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📄 test03.c

📁 Ming is a library for generating Macromedia Flash files (.swf), written in C, and includes useful ut
💻 C
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#include <libming.h>int main(){	SWFMovie m = newSWFMovie();	SWFShape s = newSWFShape();	SWFShape_setLine(s, 10, 255, 0, 0, 255);	SWFFillStyle fill = newSWFSolidFillStyle(255, 255, 0, 255);	SWFShape_setRightFillStyle(s, fill);	SWFShape_movePenTo(s, -50, -20);	SWFShape_drawLine(s, 100, 0);	SWFShape_drawLine(s, 0, 40);	SWFShape_drawLine(s, -100, 0);	SWFShape_drawLineTo(s, -50, -20);	// simple animation by relative scaling	SWFMovieClip mc1 = newSWFMovieClip();	SWFDisplayItem si1 = SWFMovieClip_add(mc1, (SWFBlock) s);	SWFMovieClip_nextFrame(mc1);	SWFDisplayItem_scale(si1, 0.8, 0.8);	SWFMovieClip_nextFrame(mc1);	SWFDisplayItem_scale(si1, 0.8, 0.8);	SWFMovieClip_nextFrame(mc1);	SWFDisplayItem_scale(si1, 0.8, 0.8);	SWFMovieClip_nextFrame(mc1);	SWFDisplayItem_scale(si1, 0.8, 0.8);	SWFMovieClip_nextFrame(mc1);	SWFDisplayItem_scale(si1, 0.8, 0.8);	SWFMovieClip_nextFrame(mc1);	// another animation by absolute scaling	SWFMovieClip mc2 = newSWFMovieClip();	SWFDisplayItem si2 = SWFMovieClip_add(mc2, (SWFBlock) s);	SWFDisplayItem_scaleTo(si2, 0.2, 0.2);	SWFMovieClip_nextFrame(mc2);	SWFDisplayItem_scaleTo(si2, 0.4, 0.4);	SWFMovieClip_nextFrame(mc2);	SWFDisplayItem_scaleTo(si2, 0.6, 0.6);	SWFMovieClip_nextFrame(mc2);	SWFDisplayItem_scaleTo(si2, 1, 1);	SWFMovieClip_nextFrame(mc2);	SWFButton b = newSWFButton();	SWFButton_addCharacter(b, (SWFCharacter)s, SWFBUTTON_HIT|SWFBUTTON_UP);	SWFButton_addCharacter(b, (SWFCharacter)mc1, SWFBUTTON_OVER);	SWFButton_addCharacter(b, (SWFCharacter)mc2, SWFBUTTON_DOWN);	SWFDisplayItem d;	d = SWFMovie_add(m, b);	SWFDisplayItem_moveTo(d, 150, 100);	SWFMovie_nextFrame(m);	SWFMovie_save(m, "test03.swf");		return 0;}

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