFACE 1	6	1	5
			*MESH_TFACE 2	5	1	10
			*MESH_TFACE 3	4	3	2
			*MESH_TFACE 4	3	6	5
			*MESH_TFACE 5	2	3	5
			*MESH_TFACE 6	6	3	0
			*MESH_TFACE 7	7	8	9
			*MESH_TFACE 8	5	10	2
			*MESH_TFACE 9	12	11	8
			*MESH_TFACE 10	12	8	7
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	-0.2655	-0.8261	-0.4970
				*MESH_VERTEXNORMAL 0	-0.2655	-0.8261	-0.4970
				*MESH_VERTEXNORMAL 3	-0.2655	-0.8261	-0.4970
				*MESH_VERTEXNORMAL 4	-0.2655	-0.8261	-0.4970
			*MESH_FACENORMAL 1	-0.1664	-0.9354	0.3121
				*MESH_VERTEXNORMAL 6	-0.1664	-0.9354	0.3121
				*MESH_VERTEXNORMAL 2	-0.1664	-0.9354	0.3121
				*MESH_VERTEXNORMAL 5	-0.1664	-0.9354	0.3121
			*MESH_FACENORMAL 2	-0.9296	-0.3296	-0.1652
				*MESH_VERTEXNORMAL 5	-0.9296	-0.3296	-0.1652
				*MESH_VERTEXNORMAL 2	-0.9296	-0.3296	-0.1652
				*MESH_VERTEXNORMAL 10	-0.9296	-0.3296	-0.1652
			*MESH_FACENORMAL 3	-0.9727	-0.2225	-0.0665
				*MESH_VERTEXNORMAL 4	-0.9727	-0.2225	-0.0665
				*MESH_VERTEXNORMAL 3	-0.9727	-0.2225	-0.0665
				*MESH_VERTEXNORMAL 1	-0.9727	-0.2225	-0.0665
			*MESH_FACENORMAL 4	-0.3956	-0.5859	0.7073
				*MESH_VERTEXNORMAL 3	-0.3956	-0.5859	0.7073
				*MESH_VERTEXNORMAL 6	-0.3956	-0.5859	0.7073
				*MESH_VERTEXNORMAL 5	-0.3956	-0.5859	0.7073
			*MESH_FACENORMAL 5	-0.9189	-0.2512	-0.3043
				*MESH_VERTEXNORMAL 1	-0.9189	-0.2512	-0.3043
				*MESH_VERTEXNORMAL 3	-0.9189	-0.2512	-0.3043
				*MESH_VERTEXNORMAL 5	-0.9189	-0.2512	-0.3043
			*MESH_FACENORMAL 6	0.2569	-0.8651	0.4308
				*MESH_VERTEXNORMAL 6	0.2569	-0.8651	0.4308
				*MESH_VERTEXNORMAL 3	0.2569	-0.8651	0.4308
				*MESH_VERTEXNORMAL 0	0.2569	-0.8651	0.4308
			*MESH_FACENORMAL 7	-0.0563	0.9906	0.1248
				*MESH_VERTEXNORMAL 8	-0.0563	0.9906	0.1248
				*MESH_VERTEXNORMAL 7	-0.0563	0.9906	0.1248
				*MESH_VERTEXNORMAL 9	-0.0563	0.9906	0.1248
			*MESH_FACENORMAL 8	-0.8678	-0.3358	-0.3663
				*MESH_VERTEXNORMAL 5	-0.8678	-0.3358	-0.3663
				*MESH_VERTEXNORMAL 10	-0.8678	-0.3358	-0.3663
				*MESH_VERTEXNORMAL 1	-0.8678	-0.3358	-0.3663
			*MESH_FACENORMAL 9	-0.9161	-0.0842	-0.3919
				*MESH_VERTEXNORMAL 12	-0.9161	-0.0842	-0.3919
				*MESH_VERTEXNORMAL 11	-0.9161	-0.0842	-0.3919
				*MESH_VERTEXNORMAL 7	-0.9161	-0.0842	-0.3919
			*MESH_FACENORMAL 10	-0.5500	0.6983	-0.4582
				*MESH_VERTEXNORMAL 12	-0.5500	0.6983	-0.4582
				*MESH_VERTEXNORMAL 7	-0.5500	0.6983	-0.4582
				*MESH_VERTEXNORMAL 8	-0.5500	0.6983	-0.4582
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "lCollar"
	*NODE_TM {
		*NODE_NAME "lCollar"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 13
		*MESH_NUMFACES 11
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.7940	7.2571	0.7339
			*MESH_VERTEX    1	0.8910	9.0103	0.0210
			*MESH_VERTEX    2	1.1709	8.1954	0.0317
			*MESH_VERTEX    3	0.7340	7.9824	1.1257
			*MESH_VERTEX    4	0.0323	8.8261	0.4293
			*MESH_VERTEX    5	0.2582	7.4237	1.0685
			*MESH_VERTEX    6	0.3516	8.4662	-0.5565
			*MESH_VERTEX    7	1.3968	8.8874	-0.2276
			*MESH_VERTEX    8	0.5166	7.7127	-0.4162
			*MESH_VERTEX    9	1.2820	8.2989	0.0246
			*MESH_VERTEX   10	0.9901	7.7402	0.1374
			*MESH_VERTEX   11	0.8764	8.7072	0.4360
			*MESH_VERTEX   12	1.3430	8.4377	0.3554
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    3 B:   12 C:   11 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    5 B:    3 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    0 B:   12 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    3 B:   11 C:    4 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    5 B:    0 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    6 B:    7 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    6:    A:    8 B:    7 C:    9 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    7:    A:    2 B:    0 C:   10 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    8:    A:   12 B:    1 C:   11 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    9:    A:   11 B:    1 C:    4 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE   10:    A:    2 B:   12 C:    0 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 13
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.4529	0.8053	0.0000
			*MESH_TVERT 1	0.4938	0.8801	0.0000
			*MESH_TVERT 2	0.4570	0.9597	0.0000
			*MESH_TVERT 3	0.4407	0.8566	0.0000
			*MESH_TVERT 4	0.3884	0.9354	0.0000
			*MESH_TVERT 5	0.4077	0.8177	0.0000
			*MESH_TVERT 6	0.6379	0.0922	0.0000
			*MESH_TVERT 7	0.7237	0.0586	0.0000
			*MESH_TVERT 8	0.6538	0.1471	0.0000
			*MESH_TVERT 9	0.7279	0.1165	0.0000
			*MESH_TVERT 10	0.5038	0.8461	0.0000
			*MESH_TVERT 11	0.4583	0.9203	0.0000
			*MESH_TVERT 12	0.5008	0.9056	0.0000
		}
		*MESH_NUMTVFACES 11
		*MESH_TFACELIST {
			*MESH_TFACE 0	3	12	11
			*MESH_TFACE 1	5	3	4
			*MESH_TFACE 2	0	12	3
			*MESH_TFACE 3	3	11	4
			*MESH_TFACE 4	5	0	3
			*MESH_TFACE 5	6	7	8
			*MESH_TFACE 6	8	7	9
			*MESH_TFACE 7	1	0	10
			*MESH_TFACE 8	12	2	11
			*MESH_TFACE 9	11	2	4
			*MESH_TFACE 10	1	12	0
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.4607	-0.7148	0.5262
				*MESH_VERTEXNORMAL 3	0.4607	-0.7148	0.5262
				*MESH_VERTEXNORMAL 12	0.4607	-0.7148	0.5262
				*MESH_VERTEXNORMAL 11	0.4607	-0.7148	0.5262
			*MESH_FACENORMAL 1	-0.4436	-0.8595	0.2541
				*MESH_VERTEXNORMAL 5	-0.4436	-0.8595	0.2541
				*MESH_VERTEXNORMAL 3	-0.4436	-0.8595	0.2541
				*MESH_VERTEXNORMAL 4	-0.4436	-0.8595	0.2541
			*MESH_FACENORMAL 2	0.8338	-0.4944	-0.2456
				*MESH_VERTEXNORMAL 0	0.8338	-0.4944	-0.2456
				*MESH_VERTEXNORMAL 12	0.8338	-0.4944	-0.2456
				*MESH_VERTEXNORMAL 3	0.8338	-0.4944	-0.2456
			*MESH_FACENORMAL 3	0.1036	-0.7683	0.6317
				*MESH_VERTEXNORMAL 3	0.1036	-0.7683	0.6317
				*MESH_VERTEXNORMAL 11	0.1036	-0.7683	0.6317
				*MESH_VERTEXNORMAL 4	0.1036	-0.7683	0.6317
			*MESH_FACENORMAL 4	0.4020	-0.7903	-0.4624
				*MESH_VERTEXNORMAL 5	0.4020	-0.7903	-0.4624
				*MESH_VERTEXNORMAL 0	0.4020	-0.7903	-0.4624
				*MESH_VERTEXNORMAL 3	0.4020	-0.7903	-0.4624
			*MESH_FACENORMAL 5	0.3175	0.9473	-0.0433
				*MESH_VERTEXNORMAL 6	0.3175	0.9473	-0.0433
				*MESH_VERTEXNORMAL 7	0.3175	0.9473	-0.0433
				*MESH_VERTEXNORMAL 8	0.3175	0.9473	-0.0433
			*MESH_FACENORMAL 6	0.6556	0.6640	-0.3597
				*MESH_VERTEXNORMAL 8	0.6556	0.6640	-0.3597
				*MESH_VERTEXNORMAL 7	0.6556	0.6640	-0.3597
				*MESH_VERTEXNORMAL 9	0.6556	0.6640	-0.3597
			*MESH_FACENORMAL 7	0.9301	0.0318	-0.3660
				*MESH_VERTEXNORMAL 2	0.9301	0.0318	-0.3660
				*MESH_VERTEXNORMAL 0	0.9301	0.0318	-0.3660
				*MESH_VERTEXNORMAL 10	0.9301	0.0318	-0.3660
			*MESH_FACENORMAL 8	0.5018	-0.5568	0.6620
				*MESH_VERTEXNORMAL 12	0.5018	-0.5568	0.6620
				*MESH_VERTEXNORMAL 1	0.5018	-0.5568	0.6620
				*MESH_VERTEXNORMAL 11	0.5018	-0.5568	0.6620
			*MESH_FACENORMAL 9	0.1194	-0.6345	0.7637
				*MESH_VERTEXNORMAL 11	0.1194	-0.6345	0.7637
				*MESH_VERTEXNORMAL 1	0.1194	-0.6345	0.7637
				*MESH_VERTEXNORMAL 4	0.1194	-0.6345	0.7637
			*MESH_FACENORMAL 10	0.8796	0.1749	-0.4423
				*MESH_VERTEXNORMAL 2	0.8796	0.1749	-0.4423
				*MESH_VERTEXNORMAL 12	0.8796	0.1749	-0.4423
				*MESH_VERTEXNORMAL 0	0.8796	0.1749	-0.4423
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}

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