📄 dmtxvector2.c
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/*libdmtx - Data Matrix Encoding/Decoding LibraryCopyright (C) 2006 Mike LaughtonThis library is free software; you can redistribute it and/ormodify it under the terms of the GNU Lesser General PublicLicense as published by the Free Software Foundation; eitherversion 2.1 of the License, or (at your option) any later version.This library is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNULesser General Public License for more details.You should have received a copy of the GNU Lesser General PublicLicense along with this library; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USAContact: mike@dragonflylogic.com*//* $Id: dmtxvector2.c,v 1.5 2006/10/12 18:05:37 mblaughton Exp $ *//** * * */extern DmtxVector2 *dmtxVector2AddTo(DmtxVector2 *v1, DmtxVector2 *v2){ v1->X += v2->X; v1->Y += v2->Y; return v1;}/** * * */extern DmtxVector2 *dmtxVector2Add(DmtxVector2 *vOut, DmtxVector2 *v1, DmtxVector2 *v2){ *vOut = *v1; return dmtxVector2AddTo(vOut, v2);}/** * * */extern DmtxVector2 *dmtxVector2SubFrom(DmtxVector2 *v1, DmtxVector2 *v2){ v1->X -= v2->X; v1->Y -= v2->Y; return v1;}/** * * */extern DmtxVector2 *dmtxVector2Sub(DmtxVector2 *vOut, DmtxVector2 *v1, DmtxVector2 *v2){ *vOut = *v1; return dmtxVector2SubFrom(vOut, v2);}/** * * */extern DmtxVector2 *dmtxVector2ScaleBy(DmtxVector2 *v, float s){ v->X *= s; v->Y *= s; return v;}/** * * */extern DmtxVector2 *dmtxVector2Scale(DmtxVector2 *vOut, DmtxVector2 *v, float s){ *vOut = *v; return dmtxVector2ScaleBy(vOut, s);}/** * * */extern floatdmtxVector2Cross(DmtxVector2 *v1, DmtxVector2 *v2){ return (v1->X * v2->Y) - (v1->Y * v2->X);}/** * * */extern floatdmtxVector2Norm(DmtxVector2 *v){ float mag; mag = dmtxVector2Mag(v); assert(mag > DMTX_ALMOST_ZERO); dmtxVector2ScaleBy(v, 1/mag); return mag;}/** * * */extern floatdmtxVector2Dot(DmtxVector2 *v1, DmtxVector2 *v2){ return (v1->X * v2->X) + (v1->Y * v2->Y);}/** * * */extern floatdmtxVector2Mag(DmtxVector2 *v){ return sqrt(v->X * v->X + v->Y * v->Y);}/** * * */extern floatdmtxDistanceFromRay2(DmtxRay2 *r, DmtxVector2 *q){ DmtxVector2 vSubTmp; // Assumes that v is a unit vector assert(fabs(1.0 - dmtxVector2Mag(&(r->v))) < DMTX_ALMOST_ZERO); return dmtxVector2Cross(&(r->v), dmtxVector2Sub(&vSubTmp, q, &(r->p)));}/** * * */extern floatdmtxDistanceAlongRay2(DmtxRay2 *r, DmtxVector2 *q){ DmtxVector2 vSubTmp;// Assumes that v is a unit vector#ifdef DEBUG if(fabs(1.0 - dmtxVector2Mag(v)) > DMTX_ALMOST_ZERO) { ; // XXX big error goes here }#endif return dmtxVector2Dot(dmtxVector2Sub(&vSubTmp, q, &(r->p)), &(r->v));}/** * * */extern intdmtxRay2Intersect(DmtxVector2 *point, DmtxRay2 *p0, DmtxRay2 *p1){ float numer, denom; DmtxVector2 w; denom = dmtxVector2Cross(&(p1->v), &(p0->v)); if(fabs(denom) < DMTX_ALMOST_ZERO) return DMTX_FAILURE; dmtxVector2Sub(&w, &(p1->p), &(p0->p)); numer = dmtxVector2Cross(&(p1->v), &w); return dmtxPointAlongRay2(point, p0, numer/denom);}/** * * */extern intdmtxPointAlongRay2(DmtxVector2 *point, DmtxRay2 *r, float t){ DmtxVector2 vTmp; // Ray should always have unit length of 1 assert(fabs(1.0 - dmtxVector2Mag(&(r->v))) < DMTX_ALMOST_ZERO); dmtxVector2Scale(&vTmp, &(r->v), t); dmtxVector2Add(point, &(r->p), &vTmp); return DMTX_SUCCESS;}
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