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📄 stonefield.h

📁 这是一个魔头罗拉e680的qt手机游戏的源代码
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/* Yo Emacs, this is -*- C++ -*- *//* *   ksame 0.4 - simple Game *   Copyright (C) 1997,1998  Marcus Kreutzberger * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 2 of the License, or *   (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * */#ifndef _STONEFIELD#define _STONEFIELD#include <krandomsequence.h>#include <qlist.h>struct Stone {     unsigned char color;     bool changed;     bool marked;};class StoneField;class StoneWidget;class StoneFieldState {private:     unsigned char *field;     int colors;     unsigned int board;     unsigned int score;	int gameover;public:     StoneFieldState(const StoneField &stonefield);     ~StoneFieldState();     void restore(StoneField &stonefield) const;};class StoneField {	friend class StoneFieldState;	friend class StoneWidget;private:	int sizex;	int sizey;	int maxstone;	struct Stone *field;	int colors;	unsigned int board;	unsigned int score;	mutable int gameover;	bool m_gotBonus;	int marked;        KRandomSequence random;	QList<StoneFieldState> *undolist;public:	StoneField(int width=15,int height=10,			   int colors=3,unsigned int board=0,			   bool undoenabled=true);	~StoneField();	int width() const;	int height() const;	void newGame(unsigned int board,int colors);	void reset();	int mark(int x,int y,bool force=false);	void unmark();	int remove(int x,int y,bool force=false);	int undo(int count=1);        bool isGameover() const;	bool gotBonus() const;    void clearBonus();	bool undoPossible() const;	int getBoard() const;	int getScore() const;	int getColors() const;	int getMarked() const;protected:	int getFieldSize() const;	struct Stone *getField() const;	int map(int x,int y);	void mark(int index,unsigned char color);};#endif

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