📄 drawing_appui.cpp
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// Drawing_AppUi.cpp
// ----------------------------
//
// Copyright (c) 2002 Symbian Ltd. All rights reserved.
//
////////////////////////////////////////////////////////////////////////
//
// Source file for the implementation of the
// application UI class - CExampleAppUi
//
////////////////////////////////////////////////////////////////////////
#include "Drawing.h"
// The second phase constructor of the application UI class.
// The application UI creates and owns the one and only view.
//
void CExampleAppUi::ConstructL()
{
// BaseConstructL() completes the UI framework's
// construction of the App UI.
BaseConstructL();
// Create the single application view in which to
// draw the text "Hello World!", passing into it
// the rectangle available to it.
iAppView=new(ELeave) CExampleAppView;
iAppView->ConstructL(ClientRect());
}
// The app Ui owns the view and is responsible for destroying it
//
CExampleAppUi::~CExampleAppUi()
{
delete iAppView;
}
// Called by the UI framework when a command has been issued.
// In this example, a command can originate through a
// shortcut-key press or by selection of a menu item.
// The command Ids are defined in the .hrh file
// and are 'connected' to the hot-key and menu item in the
// resource file.
// Note that the EEikCmdExit is defined by the UI
// framework and is pulled in by including eikon.hrh
//
void CExampleAppUi::HandleCommandL(TInt aCommand)
{
switch (aCommand)
{
case EExampleCmd1:
iEikonEnv->InfoMsg(R_EXAMPLE_TEXT_CMD1);
break;
case EExampleCmd2:
iEikonEnv->InfoMsg(R_EXAMPLE_TEXT_CMD2);
break;
case EExampleCmd3:
iEikonEnv->InfoMsg(R_EXAMPLE_TEXT_CMD3);
break;
case EExampleCmd4:
iEikonEnv->InfoMsg(R_EXAMPLE_TEXT_CMD4);
break;
case EEikCmdZoomIn:
iAppView->ZoomInL();
break;
case EEikCmdZoomOut:
iAppView->ZoomOutL();
break;
case EEikCmdExit:
Exit();
break;
}
}
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