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📄 scenedata.c

📁 Ming is a library for generating Macromedia Flash files (.swf), written in C, and includes useful ut
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/*    Ming, an SWF output library    Copyright (C) 2007 Klaus Rechert    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#include <stdlib.h>#include <string.h>#include "ming.h"#include "character.h"#include "output.h"struct SWFSceneData_s{	struct SWFCharacter_s character;		unsigned int sceneCount;	unsigned int *sceneOffset;	char **sceneName;	unsigned int frameLabelCount;	unsigned int *frameNumber;	char **frameLabel;		SWFOutput out;};static void writeSWFSceneDataToMethod(SWFBlock block,                                      SWFByteOutputMethod method, void* data){	SWFSceneData sdata = (SWFSceneData)block;	SWFOutput_writeToMethod(sdata->out, method, data);}static int completeSWFSceneData(SWFBlock block){	SWFSceneData sdata = (SWFSceneData)block;	int i;	sdata->out = newSWFOutput();	SWFOutput_writeEncUInt32(sdata->out, sdata->sceneCount);	for(i = 0; i < sdata->sceneCount; i++)	{		SWFOutput_writeEncUInt32(sdata->out, sdata->sceneOffset[i]);		SWFOutput_writeString(sdata->out, 			(unsigned char *)sdata->sceneName[i]);	}	SWFOutput_writeEncUInt32(sdata->out, sdata->frameLabelCount);	for(i = 0; i < sdata->frameLabelCount; i++)	{		SWFOutput_writeEncUInt32(sdata->out, sdata->frameNumber[i]);		SWFOutput_writeString(sdata->out, 			(unsigned char *)sdata->frameLabel[i]);	}	return SWFOutput_getLength(sdata->out);}voiddestroySWFSceneData(SWFSceneData sdata){	int i;	if(sdata->sceneCount > 0)	{		for(i = 0; i < sdata->sceneCount; i++)			free(sdata->sceneName[i]);		free(sdata->sceneName);		free(sdata->sceneOffset);	}		if(sdata->frameLabelCount > 0)	{		for(i = 0; i < sdata->frameLabelCount; i++)			free(sdata->frameLabel[i]);		free(sdata->frameNumber);		free(sdata->frameLabel);	}	free(sdata);}void SWFSceneData_addScene(SWFSceneData sdata, unsigned int offset, const char *name){	sdata->sceneName = (char **)realloc(sdata->sceneName, 		(sdata->sceneCount + 1) * sizeof(char *));	sdata->sceneOffset = (unsigned int*) realloc(sdata->sceneOffset,		(sdata->sceneCount + 1) * sizeof(unsigned int));	sdata->sceneName[sdata->sceneCount] = strdup(name);	sdata->sceneOffset[sdata->sceneCount] = offset;	sdata->sceneCount++;}void SWFSceneData_addFrameLabel(SWFSceneData sdata, unsigned int fnum,                            const char *label){	sdata->frameLabel = (char **)realloc(sdata->frameLabel, 		(sdata->frameLabelCount + 1) * sizeof(char *));	sdata->frameNumber = (unsigned int*)realloc(sdata->frameNumber,		(sdata->frameLabelCount + 1) * sizeof(unsigned int));	sdata->frameLabel[sdata->frameLabelCount] = strdup(label);	sdata->frameNumber[sdata->frameLabelCount] = fnum;	sdata->frameLabelCount++;}SWFSceneDatanewSWFSceneData(){	SWFSceneData sdata= (SWFSceneData)malloc(sizeof(struct SWFSceneData_s));	SWFCharacterInit((SWFCharacter)sdata);	BLOCK(sdata)->type = SWF_DEFINESCENEANDFRAMEDATA;	BLOCK(sdata)->writeBlock = writeSWFSceneDataToMethod;	BLOCK(sdata)->complete = completeSWFSceneData;	BLOCK(sdata)->dtor = (destroySWFBlockMethod) destroySWFSceneData;		sdata->sceneCount = 0;	sdata->sceneOffset = NULL;	sdata->sceneName = NULL;		sdata->frameLabelCount = 0;	sdata->frameNumber = NULL;	sdata->frameLabel = NULL;	sdata->out = NULL;	return sdata;}

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