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📄 dmtxencode.c

📁 Linux系统下,二维码生成源代码.希望对大家有所帮助.
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/*libdmtx - Data Matrix Encoding/Decoding LibraryCopyright (C) 2006 Mike LaughtonThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USAContact: mike@dragonflylogic.com*//* $Id: dmtxencode.c,v 1.5 2006/10/12 20:49:40 mblaughton Exp $ *//** * * @param XXX * @return XXX */extern DmtxEncode *dmtxEncodeCreate(void){   DmtxEncode *encode;   encode = (DmtxEncode *)malloc(sizeof(DmtxEncode));   if(encode == NULL)      exit(3);   memset(encode, 0x00, sizeof(DmtxEncode));   encode->scheme = DMTX_ENCODING_AUTO;   encode->moduleSize = 5;   encode->marginSize = 10;   // This can be cleaned up later   encode->matrix.gradient.isDefined = DMTX_TRUE;   // Initialize background color to white   encode->matrix.gradient.ray.p.R = 255.0;   encode->matrix.gradient.ray.p.G = 255.0;   encode->matrix.gradient.ray.p.B = 255.0;   // Initialize foreground color to black   encode->matrix.gradient.tMin = 0.0;   encode->matrix.gradient.tMax = dmtxColor3Mag(&(encode->matrix.gradient.ray.p));   encode->matrix.gradient.tMid = (encode->matrix.gradient.tMin + encode->matrix.gradient.tMax)/2.0;   dmtxColor3Scale(&(encode->matrix.gradient.ray.c),         &(encode->matrix.gradient.ray.p), -1.0/encode->matrix.gradient.tMax);   dmtxMatrix3Identity(encode->xfrm);   return encode;}/** * * @param XXX * @return XXX */extern voiddmtxEncodeDestroy(DmtxEncode **encode){   if(*encode == NULL)      return;   dmtxImageDeInit(&((*encode)->image));   free(*encode);   *encode = NULL;}/** * * @param XXX * @return XXX */extern intdmtxEncodeData(DmtxEncode *encode, unsigned char *inputString){   // Analyze data stream for encoding type   // Insert additional codewords to switch between more efficient encoding schemes   EncodeText(&(encode->matrix), inputString);   // Add pad characters to fill out required number of codewords   // If matrix size is not specified then choose the smallest size that accomodates data   AddPadChars(&(encode->matrix));   // Generate error correction codewords   GenReedSolEcc(&(encode->matrix));   // Allocate storage for pattern   PatternInit(&(encode->matrix));   // Module placement in matrix   ModulePlacementEcc200(&(encode->matrix));   // Allocate memory for the image to be generated   encode->image.width = (2 * encode->marginSize) + (encode->matrix.dataCols + 2) * encode->moduleSize;   encode->image.height = (2 * encode->marginSize) + (encode->matrix.dataRows + 2) * encode->moduleSize;   encode->image.pxl = (DmtxPixel *)malloc(encode->image.width * encode->image.height * sizeof(DmtxPixel));   if(encode->image.pxl == NULL) {      perror("malloc error");      exit(2);   }   // Insert aligment pattern modules (if any)   // Insert finder pattern modules   PrintPattern(encode);   // Clean up   dmtxMatrixRegionDeInit(&(encode->matrix));   return DMTX_SUCCESS;}/** * * @param XXX * @return XXX */static voidEncodeText(DmtxMatrixRegion *matrixRegion, unsigned char *inputText){   unsigned char *rangeStart, *ptr;   unsigned char *codewordPtr;   unsigned char buf[1024];   int unpaddedDataSize;   /* initial implementation: latching to new encodation scheme becomes    * justified when latching overhead is offset by benefit as compared to    * staying with basic ASCII.  Question: If switching from one non-ASCII    * scheme to another non-ASCII scheme do I have to switch back to ASCII    * and then to the new one?  Or instead can I switch directly to the new    * scheme.    *    * In any event, depending on the answer to that question, it might make    * sense in the future to weigh latching benefit as compared to CURRENT    * encodation scheme.    */   // XXX first read into a big buffer   memset(buf, 0x00, 1024);   fprintf(stdout, "\ninput:   \"%s\"", inputText);   rangeStart = ptr = inputText;   codewordPtr = buf;   do {      if(isdigit(*ptr) && isdigit(*rangeStart)) {         ptr++;      }      else {         // If there are more than 2 characters of digits then write them (even number)         if(ptr - rangeStart > 1) {            rangeStart = ptr = WriteAscii2Digit(&codewordPtr, rangeStart, ptr - 1);         }         // And then write the remaining characters as straight ASCII         else {            rangeStart = ptr = WriteAsciiChar(&codewordPtr, rangeStart);         }      }   } while(*rangeStart != '\0');   unpaddedDataSize = codewordPtr - buf;   // Loop determines matrix size and data/error counts   for(matrixRegion->sizeIdx = 0; matrixRegion->sizeIdx < 24; matrixRegion->sizeIdx++) {      if(dataWordLength[matrixRegion->sizeIdx] >= unpaddedDataSize)         break;   }   matrixRegion->padSize = dataWordLength[matrixRegion->sizeIdx] - unpaddedDataSize;   matrixRegion->codeSize = dataWordLength[matrixRegion->sizeIdx] + errorWordLength[matrixRegion->sizeIdx];   matrixRegion->dataRows = matrixRegion->dataCols = dataRegionSize[matrixRegion->sizeIdx];// fprintf(stdout, "\n\nsize:    %dx%d w/ %d error codewords\n", rows, cols, errorWordLength(matrixRegion->sizeIdx));   matrixRegion->code = (unsigned char *)malloc(sizeof(unsigned char) * matrixRegion->codeSize);   if(matrixRegion->code == NULL) {      perror("dmtxEncodeData");      exit(7);   }   memset(matrixRegion->code, 0x00, sizeof(unsigned char) * matrixRegion->codeSize);   memcpy(matrixRegion->code, buf, unpaddedDataSize);}/** * * @param XXX * @return XXX */static unsigned char *WriteAscii2Digit(unsigned char **dest, unsigned char *src, unsigned char *srcEnd){   while(src < srcEnd) {      *((*dest)++) = 10 * (*src - '0') + (*(src + 1) - '0') + 130;      fprintf(stdout, "\ndigits:  \"%c%c\" ==> %d", *src, *(src + 1), *((*dest)-1)); fflush(stdout);      src += 2;   }   return src;}/** * * @param XXX * @return XXX */static unsigned char *WriteAsciiChar(unsigned char **dest, unsigned char *src){   fprintf(stdout, "\nascii:   \"%c\" ==> %d", *src, *src + 1); fflush(stdout);   *((*dest)++) = *(src++) + 1;   return src;}/** * * @param XXX * @return XXX */static voidAddPadChars(DmtxMatrixRegion *matrix){   int i;   int dataSize;   int padBegin;   // XXX we can do it cleaner than this // XXX this is probably broken too (compare to older version for fix)   dataSize = dataWordLength[matrix->sizeIdx];   padBegin = dataSize - matrix->padSize;   for(i = padBegin; i < dataSize; i++) {      matrix->code[i] = (i == padBegin) ? 129 : Randomize253State(129, i + 1);   }}/** * * @param XXX * @return XXX */static unsigned charRandomize253State(unsigned char codewordValue, int codewordPosition){   int pseudoRandom;   int tmp;   pseudoRandom = ((149 * codewordPosition) % 253) + 1;   tmp = codewordValue + pseudoRandom;   return (tmp <= 254) ? tmp : tmp - 254;}/** * * @param XXX * @return XXX *//* XXX uncomment this function later -- will need for encoding Base256static unsigned charRandomize255State(unsigned char codewordValue, int codewordPosition){   int pseudoRandom;   int tmp;   pseudoRandom = ((149 * codewordPosition) % 255) + 1;   tmp = codewordValue + pseudoRandom;   return (tmp <= 255) ? tmp : tmp - 256;}*//** * * @param XXX * @return XXX */static voidPatternInit(DmtxMatrixRegion *matrixRegion){   int patternSize;   if(matrixRegion == NULL)      exit(1); // XXX find better error handling here   patternSize = sizeof(unsigned char) * matrixRegion->dataRows * matrixRegion->dataCols;   matrixRegion->array = (unsigned char *)malloc(patternSize);   if(matrixRegion->array == NULL)      exit(2); // XXX find better error handling here   memset(matrixRegion->array, 0x00, patternSize);}/** * * @param XXX * @return XXX */static voidPrintPattern(DmtxEncode *encode){   int row, col, dataRow, dataCol;   float sxy, txy;   DmtxMatrix3 m1, m2, m3;   DmtxVector2 vIn, vOut;   DmtxPixel black, white;   // Print ASCII rendition of barcode pattern   for(row = 0; row < encode->matrix.dataRows + 2; row++) {      for(col = 0; col < encode->matrix.dataCols + 2; col++) {         if(col == 0 || row == encode->matrix.dataRows + 1) {            fprintf(stdout, "XX");         }         else if (row == 0) {            fprintf(stdout, "%s", (col & 0x01) ? "  " : "XX");         }         else if (col == encode->matrix.dataCols + 1) {            fprintf(stdout, "%s", (row & 0x01) ? "XX" : "  ");         }         else {            dataRow = row - 1;            dataCol = col - 1;            fprintf(stdout, "%s", (encode->matrix.array[dataRow *                  encode->matrix.dataCols + dataCol] & DMTX_MODULE_ON) ?                  "XX" : "  ");         }      }      fprintf(stdout, "\n");   }   fprintf(stdout, "\n");   txy = -1.0 * (encode->marginSize + encode->moduleSize);   sxy = 1.0/encode->moduleSize;   dmtxMatrix3Translate(m1, txy, txy);   dmtxMatrix3Scale(m2, sxy, -sxy);   dmtxMatrix3Translate(m3, -0.5, encode->matrix.dataRows - 0.5);   dmtxMatrix3Multiply(encode->xfrm, m1, m2);   dmtxMatrix3MultiplyBy(encode->xfrm, m3);// dmtxMatrix3Rotate(m4, 0.1);// dmtxMatrix3MultiplyBy(encode->xfrm, m4);   memset(&black, 0x00, sizeof(DmtxPixel));   memset(&white, 0xff, sizeof(DmtxPixel));   // Print raster version of barcode pattern   // IMPORTANT: DmtxImage is stored with its origin at bottom-right   // (unlike common image file formats) to preserve "right-handed" 2D space   for(row = 0; row < encode->image.height; row++) {      for(col = 0; col < encode->image.width; col++) {         vIn.X = col;         vIn.Y = row;         dmtxMatrix3VMultiply(&vOut, &vIn, encode->xfrm);         dataCol = (int)(vOut.X + ((vOut.X > 0) ? 0.5 : -0.5));         dataRow = (int)(vOut.Y + ((vOut.Y > 0) ? 0.5 : -0.5));         // Margin         if(dataCol < -1 || dataCol > encode->matrix.dataCols ||            dataRow < -1 || dataRow > encode->matrix.dataRows) {            encode->image.pxl[row * encode->image.width + col] = white;         }         // Finder bars         else if(dataCol == -1 || dataRow == encode->matrix.dataRows) {            encode->image.pxl[row * encode->image.width + col] = black;         }         // Top calibration bar         else if(dataRow == -1) {            encode->image.pxl[row * encode->image.width + col] = (dataCol & 0x01) ? black : white;         }         // Right calibration bar         else if(dataCol == encode->matrix.dataCols) {            encode->image.pxl[row * encode->image.width + col] = (dataRow & 0x01) ? white : black;         }         else if(encode->matrix.array[dataRow * encode->matrix.dataCols + dataCol] & DMTX_MODULE_ON) {            encode->image.pxl[row * encode->image.width + col] = black;         }         else {            encode->image.pxl[row * encode->image.width + col] = white;         }      }   }}

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