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📄 userdlg.cpp

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💻 CPP
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// userdlg.cpp : implementation file
//

#include "stdafx.h"
#include "网络攻击.h"
#include "userdlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// Cuserdlg dialog


Cuserdlg::Cuserdlg(CWnd* pParent /*=NULL*/)
	: CDialog(Cuserdlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(Cuserdlg)
	m_name = _T("");
	m_password = _T("");
	//}}AFX_DATA_INIT
}


void Cuserdlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(Cuserdlg)
	DDX_Text(pDX, IDC_name, m_name);
	DDX_Text(pDX, IDC_password, m_password);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(Cuserdlg, CDialog)
	//{{AFX_MSG_MAP(Cuserdlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// Cuserdlg message handlers

BOOL Cuserdlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void Cuserdlg::OnOK() 
{
	// TODO: Add extra validation here
	
	CDialog::OnOK();
}

void Cuserdlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	
	CDialog::OnCancel();
}

void Cuserdlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	//CBrush brush(RGB(230,230,244));
	//CRect rect;
	//GetClientRect(&rect);
	//dc.FillRect(&rect,&brush);
	// Do not call CDialog::OnPaint() for painting messages
}

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