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📄 button.c

📁 Ming is a library for generating Macromedia Flash files (.swf), written in C, and includes useful ut
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/*    Ming, an SWF output library    Copyright (C) 2002  Opaque Industries - http://www.opaque.net/    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* $Id: button.c,v 1.29 2008/06/01 13:09:43 krechert Exp $ */#include <stdlib.h>#include "button.h"#include "character.h"#include "error.h"#include "matrix.h"#include "outputblock.h"#include "method.h"#include "soundinstance.h"#include "browserfont.h"#include "action.h"#include "filter.h"#include "../position.h"#include "libming.h"#define RECORD_HASFILTER	(1<<4)#define RECORD_HASBLEND		(1<<5)struct SWFButtonRecord_s{	byte flags;	unsigned short layer;	SWFCharacter character;	SWFPosition position;	SWFCXform cxform;	int blendMode;	SWFFilterList filterList;};struct actionRecord{	int flags;	SWFAction action;};/* typedef struct actionRecord* ActionRecord; */struct SWFButton_s{	struct SWFCharacter_s character;	int menuflag;	int nRecords;	SWFButtonRecord *records;	int nActions;	struct actionRecord *actions;	SWFButtonSound sounds;	SWFScalingGrid grid;	SWFOutput out;};struct SWFButtonSound_s{	struct SWFBlock_s character;	SWFButton button;	SWFSoundInstance sounds[4];};static SWFButtonRecord newSWFButtonRecord(byte flags, SWFCharacter character,									 unsigned short layer, SWFMatrix matrix){	SWFButtonRecord record = (SWFButtonRecord) malloc(sizeof(struct SWFButtonRecord_s));	record->flags = flags;	record->character = character;	record->layer = layer;	record->position = newSWFPosition(matrix);	record->filterList = NULL;	record->blendMode = 0;	return record;}#define BUTTONRECORD_INCREMENT 8static void SWFButton_addRecord(SWFButton button, SWFButtonRecord record){	if ( button->nRecords % BUTTONRECORD_INCREMENT == 0 )	{		button->records = (SWFButtonRecord*) realloc(button->records,						(button->nRecords + BUTTONRECORD_INCREMENT) *						sizeof(SWFButtonRecord));	}	button->records[button->nRecords++] = record;	SWFCharacter_addDependency((SWFCharacter)button,														 (SWFCharacter)record->character);}/* note: replaces action, doesn't append.. */void SWFButton_addAction(SWFButton button, SWFAction action, int flags){	if ( SWFCharacter_isFinished((SWFCharacter)button) )		SWF_error("Can't alter a button after it's been added to another character");	if ( button->nActions % BUTTONRECORD_INCREMENT == 0 )	{		button->actions = (struct actionRecord*) realloc(button->actions,						(button->nActions + BUTTONRECORD_INCREMENT) *						sizeof(struct actionRecord));	}	button->actions[button->nActions].action = action;	button->actions[button->nActions].flags = flags;	++button->nActions;}/* adds a shape character  * Add a shape character to a button for given states * possible states: * SWFBUTTON_HIT   * SWFBUTTON_DOWN   * SWFBUTTON_OVER * SWFBUTTON_UP * states can be combined using the binary or operator     * deprecated! use SWFButton_addCharacter instead */void SWFButton_addShape(SWFButton button, SWFCharacter character, byte flags){	SWFMatrix m;	SWF_warnOnce("SWFButton_addShape is deprecated\nUse SWFButton_addCharacter instead\n");	if ( SWFCharacter_isFinished((SWFCharacter)button) )		SWF_error("Can't alter a button after it's been added to another character");	m = newSWFMatrix(0, 0, 0, 0, 0, 0);	SWFCharacter_getDependencies((SWFCharacter)character,									 &CHARACTER(button)->dependencies,									 &CHARACTER(button)->nDependencies);	SWFCharacter_addDependency((SWFCharacter)button, (SWFCharacter)character);	SWFCharacter_setFinished(character);	SWFButton_addRecord(button, newSWFButtonRecord(flags, character, 0, m));}/* adds a character  * Add a character to a button for given states * possible states: * SWFBUTTON_HIT * SWFBUTTON_DOWN * SWFBUTTON_OVER * SWFBUTTON_UP * states can be combined using the binary or operator * returns a SWFButtonRecord object which can be further modified. */SWFButtonRecordSWFButton_addCharacter(SWFButton button /* button object */,                        SWFCharacter character /* character to be added */,                        byte state /* state description */){	SWFMatrix m;	SWFButtonRecord record;	SWFCharacter **depsPtr = &CHARACTER(button)->dependencies;	int *depCount = &CHARACTER(button)->nDependencies;		if ( SWFCharacter_isFinished((SWFCharacter)button) )	{		SWF_warn("Can't alter a button after it's been added to another character");		return NULL;	}	SWFCharacter_getDependencies(character, depsPtr, depCount);	SWFCharacter_addDependency((SWFCharacter)button, character);	SWFCharacter_setFinished(character);		m = newSWFMatrix(0, 0, 0, 0, 0, 0);	record = newSWFButtonRecord(state, character, 0, m);	SWFButton_addRecord(button, record);	return record;}voidSWFButtonRecord_setDepth(SWFButtonRecord b, int depth){	b->layer = depth;}/* * sets blend mode * Sets an alternative blend mode instead of default alpha blend.  * possible modes are:  * SWFBLEND_MODE_NORMAL  * SWFBLEND_MODE_LAYER  * SWFBLEND_MODE_MULT  * SWFBLEND_MODE_SCREEN  * SWFBLEND_MODE_DARKEN  * SWFBLEND_MODE_ADD  * SWFBLEND_MODE_SUB  * SWFBLEND_MODE_DIFF  * SWFBLEND_MODE_DIFF  * SWFBLEND_MODE_INV  * SWFBLDEN_MODE_ALPHA  * SWFBLEND_MDOE_ERASE  * SWFBLEND_MDOE_OVERLAY  * SWFBLEND_MODE_HARDLIGHT  */voidSWFButtonRecord_setBlendMode(SWFButtonRecord record, int mode){	record->blendMode = mode;	record->flags |= RECORD_HASBLEND;}/*  * adds a surface filter * Adds a bitmap filter to the display object.   * See SWFFilter for possible filter objects.  */void SWFButtonRecord_addFilter(SWFButtonRecord record, SWFFilter filter){	if(record->filterList == NULL)        {                record->filterList = newSWFFilterList();                record->flags |= RECORD_HASFILTER;        }        SWFFilterList_add(record->filterList, filter);}void SWFButtonRecord_move(SWFButtonRecord record, double x, double y){	SWFPosition_move(record->position, x, y);}void SWFButtonRecord_moveTo(SWFButtonRecord record, double x, double y){	SWFPosition_moveTo(record->position, x, y);}void SWFButtonRecord_rotate(SWFButtonRecord record, double deg){	SWFPosition_rotate(record->position, deg);}void SWFButtonRecord_rotateTo(SWFButtonRecord record, double deg){	SWFPosition_rotateTo(record->position, deg);}void SWFButtonRecord_scale(SWFButtonRecord record, double scaleX, double scaleY){	SWFPosition_scaleXY(record->position, scaleX, scaleY);}void SWFButtonRecord_scaleTo(SWFButtonRecord record, double scaleX, double scaleY){	SWFPosition_scaleXYTo(record->position, scaleX, scaleY);}void SWFButtonRecord_skewX(SWFButtonRecord record, double skewX){	SWFPosition_skewX(record->position, skewX);}void SWFButtonRecord_skewXTo(SWFButtonRecord record, double skewX){	SWFPosition_skewXTo(record->position, skewX);}void SWFButtonRecord_skewY(SWFButtonRecord record, double skewY){	SWFPosition_skewY(record->position, skewY);}void SWFButtonRecord_skewYTo(SWFButtonRecord record, double skewY){	SWFPosition_skewYTo(record->position, skewY);}void SWFButton_setMenu(SWFButton button, int flag){	button->menuflag = flag;}void writeSWFButtonToMethod(SWFBlock block, 					SWFByteOutputMethod method, void *data){	SWFButton button = (SWFButton)block;	SWFOutput_writeToMethod(button->out, method, data);}int completeSWFButton(SWFBlock block){	SWFButton button = (SWFButton)block;	SWFButtonRecord record;	SWFOutput out = newSWFOutput();	int i, length = 0, layer;	byte *offset;	SWFOutput_writeUInt16(out, CHARACTERID(button));	SWFOutput_writeUInt8(out, button->menuflag);	/* fill in offset later */	offset = SWFOutput_getCurPos(out);	SWFOutput_writeUInt16(out, 0);	for(i=0; i<button->nRecords; ++i)	{		record = button->records[i];		SWFOutput_writeUInt8(out, record->flags);		SWFOutput_writeUInt16(out, CHARACTERID(record->character));		layer = record->layer;		if(layer == 0 && block->swfVersion >= 5) layer = i+1;		SWFOutput_writeUInt16(out, layer);		SWFOutput_writeMatrix(out, SWFPosition_getMatrix(record->position));		SWFOutput_writeUInt8(out, 0); /* blank CXForm */		if(record->flags & RECORD_HASFILTER)			SWFOutput_writeFilterList(out, record->filterList);		if(record->flags & RECORD_HASBLEND)			SWFOutput_writeUInt8(out, record->blendMode);	}	SWFOutput_writeUInt8(out, 0); /* end buttons */	length = SWFOutput_getLength(out) - 3;	if(button->nActions > 0)	{		*offset = length&0xff;		*(offset+1) = (length>>8)&0xff;	}	for(i=0; i<button->nActions; ++i)	{		SWFAction_compile(button->actions[i].action, block->swfVersion, &length);		if(i == button->nActions-1)			SWFOutput_writeUInt16(out, 0);		else			SWFOutput_writeUInt16(out, length + 4);		SWFOutput_writeUInt16(out, button->actions[i].flags);		SWFOutput_writeAction(out, button->actions[i].action);	}			button->out = out;	return SWFOutput_getLength(out);}void destroySWFButton(SWFButton button){	int i;	for ( i=0; i<button->nRecords; ++i )	{		if ( button->records[i]->position != NULL )			destroySWFPosition(button->records[i]->position);		if( button->records[i]->filterList != NULL)			destroySWFFilterList(button->records[i]->filterList);		free(button->records[i]);	}	if ( button->records != NULL )		free(button->records);	for ( i=0; i<button->nActions; ++i )		destroySWFAction(button->actions[i].action);		if ( button->actions != NULL )		free(button->actions);	destroySWFOutput(button->out);	destroySWFCharacter((SWFCharacter) button);}static int onSWFButtonPlace(SWFDisplayItem item, SWFBlockList list){	SWFButton button = (SWFButton)SWFDisplayItem_getCharacter(item);	if(!button->grid)		return 0;	SWFBlockList_addBlock(list, (SWFBlock)button->grid);	return 1;}static int onSWFButtonFrame(SWFDisplayItem item, SWFBlockList list){	SWFButton button = (SWFButton)SWFDisplayItem_getCharacter(item);	if(!button->sounds)		return 0;	SWFBlockList_addBlock(list, (SWFBlock)button->sounds);	return 1;}SWFButtonnewSWFButton(){	SWFButton button = (SWFButton) malloc(sizeof(struct SWFButton_s));	SWFCharacterInit((SWFCharacter)button);	CHARACTERID(button) = ++SWF_gNumCharacters;	BLOCK(button)->type = SWF_DEFINEBUTTON2;	BLOCK(button)->writeBlock = writeSWFButtonToMethod;	BLOCK(button)->complete = completeSWFButton;	BLOCK(button)->dtor = (destroySWFBlockMethod) destroySWFButton;		((SWFCharacter)button)->onPlace = onSWFButtonPlace;	((SWFCharacter)button)->onFrame = onSWFButtonFrame;	button->menuflag = 0;	button->nRecords = 0;	button->records = NULL;	button->nActions = 0;	button->actions = NULL;	button->out = NULL;	button->sounds = NULL;	button->grid = NULL;	return button;}SWFSoundInstanceSWFButton_addSound(SWFButton button, SWFSound sound, byte flag){	if ( SWFCharacter_isFinished((SWFCharacter)button) )		SWF_error("Can't alter a button after it's been added to another character");	if ( button->sounds == NULL )	{		button->sounds = newSWFButtonSound(button);//		SWFCharacter_addDependency((SWFCharacter)button->sounds,//															 (SWFCharacter)button);	}	SWFCharacter_addDependency((SWFCharacter)button, (SWFCharacter)sound);	return SWFButtonSound_setSound(button->sounds, sound, flag);}voiddestroySWFButtonSound(SWFButtonSound buttonSound){	free(buttonSound);}/* NOTE: at least F5 and F6 do not write an extra 0 style byte if there is   no sound for a particular transition   the docs say otherwise  */voidwriteSWFButtonSoundToMethod(SWFBlock block,														SWFByteOutputMethod method, void *data){	SWFButtonSound buttonSound = (SWFButtonSound)block;	int i;	methodWriteUInt16(CHARACTERID(buttonSound->button), method, data);	for ( i=0; i<4; ++i )	{		SWFSoundInstance sound = buttonSound->sounds[i];		if(sound)			writeSWFSoundInstanceToMethod((SWFBlock)sound, method, data);		else			methodWriteUInt16(0, method, data);	}}intcompleteSWFButtonSound(SWFBlock block){	int size = 2;	 /* button ID */	int i;	SWFButtonSound buttonSound = (SWFButtonSound)block;	for ( i=0; i<4; ++i )	{		SWFSoundInstance sound = buttonSound->sounds[i];		if(sound)			size += completeSWFSoundInstance((SWFBlock)sound);		else			size += 2;	}	return size;}SWFButtonSoundnewSWFButtonSound(SWFButton button){	SWFButtonSound buttonSound = (SWFButtonSound) malloc(sizeof(struct SWFButtonSound_s));	SWFBlock block = (SWFBlock)buttonSound;	SWFBlockInit(block);	block->type = SWF_DEFINEBUTTONSOUND;	block->writeBlock = writeSWFButtonSoundToMethod;	block->complete = completeSWFButtonSound;	block->dtor = (destroySWFBlockMethod) destroySWFButtonSound;	buttonSound->button = button;	buttonSound->sounds[0] = NULL;	buttonSound->sounds[1] = NULL;	buttonSound->sounds[2] = NULL;	buttonSound->sounds[3] = NULL;	return buttonSound;}SWFSoundInstanceSWFButtonSound_setSound(SWFButtonSound sounds, SWFSound sound, byte flags){	if ( flags == SWFBUTTON_OVERUPTOIDLE )		return (sounds->sounds[0] = newSWFSoundInstance(sound));	else if ( flags == SWFBUTTON_IDLETOOVERUP )		return (sounds->sounds[1] = newSWFSoundInstance(sound));	else if ( flags == SWFBUTTON_OVERUPTOOVERDOWN )		return (sounds->sounds[2] = newSWFSoundInstance(sound));	else if ( flags == SWFBUTTON_OVERDOWNTOOVERUP )		return (sounds->sounds[3] = newSWFSoundInstance(sound));	else		SWF_error("SWFButtonSound_setSound: Invalid flags argument");	return NULL;}/* * set a 9 slice scaling grid to this sprite / movieclip / button * This function sets a 9 slice scaling grid to buttons / sprites / movieclips * *      1 2 3 *      4 5 6  *      7 8 9 * * x, y, w and h define a rectangle, which is the dimension of the center slice (5) * all other slices are determined out of the characters bounds and the defined rect. * While slice 5 is scalde vertical and horizontal, slice 2 and 8 are only scale horizontal. * slice 4 and 6 only vertical. the 4 corner slices are not scaled (1, 3, 7, 9).   */void SWFButton_setScalingGrid(SWFButton b, int x, int y, int w, int h){	if(b->grid)		destroySWFScalingGrid(b->grid);	b->grid = newSWFScalingGrid((SWFCharacter)b, x, y, w, h);}/* * removes the scaling grid */void SWFButton_removeScalingGrid(SWFButton b){	if(b->grid)	{		destroySWFScalingGrid(b->grid);		b->grid = NULL;	}}/* * Local variables: * tab-width: 2 * c-basic-offset: 2 * End: */

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