📄 cmymp3dlg.cpp
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// CMyMP3Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "CMyMP3.h"
#include "CMyMP3Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCMyMP3Dlg dialog
CCMyMP3Dlg::CCMyMP3Dlg(CWnd* pParent /*=NULL*/)
: CDialog(CCMyMP3Dlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCMyMP3Dlg)
// NOTE: the ClassWizard will add member initialization here
m_pMedia = CMedia::GetInstance();
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCMyMP3Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCMyMP3Dlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCMyMP3Dlg, CDialog)
//{{AFX_MSG_MAP(CCMyMP3Dlg)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_STOP, OnStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCMyMP3Dlg message handlers
BOOL CCMyMP3Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// m_pMedia->SetVideoWindow(m_hWnd);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CCMyMP3Dlg::OnPlay()
{
// TODO: Add your control notification handler code here
m_pMedia->Open(TEXT("\\SDMMC\\a.mp3"));
m_pMedia->Play();
}
void CCMyMP3Dlg::OnStop()
{
// TODO: Add your control notification handler code here
m_pMedia->Close();
}
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