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📄 system.messaging.cs

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     String C00E0045;
     String C00E0020;
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     Class System.Messaging.Res loader;
     Class System.Resources.ResourceManager resources;

     Void System.Messaging.Res();
     Class System.Messaging.Res GetLoader();
     String GetString( String name,  SZArray Object args);
     String GetString( Class System.Globalization.CultureInfo culture,  String name,  SZArray Object args);
     String GetString( String name);
     String GetString( Class System.Globalization.CultureInfo culture,  String name);
     Boolean GetBoolean( String name);
     Boolean GetBoolean( Class System.Globalization.CultureInfo culture,  String name);
     Char GetChar( String name);
     Char GetChar( Class System.Globalization.CultureInfo culture,  String name);
     UI1 GetByte( String name);
     UI1 GetByte( Class System.Globalization.CultureInfo culture,  String name);
     I2 GetShort( String name);
     I2 GetShort( Class System.Globalization.CultureInfo culture,  String name);
     I4 GetInt( String name);
     I4 GetInt( Class System.Globalization.CultureInfo culture,  String name);
     I8 GetLong( String name);
     I8 GetLong( Class System.Globalization.CultureInfo culture,  String name);
     R4 GetFloat( String name);
     R4 GetFloat( Class System.Globalization.CultureInfo culture,  String name);
     R8 GetDouble( String name);
     R8 GetDouble( Class System.Globalization.CultureInfo culture,  String name);
     Object GetObject( String name);
     Object GetObject( Class System.Globalization.CultureInfo culture,  String name);
     Void System.Messaging.Res();


    }

class System.ExternDll : System.Object
    {
     String Gdiplus;
     String User32;
     String Shfolder;
     String Imm32;
     String Advapi32;
     String Shell32;
     String Kernel32;
     String Comctl32;
     String Oleaut32;
     String Olepro32;
     String Ole32;
     String Gdi32;
     String Comdlg32;
     String Uxtheme;
     String Oleacc;
     String Hhctrl;
     String Winspool;
     String Psapi;
     String Ntdll;
     String Version;
     String Vsassert;
     String Mscoree;
     String Msi;
     String Mqrt;
     String Activeds;
     String Loadperf;

     Void System.ExternDll();


    }

class System.Messaging.AccessControlEntry : System.Object
    {
     ValueClass System.Messaging.StandardAccessRights standardRightsMask;
     ValueClass System.Messaging.GenericAccessRights genericRightsMask;
     I4 accessFlags;
     Class System.Messaging.Trustee trustee;
     ValueClass System.Messaging.AccessControlEntryType entryType;

     Void System.Messaging.AccessControlEntry();
     Void System.Messaging.AccessControlEntry( Class System.Messaging.Trustee trustee);
     Void System.Messaging.AccessControlEntry( Class System.Messaging.Trustee trustee,  ValueClass System.Messaging.GenericAccessRights genericAccessRights,  ValueClass System.Messaging.StandardAccessRights standardAccessRights,  ValueClass System.Messaging.AccessControlEntryType entryType);
     ValueClass System.Messaging.AccessControlEntryType get_EntryType();
     Void set_EntryType( ValueClass System.Messaging.AccessControlEntryType value);
     I4 get_CustomAccessRights();
     Void set_CustomAccessRights( I4 value);
     ValueClass System.Messaging.GenericAccessRights get_GenericAccessRights();
     Void set_GenericAccessRights( ValueClass System.Messaging.GenericAccessRights value);
     ValueClass System.Messaging.StandardAccessRights get_StandardAccessRights();
     Void set_StandardAccessRights( ValueClass System.Messaging.StandardAccessRights value);
     Class System.Messaging.Trustee get_Trustee();
     Void set_Trustee( Class System.Messaging.Trustee value);

    property EntryType { get(){} set(){} };
    property CustomAccessRights { get(){} set(){} };
    property GenericAccessRights { get(){} set(){} };
    property StandardAccessRights { get(){} set(){} };
    property Trustee { get(){} set(){} };

    }

class System.Messaging.AccessControlEntryType : System.Enum
    {
     I4 value__;
     ValueClass System.Messaging.AccessControlEntryType Allow;
     ValueClass System.Messaging.AccessControlEntryType Set;
     ValueClass System.Messaging.AccessControlEntryType Deny;
     ValueClass System.Messaging.AccessControlEntryType Revoke;



    }

class System.Messaging.AccessControlList : System.Collections.CollectionBase
    {
     I4 UnknownEnvironment;
     I4 W2kEnvironment;
     I4 NtEnvironment;
     I4 NonNtEnvironment;
     I4 environment;

     Void System.Messaging.AccessControlList();
     I4 get_CurrentEnvironment();
     I4 Add( Class System.Messaging.AccessControlEntry entry);
     Void Insert( I4 index,  Class System.Messaging.AccessControlEntry entry);
     I4 IndexOf( Class System.Messaging.AccessControlEntry entry);
     Void CheckEnvironment();
     Boolean Contains( Class System.Messaging.AccessControlEntry entry);
     Void Remove( Class System.Messaging.AccessControlEntry entry);
     Void CopyTo( SZArray Class System.Messaging.AccessControlEntry array,  I4 index);
     I MakeAcl( I oldAcl);
     Void FreeAcl( I acl);
     Void System.Messaging.AccessControlList();

    property CurrentEnvironment { get(){} set(){} };

    }

class System.Messaging.Acknowledgment : System.Enum
    {
     I4 value__;
     ValueClass System.Messaging.Acknowledgment None;
     ValueClass System.Messaging.Acknowledgment AccessDenied;
     ValueClass System.Messaging.Acknowledgment BadDestinationQueue;
     ValueClass System.Messaging.Acknowledgment BadEncryption;
     ValueClass System.Messaging.Acknowledgment BadSignature;
     ValueClass System.Messaging.Acknowledgment CouldNotEncrypt;
     ValueClass System.Messaging.Acknowledgment HopCountExceeded;
     ValueClass System.Messaging.Acknowledgment NotTransactionalQueue;
     ValueClass System.Messaging.Acknowledgment NotTransactionalMessage;
     ValueClass System.Messaging.Acknowledgment Purged;
     ValueClass System.Messaging.Acknowledgment QueueDeleted;
     ValueClass System.Messaging.Acknowledgment QueueExceedMaximumSize;
     ValueClass System.Messaging.Acknowledgment QueuePurged;
     ValueClass System.Messaging.Acknowledgment ReachQueue;
     ValueClass System.Messaging.Acknowledgment ReachQueueTimeout;
     ValueClass System.Messaging.Acknowledgment ReceiveTimeout;
     ValueClass System.Messaging.Acknowledgment Receive;



    }

class System.Messaging.AcknowledgeTypes : System.Enum
    {
     I4 value__;
     ValueClass System.Messaging.AcknowledgeTypes PositiveArrival;
     ValueClass System.Messaging.AcknowledgeTypes PositiveReceive;
     ValueClass System.Messaging.AcknowledgeTypes NegativeReceive;
     ValueClass System.Messaging.AcknowledgeTypes None;
     ValueClass System.Messaging.AcknowledgeTypes NotAcknowledgeReachQueue;
     ValueClass System.Messaging.AcknowledgeTypes NotAcknowledgeReceive;
     ValueClass System.Messaging.AcknowledgeTypes FullReachQueue;
     ValueClass System.Messaging.AcknowledgeTypes FullReceive;



    }

interface System.Messaging.IMessageFormatter : 
    {

     Boolean CanRead( Class System.Messaging.Message message);
     Object Read( Class System.Messaging.Message message);
     Void Write( Class System.Messaging.Message message,  Object obj);


    }

class System.Messaging.ActiveXMessageFormatter : System.Object
    {
     I2 VT_ARRAY;
     I2 VT_BOOL;
     I2 VT_BSTR;
     I2 VT_CLSID;
     I2 VT_CY;
     I2 VT_DATE;
     I2 VT_I1;
     I2 VT_I2;
     I2 VT_I4;
     I2 VT_I8;
     I2 VT_LPSTR;
     I2 VT_LPWSTR;
     I2 VT_NULL;
     I2 VT_R4;
     I2 VT_R8;
     I2 VT_STREAMED_OBJECT;
     I2 VT_STORED_OBJECT;
     I2 VT_UI1;
     I2 VT_UI2;
     I2 VT_UI4;
     I2 VT_UI8;
     I2 VT_VECTOR;
     SZArray UI1 internalBuffer;
     Class System.Text.UnicodeEncoding unicodeEncoding;
     Class System.Text.ASCIIEncoding asciiEncoding;
     SZArray Char internalCharBuffer;

     Boolean CanRead( Class System.Messaging.Message message);
     Object Clone();
     Void InitStreamedObject( Object streamedObject);
     Object Read( Class System.Messaging.Message message);
     Void Write( Class System.Messaging.Message message,  Object obj);
     Void System.Messaging.ActiveXMessageFormatter();


    }

interface System.Messaging.Interop.IStream : 
    {

     I4 Read( I buf,  I4 len);
     I4 Write( I buf,  I4 len);
     I8 Seek( I8 ,  I4 dlibMove,  dwOrigin);
     Void SetSize( I8 libNewSize);
     I8 CopyTo( Class System.Messaging.Interop.IStream ,  I8 pstm,  SZArray I8 cb,  pcbRead);
     Void Commit( I4 grfCommitFlags);
     Void Revert();
     Void LockRegion( I8 libOffset,  I8 cb,  I4 dwLockType);
     Void UnlockRegion( I8 libOffset,  I8 cb,  I4 dwLockType);
     Void Stat( I pStatstg,  I4 grfStatFlag);
     Class System.Messaging.Interop.IStream Clone( );


    }

class ComStreamFromDataStream : System.Object
    {
     Class System.IO.Stream dataStream;
     I8 virtualPosition;

     Void ComStreamFromDataStream( Class System.IO.Stream dataStream);
     Void ComStreamFromDataStream();
     Void ActualizeVirtualPosition();
     Class System.Messaging.Interop.IStream Clone();
     Void Commit( I4 grfCommitFlags);
     I8 CopyTo( Class System.Messaging.Interop.IStream pstm,  I8 cb,  SZArray I8 pcbRead);
     Class System.IO.Stream GetDataStream();
     Void LockRegion( I8 libOffset,  I8 cb,  I4 dwLockType);
     Class System.Runtime.InteropServices.ExternalException EFail( String msg);
     Void NotImplemented();
     I4 Read( I buf,  I4 length);
     I4 Read( SZArray UI1 buffer,  I4 length);
     Void Revert();
     I8 Seek( I8 offset,  I4 origin);
     Void SetSize( I8 value);
     Void Stat( I pstatstg,  I4 grfStatFlag);
     Void UnlockRegion( I8 libOffset,  I8 cb,  I4 dwLockType);
     I4 Write( I buf,  I4 length);
     I4 Write( SZArray UI1 buffer,  I4 length);


    }

class System.Messaging.BinaryMessageFormatter : System.Object
    {
     I2 VT_BINARY_OBJECT;
     Class System.Runtime.Serialization.Formatters.Binary.BinaryFormatter formatter;

     Void System.Messaging.BinaryMessageFormatter();
     Void System.Messaging.BinaryMessageFormatter( ValueClass System.Runtime.Serialization.Formatters.FormatterAssemblyStyle topObjectFormat,  ValueClass System.Runtime.Serialization.Formatters.FormatterTypeStyle typeFormat);
     ValueClass System.Runtime.Serialization.Formatters.FormatterAssemblyStyle get_TopObjectFormat();
     Void set_TopObjectFormat( ValueClass System.Runtime.Serialization.Formatters.FormatterAssemblyStyle value);
     ValueClass System.Runtime.Serialization.Formatters.FormatterTypeStyle get_TypeFormat();
     Void set_TypeFormat( ValueClass System.Runtime.Serialization.Formatters.FormatterTypeStyle value);
     Boolean CanRead( Class System.Messaging.Message message);
     Object Clone();
     Object Read( Class System.Messaging.Message message);
     Void Write( Class System.Messaging.Message message,  Object obj);

    property TopObjectFormat { get(){} set(){} };

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