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📄 soldier.ase

📁 《OpenGL游戏编程》这本书的配套源码。
💻 ASE
📖 第 1 页 / 共 3 页
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			*MESH_TVERT 5	0.3786	0.3783	0.0000
			*MESH_TVERT 6	0.5865	0.6071	0.0000
			*MESH_TVERT 7	0.5930	0.7402	0.0000
			*MESH_TVERT 8	0.3667	0.2789	0.0000
		}
		*MESH_NUMTVFACES 5
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	3	4	8
			*MESH_TFACE 2	2	1	6
			*MESH_TFACE 3	2	6	7
			*MESH_TFACE 4	5	3	8
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	-0.5781	0.8140	-0.0567
				*MESH_VERTEXNORMAL 2	-0.5781	0.8140	-0.0567
				*MESH_VERTEXNORMAL 1	-0.5781	0.8140	-0.0567
				*MESH_VERTEXNORMAL 0	-0.5781	0.8140	-0.0567
			*MESH_FACENORMAL 1	0.6350	-0.7721	-0.0266
				*MESH_VERTEXNORMAL 3	0.6350	-0.7721	-0.0266
				*MESH_VERTEXNORMAL 4	0.6350	-0.7721	-0.0266
				*MESH_VERTEXNORMAL 8	0.6350	-0.7721	-0.0266
			*MESH_FACENORMAL 2	-0.0721	0.9966	-0.0392
				*MESH_VERTEXNORMAL 0	-0.0721	0.9966	-0.0392
				*MESH_VERTEXNORMAL 1	-0.0721	0.9966	-0.0392
				*MESH_VERTEXNORMAL 6	-0.0721	0.9966	-0.0392
			*MESH_FACENORMAL 3	0.0596	0.9962	-0.0643
				*MESH_VERTEXNORMAL 0	0.0596	0.9962	-0.0643
				*MESH_VERTEXNORMAL 6	0.0596	0.9962	-0.0643
				*MESH_VERTEXNORMAL 7	0.0596	0.9962	-0.0643
			*MESH_FACENORMAL 4	0.6005	-0.7983	-0.0462
				*MESH_VERTEXNORMAL 5	0.6005	-0.7983	-0.0462
				*MESH_VERTEXNORMAL 3	0.6005	-0.7983	-0.0462
				*MESH_VERTEXNORMAL 8	0.6005	-0.7983	-0.0462
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "lShin"
	*NODE_TM {
		*NODE_NAME "lShin"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 9
		*MESH_NUMFACES 6
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.5955	2.2737	-0.0608
			*MESH_VERTEX    1	0.8043	-0.4061	0.3669
			*MESH_VERTEX    2	0.9435	0.9147	0.1352
			*MESH_VERTEX    3	0.3680	0.5977	0.2259
			*MESH_VERTEX    4	0.5065	-0.3851	0.6451
			*MESH_VERTEX    5	0.7571	2.2186	0.6215
			*MESH_VERTEX    6	0.2516	2.0350	0.2271
			*MESH_VERTEX    7	0.7058	1.0726	-0.1134
			*MESH_VERTEX    8	0.2790	1.1277	0.2461
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    1 B:    7 C:    2 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    3 C:    7 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    8 B:    4 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    7 B:    0 C:    2 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    3 B:    0 C:    7 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    6 B:    8 C:    5 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 9
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.6793	0.8228	0.0000
			*MESH_TVERT 1	0.6631	0.6019	0.0000
			*MESH_TVERT 2	0.6962	0.7120	0.0000
			*MESH_TVERT 3	0.6340	0.7389	0.0000
			*MESH_TVERT 4	0.3917	0.3783	0.0000
			*MESH_TVERT 5	0.4272	0.1768	0.0000
			*MESH_TVERT 6	0.4482	0.3937	0.0000
			*MESH_TVERT 7	0.6713	0.6996	0.0000
			*MESH_TVERT 8	0.4015	0.3029	0.0000
		}
		*MESH_NUMTVFACES 6
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	7	2
			*MESH_TFACE 1	0	3	7
			*MESH_TFACE 2	8	5	6
			*MESH_TFACE 3	7	1	2
			*MESH_TFACE 4	3	1	7
			*MESH_TFACE 5	4	8	6
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.6285	0.7630	-0.1514
				*MESH_VERTEXNORMAL 1	0.6285	0.7630	-0.1514
				*MESH_VERTEXNORMAL 7	0.6285	0.7630	-0.1514
				*MESH_VERTEXNORMAL 2	0.6285	0.7630	-0.1514
			*MESH_FACENORMAL 1	-0.4427	0.8602	-0.2531
				*MESH_VERTEXNORMAL 1	-0.4427	0.8602	-0.2531
				*MESH_VERTEXNORMAL 3	-0.4427	0.8602	-0.2531
				*MESH_VERTEXNORMAL 7	-0.4427	0.8602	-0.2531
			*MESH_FACENORMAL 2	-0.7029	-0.7106	0.0320
				*MESH_VERTEXNORMAL 8	-0.7029	-0.7106	0.0320
				*MESH_VERTEXNORMAL 4	-0.7029	-0.7106	0.0320
				*MESH_VERTEXNORMAL 5	-0.7029	-0.7106	0.0320
			*MESH_FACENORMAL 3	0.7369	0.6618	0.1381
				*MESH_VERTEXNORMAL 7	0.7369	0.6618	0.1381
				*MESH_VERTEXNORMAL 0	0.7369	0.6618	0.1381
				*MESH_VERTEXNORMAL 2	0.7369	0.6618	0.1381
			*MESH_FACENORMAL 4	-0.7000	0.7140	0.0124
				*MESH_VERTEXNORMAL 3	-0.7000	0.7140	0.0124
				*MESH_VERTEXNORMAL 0	-0.7000	0.7140	0.0124
				*MESH_VERTEXNORMAL 7	-0.7000	0.7140	0.0124
			*MESH_FACENORMAL 5	-0.5994	-0.7988	-0.0508
				*MESH_VERTEXNORMAL 6	-0.5994	-0.7988	-0.0508
				*MESH_VERTEXNORMAL 8	-0.5994	-0.7988	-0.0508
				*MESH_VERTEXNORMAL 5	-0.5994	-0.7988	-0.0508
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "hip"
	*NODE_TM {
		*NODE_NAME "hip"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 7
		*MESH_NUMFACES 3
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-0.1648	4.8085	0.7863
			*MESH_VERTEX    1	-0.5340	5.9342	0.9983
			*MESH_VERTEX    2	0.5109	6.1890	0.9943
			*MESH_VERTEX    3	-0.3402	6.0545	-0.1623
			*MESH_VERTEX    4	0.0308	5.4355	-0.3599
			*MESH_VERTEX    5	0.6307	6.5540	0.0786
			*MESH_VERTEX    6	0.3596	6.0545	-0.1489
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    1 AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    4 B:    3 C:    6 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    5 B:    6 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 7
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.3726	0.6050	0.0000
			*MESH_TVERT 1	0.4247	0.7120	0.0000
			*MESH_TVERT 2	0.3470	0.6926	0.0000
			*MESH_TVERT 3	0.6146	0.3403	0.0000
			*MESH_TVERT 4	0.5857	0.2912	0.0000
			*MESH_TVERT 5	0.6648	0.2499	0.0000
			*MESH_TVERT 6	0.6405	0.2912	0.0000
		}
		*MESH_NUMTVFACES 3
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	2
			*MESH_TFACE 1	3	4	6
			*MESH_TFACE 2	5	6	4
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.0641	-0.9710	-0.2301
				*MESH_VERTEXNORMAL 0	0.0641	-0.9710	-0.2301
				*MESH_VERTEXNORMAL 2	0.0641	-0.9710	-0.2301
				*MESH_VERTEXNORMAL 1	0.0641	-0.9710	-0.2301
			*MESH_FACENORMAL 1	0.0000	0.9286	0.3712
				*MESH_VERTEXNORMAL 4	0.0000	0.9286	0.3712
				*MESH_VERTEXNORMAL 3	0.0000	0.9286	0.3712
				*MESH_VERTEXNORMAL 6	0.0000	0.9286	0.3712
			*MESH_FACENORMAL 2	0.0000	0.8872	0.4614
				*MESH_VERTEXNORMAL 5	0.0000	0.8872	0.4614
				*MESH_VERTEXNORMAL 6	0.0000	0.8872	0.4614
				*MESH_VERTEXNORMAL 3	0.0000	0.8872	0.4614
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "rThigh"
	*NODE_TM {
		*NODE_NAME "rThigh"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 10
		*MESH_NUMFACES 6
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	-0.7668	2.2186	0.5924
			*MESH_VERTEX    1	-0.6698	4.7336	0.9735
			*MESH_VERTEX    2	-0.1924	2.8671	0.3394
			*MESH_VERTEX    3	-0.9012	2.4171	0.2686
			*MESH_VERTEX    4	-0.5794	2.2737	-0.0833
			*MESH_VERTEX    5	-0.8703	4.5136	-0.1372
			*MESH_VERTEX    6	-0.1044	4.1176	0.4055
			*MESH_VERTEX    7	-0.1390	3.9580	0.5207
			*MESH_VERTEX    8	-0.8973	2.5453	0.1574
			*MESH_VERTEX    9	-0.9499	3.2485	0.3013
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    7 C:    1 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    9 B:    0 C:    1 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    6 B:    4 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    2 B:    7 C:    0 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    5 B:    4 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    0 B:    9 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 10
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.3220	0.3938	0.0000
			*MESH_TVERT 1	0.3745	0.4450	0.0000
			*MESH_TVERT 2	0.3347	0.5932	0.0000
			*MESH_TVERT 3	0.2957	0.4084	0.0000
			*MESH_TVERT 4	0.6109	0.4522	0.0000
			*MESH_TVERT 5	0.5633	0.6019	0.0000
			*MESH_TVERT 6	0.5451	0.4180	0.0000
			*MESH_TVERT 7	0.3733	0.5344	0.0000
			*MESH_TVERT 8	0.5261	0.5805	0.0000
			*MESH_TVERT 9	0.2860	0.4763	0.0000
		}
		*MESH_NUMTVFACES 6
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	7	2
			*MESH_TFACE 1	9	0	2
			*MESH_TFACE 2	4	5	6
			*MESH_TFACE 3	1	7	0
			*MESH_TFACE 4	6	5	8
			*MESH_TFACE 5	0	9	3
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.5236	-0.8284	-0.1991
				*MESH_VERTEXNORMAL 0	0.5236	-0.8284	-0.1991
				*MESH_VERTEXNORMAL 7	0.5236	-0.8284	-0.1991
				*MESH_VERTEXNORMAL 1	0.5236	-0.8284	-0.1991
			*MESH_FACENORMAL 1	-0.8859	-0.4598	-0.0611
				*MESH_VERTEXNORMAL 9	-0.8859	-0.4598	-0.0611
				*MESH_VERTEXNORMAL 0	-0.8859	-0.4598	-0.0611
				*MESH_VERTEXNORMAL 1	-0.8859	-0.4598	-0.0611
			*MESH_FACENORMAL 2	0.5817	0.8063	0.1076
				*MESH_VERTEXNORMAL 6	0.5817	0.8063	0.1076
				*MESH_VERTEXNORMAL 4	0.5817	0.8063	0.1076
				*MESH_VERTEXNORMAL 5	0.5817	0.8063	0.1076
			*MESH_FACENORMAL 3	0.5617	-0.7996	-0.2124
				*MESH_VERTEXNORMAL 2	0.5617	-0.7996	-0.2124
				*MESH_VERTEXNORMAL 7	0.5617	-0.7996	-0.2124
				*MESH_VERTEXNORMAL 0	0.5617	-0.7996	-0.2124
			*MESH_FACENORMAL 4	-0.6689	0.7411	-0.0580
				*MESH_VERTEXNORMAL 5	-0.6689	0.7411	-0.0580
				*MESH_VERTEXNORMAL 4	-0.6689	0.7411	-0.0580
				*MESH_VERTEXNORMAL 8	-0.6689	0.7411	-0.0580
			*MESH_FACENORMAL 5	-0.9289	-0.3592	-0.0905
				*MESH_VERTEXNORMAL 0	-0.9289	-0.3592	-0.0905
				*MESH_VERTEXNORMAL 9	-0.9289	-0.3592	-0.0905
				*MESH_VERTEXNORMAL 3	-0.9289	-0.3592	-0.0905
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "lThigh"
	*NODE_TM {
		*NODE_NAME "lThigh"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 0.1618	0.0000	0.0031
		*TM_ROW1 0.0031	-0.0099	-0.1615
		*TM_ROW2 0.0002	0.1615	-0.0099
		*TM_ROW3 -0.0094	-0.7518	0.8426
		*TM_POS -0.0094	-0.7518	0.8426
		*TM_ROTAXIS 0.9999	0.0090	0.0095
		*TM_ROTANGLE 1.6319
		*TM_SCALE 0.1618	0.1618	0.1618
		*TM_SCALEAXIS -0.0000	0.8138	-0.5812
		*TM_SCALEAXISANG 0.0091
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 10
		*MESH_NUMFACES 6
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0	0.4501	2.1511	0.6032
			*MESH_VERTEX    1	0.1685	3.4868	0.4617
			*MESH_VERTEX    2	0.8952	2.3360	0.2857
			*MESH_VERTEX    3	1.1377	4.7025	0.3603
			*MESH_VERTEX    4	1.0848	4.7518	0.0952
			*MESH_VERTEX    5	0.7394	2.3084	-0.0101
			*MESH_VERTEX    6	0.9341	3.0058	0.3099
			*MESH_VERTEX    7	0.1023	4.1176	0.4095
			*MESH_VERTEX    8	0.2020	2.6314	0.2798
			*MESH_VERTEX    9	0.3299	2.2019	0.0254
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0:    A:    0 B:    2 C:    3 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1:    A:    1 B:    0 C:    3 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2:    A:    4 B:    6 C:    5 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3:    A:    4 B:    9 C:    7 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    4:    A:    0 B:    1 C:    8 AB:    1 BC:    1 CA:    0	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    5:    A:    4 B:    5 C:    9 AB:    0 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 10
		*MESH_TVERTLIST {
			*MESH_TVERT 0	0.4254	0.3907	0.0000
			*MESH_TVERT 1	0.4742	0.4024	0.0000
			*MESH_TVERT 2	0.3989	0.4958	0.0000
			*MESH_TVERT 3	0.4924	0.5954	0.0000
			*MESH_TVERT 4	0.7011	0.3990	0.0000
			*MESH_TVERT 5	0.7055	0.5428	0.0000
			*MESH_TVERT 6	0.6771	0.5992	0.0000
			*MESH_TVERT 7	0.6154	0.4522	0.0000
			*MESH_TVERT 8	0.3922	0.4255	0.0000
			*MESH_TVERT 9	0.6399	0.6071	0.0000
		}
		*MESH_NUMTVFACES 6
		*MESH_TFACELIST {
			*MESH_TFACE 0	0	1	3
			*MESH_TFACE 1	2	0	3
			*MESH_TFACE 2	4	5	6
			*MESH_TFACE 3	4	9	7
			*MESH_TFACE 4	0	2	8
			*MESH_TFACE 5	4	6	9
		}
		*MESH_NORMALS {
			*MESH_FACENORMAL 0	0.6172	-0.7753	-0.1342
				*MESH_VERTEXNORMAL 0	0.6172	-0.7753	-0.1342
				*MESH_VERTEXNORMAL 2	0.6172	-0.7753	-0.1342
				*MESH_VERTEXNORMAL 3	0.6172	-0.7753	-0.1342
			*MESH_FACENORMAL 1	-0.0032	-0.9992	0.0399
				*MESH_VERTEXNORMAL 1	-0.0032	-0.9992	0.0399
				*MESH_VERTEXNORMAL 0	-0.0032	-0.9992	0.0399
				*MESH_VERTEXNORMAL 3	-0.0032	-0.9992	0.0399
			*MESH_FACENORMAL 2	0.9363	0.3370	-0.0994
				*MESH_VERTEXNORMAL 4	0.9363	0.3370	-0.0994
				*MESH_VERTEXNORMAL 6	0.9363	0.3370	-0.0994
				*MESH_VERTEXNORMAL 5	0.9363	0.3370	-0.0994
			*MESH_FACENORMAL 3	-0.3988	0.8965	0.1930
				*MESH_VERTEXNORMAL 4	-0.3988	0.8965	0.1930
				*MESH_VERTEXNORMAL 9	-0.3988	0.8965	0.1930
				*MESH_VERTEXNORMAL 7	-0.3988	0.8965	0.1930
			*MESH_FACENORMAL 4	-0.8633	-0.4775	-0.1635
				*MESH_VERTEXNORMAL 0	-0.8633	-0.4775	-0.1635
				*MESH_VERTEXNORMAL 1	-0.8633	-0.4775	-0.1635
				*MESH_VERTEXNORMAL 8	-0.8633	-0.4775	-0.1635
			*MESH_FACENORMAL 5	-0.1198	0.9858	0.1174
				*MESH_VERTEXNORMAL 4	-0.1198	0.9858	0.1174
				*MESH_VERTEXNORMAL 5	-0.1198	0.9858	0.1174
				*MESH_VERTEXNORMAL 9	-0.1198	0.9858	0.1174
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
*GEOMOBJECT {
	*NODE_NAME "rShldr"
	*NODE_TM {
		*NODE_NAME "rShldr"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0

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