📄 test03-cxx.c
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#include <mingpp.h>#include <cstdlib>int main(){ try { SWFMovie *m = new SWFMovie(); SWFShape *s = new SWFShape(); s->setLine(10, 255, 0, 0, 255); SWFFillStyle *fill = SWFFillStyle::SolidFillStyle(255,255,0,255); s->setRightFillStyle(fill); s->movePenTo(-50, -20); s->drawLine(100,0); s->drawLine(0,40); s->drawLine(-100, 0); s->drawLineTo(-50 ,-20); SWFMovieClip *mc1 = new SWFMovieClip(); SWFDisplayItem *si1 = mc1->add(s); mc1->nextFrame(); si1->scale(0.8, 0.8); mc1->nextFrame(); si1->scale(0.8, 0.8); mc1->nextFrame(); si1->scale(0.8, 0.8); mc1->nextFrame(); si1->scale(0.8, 0.8); mc1->nextFrame(); si1->scale(0.8, 0.8); mc1->nextFrame(); SWFMovieClip *mc2 = new SWFMovieClip(); SWFDisplayItem *si2 = mc2->add(s); si2->scaleTo(0.2, 0.2); mc2->nextFrame(); si2->scaleTo(0.4, 0.4); mc2->nextFrame(); si2->scaleTo(0.6, 0.6); mc2->nextFrame(); si2->scaleTo(1, 1); mc2->nextFrame(); SWFButton *b = new SWFButton(); SWFButtonRecord *br1, *br2, *br3; br1 = b->addCharacter(s, SWFBUTTON_HIT|SWFBUTTON_UP); br2 = b->addCharacter(mc1, SWFBUTTON_OVER); br3 = b->addCharacter(mc2, SWFBUTTON_DOWN); SWFDisplayItem *d = m->add(b); d->moveTo(150, 100); m->nextFrame(); m->save("test03.swf"); } catch(SWFException &e) { std::cerr << "SWFException: " << e.what() << std::endl << std::endl; return EXIT_FAILURE; } return 0;}
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