📄 toolmarker.h
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#if !defined(TOOLMARKER_H_)
#define TOOLMARKER_H_
#include <GL/glut.h>
#include "decal.h"
#define TOOL_MARKER_WIDTH 0.01
#define TOOL_MARKER_HEIGHT 0.5
#define POINTER_WIDTH 0.02
#define POINTER_LENGTH 0.2
#define POINTER_HEIGHT 0.015
class ToolMarker
{
public:
ToolMarker();
~ToolMarker();
void CreateDisplayList();
void Draw();
void SetTextureInfo(Decal *pInput);
void SetPixelPos(GLuint x, GLuint y);
void SetWorldPos(GLdouble x, GLdouble y);
private:
GLuint DisplayID;
GLuint pixelx;
GLuint pixely;
float xpos;
float ypos;
Decal *pDecal;
GLfloat fRedDif[4];
GLfloat mousevectorx;
GLfloat mousevectory;
GLfloat realmousex;
GLfloat realmousey;
float PixelToPhysicalPos(GLuint pixel);
GLuint PhysicalToPixelPos(GLdouble pos);
GLfloat GetMouseAngle();
};
#endif // !defined(TOOLMARKER_H_)
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