📄 userdlg.cpp
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// userdlg.cpp : implementation file
//
#include "stdafx.h"
#include "网络攻击.h"
#include "userdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Cuserdlg dialog
Cuserdlg::Cuserdlg(CWnd* pParent /*=NULL*/)
: CDialog(Cuserdlg::IDD, pParent)
{
//{{AFX_DATA_INIT(Cuserdlg)
m_name = _T("");
m_password = _T("");
//}}AFX_DATA_INIT
}
void Cuserdlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(Cuserdlg)
DDX_Text(pDX, IDC_name, m_name);
DDX_Text(pDX, IDC_password, m_password);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(Cuserdlg, CDialog)
//{{AFX_MSG_MAP(Cuserdlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Cuserdlg message handlers
BOOL Cuserdlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void Cuserdlg::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
void Cuserdlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void Cuserdlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
//CBrush brush(RGB(230,230,244));
//CRect rect;
//GetClientRect(&rect);
//dc.FillRect(&rect,&brush);
// Do not call CDialog::OnPaint() for painting messages
}
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