📄 test03.c
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#include <libming.h>int main(){ SWFMovie m = newSWFMovie(); SWFShape s = newSWFShape(); SWFShape_setLine(s, 10, 255, 0, 0, 255); SWFFillStyle fill = newSWFSolidFillStyle(255, 255, 0, 255); SWFShape_setRightFillStyle(s, fill); SWFShape_movePenTo(s, -50, -20); SWFShape_drawLine(s, 100, 0); SWFShape_drawLine(s, 0, 40); SWFShape_drawLine(s, -100, 0); SWFShape_drawLineTo(s, -50, -20); // simple animation by relative scaling SWFMovieClip mc1 = newSWFMovieClip(); SWFDisplayItem si1 = SWFMovieClip_add(mc1, (SWFBlock) s); SWFMovieClip_nextFrame(mc1); SWFDisplayItem_scale(si1, 0.8, 0.8); SWFMovieClip_nextFrame(mc1); SWFDisplayItem_scale(si1, 0.8, 0.8); SWFMovieClip_nextFrame(mc1); SWFDisplayItem_scale(si1, 0.8, 0.8); SWFMovieClip_nextFrame(mc1); SWFDisplayItem_scale(si1, 0.8, 0.8); SWFMovieClip_nextFrame(mc1); SWFDisplayItem_scale(si1, 0.8, 0.8); SWFMovieClip_nextFrame(mc1); // another animation by absolute scaling SWFMovieClip mc2 = newSWFMovieClip(); SWFDisplayItem si2 = SWFMovieClip_add(mc2, (SWFBlock) s); SWFDisplayItem_scaleTo(si2, 0.2, 0.2); SWFMovieClip_nextFrame(mc2); SWFDisplayItem_scaleTo(si2, 0.4, 0.4); SWFMovieClip_nextFrame(mc2); SWFDisplayItem_scaleTo(si2, 0.6, 0.6); SWFMovieClip_nextFrame(mc2); SWFDisplayItem_scaleTo(si2, 1, 1); SWFMovieClip_nextFrame(mc2); SWFButton b = newSWFButton(); SWFButton_addCharacter(b, (SWFCharacter)s, SWFBUTTON_HIT|SWFBUTTON_UP); SWFButton_addCharacter(b, (SWFCharacter)mc1, SWFBUTTON_OVER); SWFButton_addCharacter(b, (SWFCharacter)mc2, SWFBUTTON_DOWN); SWFDisplayItem d; d = SWFMovie_add(m, b); SWFDisplayItem_moveTo(d, 150, 100); SWFMovie_nextFrame(m); SWFMovie_save(m, "test03.swf"); return 0;}
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