📄 bmpbutton.h
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#if !defined(AFX_BMPBUTTON_H__16D450A9_C371_4A54_9E0B_D7DB4D5A2167__INCLUDED_)
#define AFX_BMPBUTTON_H__16D450A9_C371_4A54_9E0B_D7DB4D5A2167__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BmpButton.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBmpButton window
class CBmpButton : public CButton
{
// Construction
public:
CBmpButton();
HBITMAP m_Hbitmap1;
HBITMAP m_Hbitmap2;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBmpButton)
//}}AFX_VIRTUAL
// Implementation
public:
void SetHBitmap(HBITMAP m_hbmp1, HBITMAP m_hbmp2);
virtual ~CBmpButton();
// Generated message map functions
protected:
//{{AFX_MSG(CBmpButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BMPBUTTON_H__16D450A9_C371_4A54_9E0B_D7DB4D5A2167__INCLUDED_)
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