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📄 sprite.c

📁 Ming is a library for generating Macromedia Flash files (.swf), written in C, and includes useful ut
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/*    Ming, an SWF output library    Copyright (C) 2002  Opaque Industries - http://www.opaque.net/    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* $Id: sprite.c,v 1.21 2008/07/14 20:02:12 krechert Exp $ */#include <stdlib.h>#include "libming.h"#include "sprite.h"#include "method.h"static voidwriteSWFSpriteToMethod(SWFBlock block, SWFByteOutputMethod method, void* data){	int i;	SWFSprite sprite = (SWFSprite)block;	methodWriteUInt16(CHARACTERID(sprite), method, data);	methodWriteUInt16(sprite->frames, method, data);	for ( i=0; i<sprite->nBlocks; ++i )		writeSWFBlockToMethod(sprite->blocks[i], method, data);}static intcompleteSWFSprite(SWFBlock block){	int i, length = 0;	SWFSprite sprite = (SWFSprite)block;	if ( sprite->nBlocks < 1 ||			 sprite->blocks[sprite->nBlocks-1]->type != SWF_SHOWFRAME ||			 sprite->frames <= sprite->totalFrames )	{		SWFSprite_addBlock(sprite, newSWFShowFrameBlock());	}	SWFSprite_addBlock(sprite, newSWFEndBlock());	SWF_assert(block->swfVersion);	for ( i=0; i<sprite->nBlocks; ++i )	{		/*  		set version information to sprite blocks 		so we can assure a valid movie version at completion time		*/   			sprite->blocks[i]->swfVersion = block->swfVersion;		length += completeSWFBlock(sprite->blocks[i]);	}	return length + 4;}voiddestroySWFSprite(SWFSprite sprite){	int i;	for ( i=0; i<sprite->nBlocks; ++i )	{		/* characters are destroyed separately */		if ( !SWFBlock_isCharacter(sprite->blocks[i]) )			destroySWFBlock(sprite->blocks[i]);	}	if ( sprite->blocks != NULL )		free(sprite->blocks);	destroySWFCharacter((SWFCharacter) sprite);}static int onPlace(SWFDisplayItem item, SWFBlockList list){	int ret = 0;	SWFSprite sprite = (SWFSprite)SWFDisplayItem_getCharacter(item);		if(sprite->grid)	{		SWFBlockList_addBlock(list, (SWFBlock)sprite->grid);		ret++;	}	if(sprite->initAction)	{		SWFBlockList_addBlock(list, (SWFBlock)sprite->initAction);		ret++;	}		return ret;}SWFSpritenewSWFSprite(){	SWFSprite sprite = (SWFSprite)malloc(sizeof(struct SWFSprite_s));	SWFCharacterInit((SWFCharacter)sprite);	CHARACTERID(sprite) = ++SWF_gNumCharacters;	BLOCK(sprite)->type = SWF_DEFINESPRITE;	BLOCK(sprite)->writeBlock = writeSWFSpriteToMethod;	BLOCK(sprite)->complete = completeSWFSprite;	BLOCK(sprite)->dtor = (destroySWFBlockMethod) destroySWFSprite;		((SWFCharacter)sprite)->onPlace = onPlace;	sprite->nBlocks = 0;	sprite->blocks = NULL;	sprite->frames = 0;	sprite->totalFrames = 0;	sprite->grid = NULL;	sprite->initAction = NULL;	return sprite;}voidSWFSprite_setNumberOfFrames(SWFSprite sprite, int totalFrames){	sprite->totalFrames = totalFrames;}voidSWFSprite_addBlock(SWFSprite sprite, SWFBlock block){	if ( block->type == SWF_SHOWFRAME )		++sprite->frames;	if ( block->type == SWF_SHOWFRAME ||			 block->type == SWF_PLACEOBJECT ||			 block->type == SWF_PLACEOBJECT2 ||			 block->type == SWF_PLACEOBJECT3 || 					 block->type == SWF_REMOVEOBJECT ||			 block->type == SWF_REMOVEOBJECT2 ||			 block->type == SWF_DOACTION ||			 block->type == SWF_STARTSOUND ||			 block->type == SWF_FRAMELABEL ||			 block->type == SWF_SOUNDSTREAMHEAD ||			 block->type == SWF_SOUNDSTREAMHEAD2 ||			 block->type == SWF_SOUNDSTREAMBLOCK ||			 block->type == SWF_VIDEOFRAME ||			 block->type == SWF_END )	{		sprite->blocks =			(SWFBlock*) realloc(sprite->blocks, (sprite->nBlocks + 1) * sizeof(SWFBlock));		sprite->blocks[sprite->nBlocks++] = block;	}	else		SWF_warn("SWFSprite: invalid block %i\n", block->type);}voidSWFSprite_getDependencies(SWFSprite sprite, SWFCharacter** deps, int* nDeps){}/* * Local variables: * tab-width: 2 * c-basic-offset: 2 * End: */

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