📄 controller.h
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// controller.h
//
// Copyright (c) 2000 Symbian Ltd. All rights reserved.
//
#ifndef __CONTROLLER_H
#define __CONTROLLER_H
#include <coecntrl.h>
#include <coemain.h>
#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include <gsdpchat.rsg>
#include "gsdpchat.hrh"
#include "engine.h"
class CEikonEnv;
class CGameAppView;
// controller
class CGameController : public CBase,
public MGsdpPacketHandler
{
public:
// construct/destruct
void ConstructL(CGameEngine* aEngine, CEikAppUi* aAppUi);
~CGameController();
// session control
void Reset(); // set to blank, loopback, my-address from document
void SetupMeL(TUid aProtocol);
void InitiateL(const TDesC& aOtherAddress, const TDesC& aSendString);
void Listen();
void ReceiveAll();
// update model
void SetEngineL(CGameEngine* aEngine);
// MGsdpPacketHandler stuff
void GsdpHandleL(const TDesC8& aString);
// app UI commands
void CmdSendMessageL(const TDesC& aString);
public:
CGameAppView* iAppView;
CGameEngine* iEngine;
RGsdpSession iGsdp;
private:
// cached pointers
CEikAppUi* iAppUi;
CEikonEnv* iEnv;
};
#endif
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