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📄 matrix.h

📁 Ming is a library for generating Macromedia Flash files (.swf), written in C, and includes useful ut
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/*    Ming, an SWF output library    Copyright (C) 2001  Opaque Industries - http://www.opaque.net/    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Lesser General Public    License as published by the Free Software Foundation; either    version 2.1 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Lesser General Public License for more details.    You should have received a copy of the GNU Lesser General Public    License along with this library; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* matrix.h * * $Id: matrix.h,v 1.10 2008/05/31 14:26:09 krechert Exp $ * * Notice: This header file contains declarations of functions and types that * are just used internally. All library functions and types that are supposed * to be publicly accessable are defined in ./src/ming.h. */#ifndef SWF_MATRIX_H_INCLUDED#define SWF_MATRIX_H_INCLUDED#include "ming.h"#include "output.h"SWFMatrix newSWFMatrix(double a, double b, double c, double d, int x, int y);SWFMatrix SWFMatrix_dup(SWFMatrix matrix);void destroySWFMatrix(SWFMatrix matrix);void SWFOutput_writeMatrix(SWFOutput out, SWFMatrix matrix);SWFMatrix newSWFRotateMatrix(double degrees);void SWFMatrix_apply(SWFMatrix m, double *x, double *y, int xlate);void SWFMatrix_clearTransform(SWFMatrix m);void SWFMatrix_clearTranslate(SWFMatrix m);void SWFMatrix_leftMultiply(SWFMatrix ma, SWFMatrix mb);void SWFMatrix_moveTo(SWFMatrix matrix, int x, int y);void SWFMatrix_multiply(SWFMatrix a, SWFMatrix b);int SWFMatrix_numBits(SWFMatrix matrix);void SWFMatrix_rotate(SWFMatrix matrix, double radians);void SWFMatrix_scale(SWFMatrix matrix, double factor);void SWFMatrix_scaleXY(SWFMatrix matrix, double xScale, double yScale);void SWFMatrix_set(SWFMatrix m, double a, double b, double c, double d, int x, int y);void SWFMatrix_translate(SWFMatrix matrix, int dx, int dy);#endif /* SWF_MATRIX_H_INCLUDED */

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