stonewidget.h

来自「这是一个魔头罗拉e680的qt手机游戏的源代码」· C头文件 代码 · 共 118 行

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/* Yo Emacs, this is -*- C++ -*- *//* *   ksame 0.4 - simple Game *   Copyright (C) 1997,1998  Marcus Kreutzberger * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 2 of the License, or *   (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * */#ifndef _STONEWIDGET#define _STONEWIDGET#include <qpixmap.h>#include <qwidget.h>//#include <qpe/config.h>//#include "config.h"#include "StoneField.h"struct StoneSlice;class StoneWidget : public QWidget {    Q_OBJECT    int modified;    //     int marked;            // # of marked stones    int stones_x, stones_y;    int sizex, sizey;    int field_width, field_height;    QList<QPoint> history;    StoneField stonefield;    // picture number of stonemovie    int slice;    StoneSlice **map;public:    StoneWidget( QWidget *parent=0, int x=10,int y=10);    ~StoneWidget();    unsigned int board();    int score();	int marked();    QSize size();    int colors();    virtual QSize sizeHint() const;    bool undoPossible() const;    void newGame(unsigned int board, int colors);    void reset();    void unmark();    int undo(int count=1);    // test for game end    bool isGameover();	// if isGameover(): finished with bonus?	bool hasBonus();    void clearBonus();	// test for unchanged start position	bool isOriginalBoard();    virtual void readProperties(/*Config *conf*/);    virtual void saveProperties(/*Config *conf*/);protected:    void timerEvent( QTimerEvent *e );    void paintEvent( QPaintEvent *e );    void mousePressEvent ( QMouseEvent *e);    void myMoveEvent ( QMouseEvent *e);    // properties of the stone picture    int stone_width,stone_height; // size of one stone    int maxcolors;         // number of different stones (Y direction)    int maxslices;         // number of pictures per movie (X direction)signals:    // A new game begins    void s_newgame();    void s_colors(int colors);    void s_board(int board);    void s_score(int score);    void s_marked(int m);    void s_gameover();    // The stone (x,y) was clicked(removed),    // all neighbor stones disappear without further signals    void s_remove(int x,int y);    void s_sizechanged();};#endif

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