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<a name="l00284"></a>00284 <span class="comment">// Disconnects from the remote machine.</span><a name="l00285"></a>00285 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00286"></a>00286 <span class="comment">//</span><a name="l00287"></a><a class="code" href="class_c_chat_inet.html#90fa17f1549fcafa070e14c9e5e7234d">00287</a> <span class="keywordtype">void</span> <a class="code" href="class_c_chat_inet.html#90fa17f1549fcafa070e14c9e5e7234d">CChatInet::DisconnectL</a>()<a name="l00288"></a>00288 {<a name="l00289"></a>00289 <span class="keywordflow">if</span> ( ( <a class="code" href="class_c_chat_base.html#af77e92297a4bac4704e440284577ebe">State</a>() == EConnected )||( <a class="code" href="class_c_chat_base.html#af77e92297a4bac4704e440284577ebe">State</a>() == ESendingMessage ) )<a name="l00290"></a>00290 {<a name="l00291"></a>00291 <a class="code" href="class_c_chat_inet.html#e109483d24ec2fbd018840d64f6242c5">DisconnectFromServerL</a>();<a name="l00292"></a>00292 <a class="code" href="class_c_chat_base.html#deacd9f98d0548748cf116698aea2be0">SetState</a>( EDisconnecting );<a name="l00293"></a>00293 }<a name="l00294"></a>00294 <span class="keywordflow">else</span><a name="l00295"></a>00295 {<a name="l00296"></a>00296 HBufC* errNoConn = StringLoader::LoadLC ( R_CHAT_ERR_NO_CONN );<a name="l00297"></a>00297 <a class="code" href="class_c_chat_inet.html#9d387bbae93f2ae894f3e1c32e6bf1c6">iLog</a>.<a class="code" href="class_m_log.html#70fb5098d98a8b349c056b46102d5de9">LogL</a>( *errNoConn );<a name="l00298"></a>00298 CleanupStack::PopAndDestroy( errNoConn );<a name="l00299"></a>00299 User::Leave( KErrDisconnected );<a name="l00300"></a>00300 }<a name="l00301"></a>00301 }<a name="l00302"></a>00302 <a name="l00303"></a>00303 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00304"></a>00304 <span class="comment">// CChatInet::DisconnectFromServerL()</span><a name="l00305"></a>00305 <span class="comment">// Disconnects from the service</span><a name="l00306"></a>00306 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00307"></a>00307 <span class="comment">//</span><a name="l00308"></a><a class="code" href="class_c_chat_inet.html#e109483d24ec2fbd018840d64f6242c5">00308</a> <span class="keywordtype">void</span> <a class="code" href="class_c_chat_inet.html#e109483d24ec2fbd018840d64f6242c5">CChatInet::DisconnectFromServerL</a>()<a name="l00309"></a>00309 {<a name="l00310"></a>00310 <span class="comment">// Terminate all operations</span><a name="l00311"></a>00311 <a class="code" href="class_c_chat_inet.html#4791a9b2a2447d2068a89acb05c8c25b">iSocket</a>.CancelAll();<a name="l00312"></a>00312 Cancel();<a name="l00313"></a>00313 <a name="l00314"></a>00314 HBufC* strReleasingConn = StringLoader<a name="l00315"></a>00315 ::LoadLC ( R_CHAT_STR_RELEASING_CONN );<a name="l00316"></a>00316 <a class="code" href="class_c_chat_inet.html#9d387bbae93f2ae894f3e1c32e6bf1c6">iLog</a>.<a class="code" href="class_m_log.html#70fb5098d98a8b349c056b46102d5de9">LogL</a>( *strReleasingConn );<a name="l00317"></a>00317 CleanupStack::PopAndDestroy( strReleasingConn );<a name="l00318"></a>00318 <a class="code" href="class_c_chat_inet.html#4791a9b2a2447d2068a89acb05c8c25b">iSocket</a>.Shutdown( RSocket::ENormal, iStatus );<a name="l00319"></a>00319 SetActive();<a name="l00320"></a>00320 }<a name="l00321"></a>00321 <a name="l00322"></a>00322 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00323"></a>00323 <span class="comment">// CChatInet::ConnectToServerL()</span><a name="l00324"></a>00324 <span class="comment">// Connect to the server.</span><a name="l00325"></a>00325 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00326"></a>00326 <span class="comment">//</span><a name="l00327"></a><a class="code" href="class_c_chat_inet.html#b449bdd385967c4126b2611e5cb7e36f">00327</a> <span class="keywordtype">void</span> <a class="code" href="class_c_chat_inet.html#b449bdd385967c4126b2611e5cb7e36f">CChatInet::ConnectToServerL</a>( <span class="keyword">const</span> TDesC& aAddress )<a name="l00328"></a>00328 {<a name="l00329"></a>00329 HBufC* strConnecting = StringLoader<a name="l00330"></a>00330 ::LoadLC ( R_CHAT_STR_CONNECTING );<a name="l00331"></a>00331 <a class="code" href="class_c_chat_inet.html#9d387bbae93f2ae894f3e1c32e6bf1c6">iLog</a>.<a class="code" href="class_m_log.html#70fb5098d98a8b349c056b46102d5de9">LogL</a>( *strConnecting );<a name="l00332"></a>00332 CleanupStack::PopAndDestroy( strConnecting );<a name="l00333"></a>00333 <a name="l00334"></a>00334 TInetAddr addr;<a name="l00335"></a>00335 <span class="keywordflow">if</span> ( addr.Input( aAddress ) == KErrNone )<a name="l00336"></a>00336 {<a name="l00337"></a>00337 <span class="comment">// server name is already a valid ip address</span><a name="l00338"></a>00338 <a class="code" href="class_c_chat_inet.html#8972dc718386d445f2d0b38cc55db1e7">ConnectL</a>( addr.Address() );<a name="l00339"></a>00339 }<a name="l00340"></a>00340 <span class="keywordflow">else</span> <a name="l00341"></a>00341 {<a name="l00342"></a>00342 <span class="comment">// Initiate DNS</span><a name="l00343"></a>00343 User::LeaveIfError( <a class="code" href="class_c_chat_inet.html#b1070510689fa8b751a37a19716e2b8c">iResolver</a>.Open( <a class="code" href="class_c_chat_inet.html#56bd53f21c6818eaa0d4a1ad2c7c5a84">iSocketServer</a>,<a name="l00344"></a>00344 KAfInet,<a name="l00345"></a>00345 KProtocolInetTcp ) );<a name="l00346"></a>00346 <span class="comment">// DNS request for name resolution</span><a name="l00347"></a>00347 <a class="code" href="class_c_chat_inet.html#b1070510689fa8b751a37a19716e2b8c">iResolver</a>.GetByName( aAddress, <a class="code" href="class_c_chat_inet.html#9d553c2bdc0685584364edb811f27f3b">iNameEntry</a>, iStatus );<a name="l00348"></a>00348 <a name="l00349"></a>00349 TRequestStatus waitStatus = KRequestPending;<a name="l00350"></a>00350 RTimer timer;<a name="l00351"></a>00351 timer.CreateLocal();<a name="l00352"></a>00352 <a name="l00353"></a>00353 timer.After( waitStatus, KChatTimeOut );<a name="l00354"></a>00354 <a name="l00355"></a>00355 User::WaitForRequest( iStatus, waitStatus );<a name="l00356"></a>00356 <a name="l00357"></a>00357 <span class="keywordflow">if</span> ( iStatus == KRequestPending )<a name="l00358"></a>00358 {<a name="l00359"></a>00359 <a class="code" href="class_c_chat_inet.html#b1070510689fa8b751a37a19716e2b8c">iResolver</a>.Cancel();<a name="l00360"></a>00360 <a name="l00361"></a>00361 User::WaitForRequest( iStatus );<a name="l00362"></a>00362 <a class="code" href="class_c_chat_inet.html#b1070510689fa8b751a37a19716e2b8c">iResolver</a>.Close();<a name="l00363"></a>00363 <span class="comment">// Operation did not complete in time.</span><a name="l00364"></a>00364 HBufC* strConnecting = StringLoader<a name="l00365"></a>00365 ::LoadLC ( R_CHAT_ERR_TIMEOUT );<a name="l00366"></a>00366 <a class="code" href="class_c_chat_inet.html#9d387bbae93f2ae894f3e1c32e6bf1c6">iLog</a>.<a class="code" href="class_m_log.html#70fb5098d98a8b349c056b46102d5de9">LogL</a>( *strConnecting );<a name="l00367"></a>00367 CleanupStack::PopAndDestroy( strConnecting );<a name="l00368"></a>00368 <a class="code" href="class_c_chat_base.html#deacd9f98d0548748cf116698aea2be0">SetState</a>( EDisconnected );<a name="l00369"></a>00369 timer.Close();<a name="l00370"></a>00370 User::Leave( KErrTimedOut );<a name="l00371"></a>00371 <a name="l00372"></a>00372 }<a name="l00373"></a>00373 <span class="keywordflow">else</span><a name="l00374"></a>00374 {<a name="l00375"></a>00375 <span class="comment">// DNS look up successful</span><a name="l00376"></a>00376 <a class="code" href="class_c_chat_inet.html#7df2f02c93aa57d69fa421a0c9648b9b">iNameRecord</a> = <a class="code" href="class_c_chat_inet.html#9d553c2bdc0685584364edb811f27f3b">iNameEntry</a>();<a name="l00377"></a>00377 TBuf<KIpAddressLen> ipAddr;<a name="l00378"></a>00378 TInetAddr::Cast( <a class="code" href="class_c_chat_inet.html#7df2f02c93aa57d69fa421a0c9648b9b">iNameRecord</a>.iAddr ).Output( ipAddr );<a name="l00379"></a>00379 <a class="code" href="class_c_chat_inet.html#8972dc718386d445f2d0b38cc55db1e7">ConnectL</a>( TInetAddr::Cast( <a class="code" href="class_c_chat_inet.html#7df2f02c93aa57d69fa421a0c9648b9b">iNameRecord</a>.iAddr ).Address() );<a name="l00380"></a>00380 <a name="l00381"></a>00381 timer.Cancel();<a name="l00382"></a>00382 User::WaitForRequest( waitStatus );<a name="l00383"></a>00383 timer.Close();<a name="l00384"></a>00384 <a class="code" href="class_c_chat_inet.html#b1070510689fa8b751a37a19716e2b8c">iResolver</a>.Close();<a name="l00385"></a>00385 }<a name="l00386"></a>00386 <a name="l00387"></a>00387 }<a name="l00388"></a>00388 <a name="l00389"></a>00389 <span class="preprocessor"> #ifdef __WINS__</span><a name="l00390"></a>00390 <span class="preprocessor"></span> User::After( 1 ); <span class="comment">// Fix to allow emulator client to connect to server</span><a name="l00391"></a>00391 <span class="preprocessor"> #endif</span><a name="l00392"></a>00392 <span class="preprocessor"></span> <a name="l00393"></a>00393 SetState( EGettingConnection );<a name="l00394"></a>00394 <a name="l00395"></a>00395 SetActive();<a name="l00396"></a>00396 }<a name="l00397"></a>00397 <a name="l00398"></a>00398 <a name="l00399"></a>00399 <span class="comment">// -----------------------------------------------------------------------------</span><a name="l00400"></a>00400 <span class="comment">// CChatInet::ConnectL()</span><a name="l00401"></a>00401 <span class="comment">// Initiates a connect operation on a socket.</span><a name="l00402"></a>00402 <span class="comment">// -----------------------------------------------------------------------------</span><a name="l00403"></a>00403 <span class="comment">//</span><a name="l00404"></a><a class="code" href="class_c_chat_inet.html#345d0d754ebc6b15fd182f42d46a1310">00404</a> <span class="keywordtype">void</span> <a class="code" href="class_c_chat_inet.html#8972dc718386d445f2d0b38cc55db1e7">CChatInet::ConnectL</a>( TUint32 aAddr )<a name="l00405"></a>00405 {<a name="l00406"></a>00406 <a class="code" href="class_c_chat_inet.html#42435def2f80909f7700ad684c625f0f">iActiveSocket</a> = &<a class="code" href="class_c_chat_inet.html#4791a9b2a2447d2068a89acb05c8c25b">iSocket</a>;<a name="l00407"></a>00407 <a class="code" href="class_c_chat_inet.html#5d2af0e4e421312918bddbe0e0861f28">iAddress</a>.SetPort( <a class="code" href="class_c_chat_inet.html#ca13b175f9849e6ff5ce23ea58682739">iPort</a> );<a name="l00408"></a>00408 <a class="code" href="class_c_chat_inet.html#5d2af0e4e421312918bddbe0e0861f28">iAddress</a>.SetAddress( aAddr );<a name="l00409"></a>00409 <a class="code" href="class_c_chat_inet.html#5d2af0e4e421312918bddbe0e0861f28">iAddress</a>.SetFamily( KAfInet );<a name="l00410"></a>00410 <a name="l00411"></a>00411 <span class="comment">// Open a TCP socket</span><a name="l00412"></a>00412 User::LeaveIfError( <a class="code" href="class_c_chat_inet.html#4791a9b2a2447d2068a89acb05c8c25b">iSocket</a>.Open( <a class="code" href="class_c_chat_inet.html#56bd53f21c6818eaa0d4a1ad2c7c5a84">iSocketServer</a>,<a name="l00413"></a>00413 KAfInet,<a name="l00414"></a>00414 KSockStream,<a name="l00415"></a>00415 KProtocolInetTcp ) );<a name="l00416"></a>00416 <a name="l00417"></a>00417 <span class="comment">// Initiate socket connection</span><a name="l00418"></a>00418 <a class="code" href="class_c_chat_inet.html#4791a9b2a2447d2068a89acb05c8c25b">iSocket</a>.Connect( <a class="code" href="class_c_chat_inet.html#5d2af0e4e421312918bddbe0e0861f28">iAddress</a>, iStatus );<a name="l00419"></a>00419 }<a name="l00420"></a>00420 <a name="l00421"></a>00421 <a name="l00422"></a>00422 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00423"></a>00423 <span class="comment">// CChatInet::SendMessageL()</span><a name="l00424"></a>00424 <span class="comment">// Send a message to a service on a remote machine.</span><a name="l00425"></a>00425 <span class="comment">// ----------------------------------------------------------------------------</span><a name="l00426"></a>00426 <span class="comment">//</span><a name="l00427"></a><a class="code" href="class_c_chat_inet.html#2ba04add62f4a2053e7628aea8d821af">00427</a> <span class="keywordtype">void</span> <a class="code" href="class_c_chat_inet.html#2ba04add62f4a2053e7628aea8d821af">CChatInet::SendMessageL</a>( <span class="keyword">const</span> TDesC& aText )<a name="l00428"></a>00428 {<a name="l00429"></a>00429 <span class="keywordflow">if</span> ( <a class="code" href="class_c_chat_base.html#af77e92297a4bac4704e440284577ebe">State</a>() != EConnected )<a name="l00430"></a>00430 {<a name="l00431"></a>00431 User::Leave( KErrDisconnected );<a name="l00432"></a>00432 }<a name="l00433"></a>00433 <a name="l00434"></a>00434 <span class="comment">// stop reading socket</span>
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