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📄 tanksprite.java

📁 此为一款基于J2ME的手机游戏
💻 JAVA
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/**********************************************************
  
 File name:TankSprite.java
 
 Author:夏文涛
 
 Version:Beta1.0
 
 Data:2007/10/16
  
 Description:
 
    坦克精灵处理,包括坦克的能力数据处理,移动动画处理,移动
    物品的装备与删除
  
 *********************************************************/

package com.Izual.MetalMax;

import java.io.IOException;

import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;

public class TankSprite extends Sprite implements IData {

	private static String tankName = "Tank01"; /*坦克名称*/

	private static int nw = 0;  /*坦克现有重量*/

	private static int max = 0; /*坦克最大载重量*/

	private static int di = 0;  /*坦克剩余载重量*/

	private int tankItem[] = { 1, 2, 3, 4, 5, 6, 7, 8 };   /*坦克现有的工具物品*/

	private int tankEquItem[] = { 1, 2, 3, 4, 5, 6, 7, 8 };/*坦克现有的装备物品*/

	private int tankEqu[] = { 0, 0, 0, 0, 0, 0 };          /*坦克已装备的物品*/

	private int mDir = -1;  /*坦克的方向*/

	private int mSpeed = 2; /*坦克移动速度*/

	private int screenWidth = MapManager.screenWidth, /*屏幕大小*/
			     screenHeight = MapManager.screenHeight;

	public static boolean mapChanged = false;       /*地图是否切换*/

	private static int maxSp = 0; /*坦克最大装甲量*/

	private static int sp = 0;    /*坦克现有装甲量*/

	/*坦克四方向移动时的动画数组*/
	int nowdown[] = { 0, 0, 1, 1, 2, 2, 3, 3 };

	int nowleft[] = { 4, 4, 5, 5, 6, 6, 7, 7 };

	int nowright[] = { 8, 8, 9, 9, 10, 10, 11, 11 };

	int nowup[] = { 12, 12, 13, 13, 14, 14, 15, 15 };

	/*坦克主炮的数据*/
	private static int mainAt = 0;

	private static int mainDf = 0;

	private static int mainWei = 0;

	private static int mainNum = 0;

	private static int mainMaxNum = 0;

	private static String mainName = "";

	private static int mainState = 0;

	/*坦克副炮的数据*/
	private static int viceAt = 0;

	private static int viceDf = 0;

	private static int viceWei = 0;

	//	private static int viceNum = 0;

	private static String viceName = "";

	private static int viceState = 0;

	/*坦克SE的数据*/
	private static int seAt = 0;

	private static int seDf = 0;

	private static int seWei = 0;

	private static int seNum = 0;

	private static int seMaxNum = 0;

	private static String seName = "";

	private static int seState = 0;

	/*坦克C装置的数据*/
	private static int cmDf = 0;

	private static int cmWei = 0;

	private static String cmName = "";

	private static int cmState = 0;

	/*坦克发动机的数据*/
	private static int motCa = 0;

	private static int motDf = 0;

	private static int motWei = 0;

	private static String motName = "";

	private static int motState = 0;

	/*坦克地盘的数据*/
	private static int bedNum = 0;

	private static int bedMaxNum = 0;

	private static int bedrockDf = 0;

	private static int bedrockWei = 0;

	private static String bedrockName = "";

	private static int bedrockState = 0;

	private static int tankState = 0; /*坦克状态*/

	public int pX = 80, pY = 48;       /*坦克坐标*/

	/*构造函数,初始化装甲数据*/
	public TankSprite(Image img, int w, int h) {

		super(img, w, h);

		setPosition(pX, pY);

		max = getMotCa(); /*坦克最大载重量等于发动机的载重量*/

		nw = getMainWei() + getViceWei() + getSeWei() + getMotWei()
				+ getCmWei() + getBedRockWei(); /*坦克现在的重量,各个装备重量之和*/

		di = max - nw; /*坦克剩余载重量*/

		maxSp = di;    /*最大装甲数等于坦克剩余载重量*/
	}

	/*-------------------以下为set类---------------------------*/	

	/*更新坦克主炮攻击力*/
	public static void setMainAt(int newMainAt) {

		mainAt = newMainAt;
	}

	/*更新坦克主炮防御力*/
	public static void setMainDf(int newMainDf) {

		mainDf = newMainDf;
	}

	/*更新坦克主炮现有弹药数*/
	public static void setMainNum(int newMainNum) {

		mainNum = newMainNum;
	}

	/*更新坦克主炮最大弹药数*/
	public static void setMainMaxNum(int newMainMaxNum) {

		mainMaxNum = newMainMaxNum;
	}

	/*更新坦克主要重量*/
	public static void setMainWei(int newMainWei) {

		mainWei = newMainWei;
	}

	/*更新坦克主炮名称*/
	public static void setMainName(String newMainName) {

		mainName = newMainName;
	}

	/*更新坦克主炮状态*/
	public static void setMainState(int newMainState) {

		mainState = newMainState;
	}

	/*更新坦克副炮攻击力*/
	public static void setViceAt(int newViceAt) {

		viceAt = newViceAt;
	}

	/*更新坦克副炮防御力*/
	public static void setViceDf(int newViceDf) {

		viceDf = newViceDf;
	}

	/*更新坦克副炮的弹药数,副炮弹药一般都为无限多,省略
	public static void setViceNum(int newViceNum){

		viceNum = newViceNum; 
	}*/

	/*更新坦克副炮重量*/
	public static void setViceWei(int newViceWei) {

		viceWei = newViceWei;
	}

	/*更新坦克副炮名称*/
	public static void setViceName(String newViceName) {

		viceName = newViceName;
	}

	/*更新坦克副炮状态*/
	public static void setViceState(int newViceState) {

		viceState = newViceState;
	}

	/*更新坦克SE攻击力*/
	public static void setSeAt(int newSeAt) {

		seAt = newSeAt;
	}

	/*更新坦克SE防御力*/
	public static void setSeDf(int newSeDf) {

		seDf = newSeDf;
	}

	/*更新坦克SE的现有弹药数*/
	public static void setSeNum(int newSeNum) {

		seNum = newSeNum;
	}

	/*更新坦克SE的最大弹药数*/
	public static void setSeMaxNum(int newSeMaxNum) {

		seMaxNum = newSeMaxNum;
	}

	/*更新坦克SE的重量*/
	public static void setSeWei(int newSeWei) {

		seWei = newSeWei;
	}

	/*更新坦克SE的名称*/
	public static void setSeName(String newSeName) {

		seName = newSeName;
	}

	/*更新坦克SE的状态*/
	public static void setSeState(int newSeState) {

		seState = newSeState;
	}

	/*更新坦克C装置的防御力*/
	public static void setCmDf(int newCmDf) {

		cmDf = newCmDf;
	}

	/*更新坦克C装置的状态*/
	public static void setCmWei(int newCmWei) {

		cmWei = newCmWei;
	}

	/*更新坦克C装置的名称*/
	public static void setCmName(String newCmName) {

		cmName = newCmName;
	}

	/*更新坦克C装置的状态*/
	public static void setCmState(int newCmState) {

		cmState = newCmState;
	}

	/*更新坦克发动机的防御力*/
	public static void setMotDf(int newMotDf) {

		motDf = newMotDf;
	}

	/*更新坦克发动机的重量*/
	public static void setMotWei(int newMotWei) {

		motWei = newMotWei;
	}

	/*更新坦克发动机的名称*/
	public static void setMotName(String newMotName) {

		motName = newMotName;
	}

	/*更新坦克发动机的载重量*/
	public static void setMotCa(int newMotCa) {

		motCa = newMotCa;
	}

	/*更新坦克发动机的状态*/
	public static void setMotState(int newMotState) {

		motState = newMotState;
	}

	/*更新坦克地盘的防御力*/
	public static void setBedRockDf(int newBedRockDf) {

		bedrockDf = newBedRockDf;
	}

	/*更新坦克地盘的现有弹药数(指特殊炮弹)*/
	public static void setBedRockNum(int newBedRockNum) {

		bedNum = newBedRockNum;
	}

	/*更新坦克地盘的最大弹药数(指特殊炮弹)*/
	public static void setBedRockMaxNum(int newBedRockMaxNum) {

		bedMaxNum = newBedRockMaxNum;
	}

	/*更新坦克地盘的重量*/
	public static void setBedRockWei(int newBedRockWei) {

		bedrockWei = newBedRockWei;
	}

	/*更新坦克地盘的名称*/
	public static void setBedRockName(String newBedRockName) {

		bedrockName = newBedRockName;
	}

	/*更新坦克地盘的状态*/
	public static void setBedRockState(int newBedRockState) {

		bedrockState = newBedRockState;
	}

	/*更新坦克的现有装甲量*/
	public static void setTankSp(int newTankSp) {

		TankSprite.sp = Math.min(newTankSp, maxSp);
	}

	/*更新坦克的最大装甲量*/
	public static void setTankMaxSp(int newMaxSp) {

		maxSp = newMaxSp;
	}

	/*更新坦克的现有重量*/
	public static void setTankNw(int newNw) {

		nw = newNw;
	}

	/*更新坦克的最大承载量*/
	public static void setTankMax(int newMax) {

		max = newMax;
	}

	/*更新坦克的状态*/
	public static void setTankState(int newTankState) {

		tankState = newTankState;
	}

	/*--------------------以下get类----------------------------------*/

	/*获取坦克主炮的攻击力*/
	public static int getMainAt() {

		return mainAt;
	}

	/*获取坦克主炮的防御力*/
	public static int getMainDf() {

		return mainDf;
	}

	/*获取坦克主炮的现有弹药数*/
	public static int getMainNum() {

		return mainNum;
	}

	/*获取坦克主炮的最大弹药数*/
	public static int getMainMaxNum() {

		return mainMaxNum;
	}

	/*获取坦克主炮的重量*/
	public static int getMainWei() {

		return mainWei;
	}

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