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/*
* PAPER ON ERVIS NPAPER ISION PE IS ON PERVI IO APER SI PA
* AP VI ONPA RV IO PA SI PA ER SI NP PE ON AP VI ION AP
* PERVI ON PE VISIO APER IONPA RV IO PA RVIS NP PE IS ONPAPE
* ER NPAPER IS PE ON PE ISIO AP IO PA ER SI NP PER
* RV PA RV SI ERVISI NP ER IO PE VISIO AP VISI PA RV3D
* ______________________________________________________________________
* papervision3d.org + blog.papervision3d.org + osflash.org/papervision3d
*
* Copyright 2006 (c) Carlos Ulloa Matesanz, noventaynueve.com.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.papervision3d.objects.parsers.ascollada
{
import flash.utils.Dictionary;
import org.papervision3d.core.*;
import org.papervision3d.core.geom.*;
import org.papervision3d.core.geom.renderables.*;
import org.papervision3d.core.math.*;
import org.papervision3d.core.proto.*;
/**
* @author Tim Knip
*/
public class Skin3D extends AnimatedMesh3D
{
public var bindPose:Matrix3D;
public var joints:Array;
public var skeletons:Array;
/**
*
* @param material
* @param vertices
* @param faces
* @param name
* @return
*/
public function Skin3D(material:MaterialObject3D, vertices:Array, faces:Array, name:String = null, yUp:Boolean = true):void
{
super(material, vertices, faces, name);
this.bindPose = Matrix3D.IDENTITY;
this.joints = new Array();
}
/**
*
*/
public function clone() : Skin3D
{
var skin : Skin3D = new Skin3D(this.material, [], [], this.name);
skin.bindPose = Matrix3D.clone(this.bindPose);
var vs:Dictionary = new Dictionary();
for each(var v:Vertex3D in this.geometry.vertices)
{
vs[ v ] = v.clone();
skin.geometry.vertices.push(vs[v]);
}
for each(var f:Triangle3D in this.geometry.faces)
{
var v0:Vertex3D = vs[ f.v0 ];
var v1:Vertex3D = vs[ f.v1 ];
var v2:Vertex3D = vs[ f.v2 ];
var t0:NumberUV = f.uv0.clone();
var t1:NumberUV = f.uv1.clone();
var t2:NumberUV = f.uv2.clone();
var tri:Triangle3D = new Triangle3D(skin, [v0, v1, v2], f.material, [t0, t1, t2]);
skin.geometry.faces.push(tri);
}
skin.geometry.ready = true;
return skin;
}
}
}
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