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📄 ksamewidget.cpp

📁 这是一个魔头罗拉e680的qt手机游戏的源代码
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/* Yo Emacs, this is -*- C++ -*- *//* *   ksame 0.4 - simple Game *   Copyright (C) 1997,1998  Marcus Kreutzberger * *   This program is free software; you can redistribute it and/or modify *   it under the terms of the GNU General Public License as published by *   the Free Software Foundation; either version 2 of the License, or *   (at your option) any later version. * *   This program is distributed in the hope that it will be useful, *   but WITHOUT ANY WARRANTY; without even the implied warranty of *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *   GNU General Public License for more details. * *   You should have received a copy of the GNU General Public License *   along with this program; if not, write to the Free Software *   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * */#include <stdio.h>#include <qwidget.h>#include <qpushbutton.h>#include <qpixmap.h>#include <qvbox.h>#include <qpopupmenu.h>#include <kapplication.h>#include <kiconloader.h>#include <kdialogbase.h>#include <kscoredialog.h>#include <kstatusbar.h>#include <knuminput.h>#include <klocale.h>#include <knotifyclient.h>#include <kfiledialog.h>#include <kmessagebox.h>#include <kmenubar.h>#include <kconfig.h>#include <kstdaction.h>#include <kaction.h>#include <kdebug.h>#include <kkeydialog.h>#include "KSameWidget.h"#include "StoneWidget.h"#include "version.h"static int default_colors=3;#define Board 	KScoreDialog::Custom1KSameWidget::KSameWidget() : KMainWindow(0){        setCaption("");	KStdAction::openNew(this, SLOT(m_new()), actionCollection(), "game_new");	restart = new KAction(i18n("&Restart This Board"), CTRL+Key_R, this,						  SLOT(m_restart()), actionCollection(), "game_restart");       // KStdAction::open(this, SLOT(m_load()), actionCollection(), "game_load");       // KStdAction::save(this, SLOT(m_save()), actionCollection(), "game_save");	new KAction(i18n("S&how Highscore"), CTRL+Key_H, this,				SLOT(m_showhs()), actionCollection(), "game_highscores");	KStdAction::quit(this, SLOT(m_quit()), actionCollection(), "game_quit");        KStdAction::keyBindings( this, SLOT( slotConfigureKeys() ), actionCollection() );	undo = KStdAction::undo(this, SLOT(m_undo()),							actionCollection(), "edit_undo");	random = new KToggleAction(i18n("&Random Board"), 0, this,							   SLOT(m_tglboard()), actionCollection(),							   "random_board");	status=statusBar();	status->insertItem(i18n("Colors: XX"),1,1);	status->insertItem(i18n("Board: XXXXXX"),2,1);	status->insertItem(i18n("Marked: XXXXXX"),3,1);	status->insertItem(i18n("Score: XXXXXX"),4,1);	stone = new StoneWidget(this,15,10);	connect( stone, SIGNAL(s_gameover()), this, SLOT(gameover()));	connect( stone, SIGNAL(s_colors(int)), this, SLOT(setColors(int)));	connect( stone, SIGNAL(s_board(int)), this, SLOT(setBoard(int)));	connect( stone, SIGNAL(s_marked(int)), this, SLOT(setMarked(int)));	connect( stone, SIGNAL(s_score(int)), this, SLOT(setScore(int)));	connect( stone, SIGNAL(s_remove(int,int)), this, SLOT(stonesRemoved(int,int)));	connect(stone, SIGNAL(s_sizechanged()), this, SLOT(sizeChanged()));	sizeChanged();	setCentralWidget(stone);	createGUI();	random->setChecked(true);	setScore(0);	if (!kapp->isRestored()) newGame(kapp->random(),default_colors);	kdDebug() << "test" << endl;}KSameWidget::~KSameWidget() {}void KSameWidget::slotConfigureKeys(){  KKeyDialog::configure( actionCollection(), this );}void KSameWidget::readProperties(KConfig *conf) {  Q_ASSERT(conf);  stone->readProperties(conf);}void KSameWidget::saveProperties(KConfig *conf) {  Q_ASSERT(conf);  stone->saveProperties(conf);  conf->sync();}void KSameWidget::sizeChanged() {	stone->setFixedSize(stone->sizeHint());}void KSameWidget::newGame(unsigned int board,int colors) {	while (board>=1000000) board-=1000000;	// kdDebug() << "newgame board " << board << " colors " << colors << endl;	stone->newGame(board,colors);	setScore(0);}bool KSameWidget::confirmAbort() {	return stone->isGameover() ||		stone->isOriginalBoard() ||		(KMessageBox::questionYesNo(this, i18n("Do you want to resign?"),									i18n("New Game")) == KMessageBox::Yes);}void KSameWidget::m_new() {	if (random->isChecked()) {		if (confirmAbort())			newGame(kapp->random(),default_colors);	} else {		KDialogBase dlg(this, "boardchooser", true,		                i18n("Select Board"),		                KDialogBase::Ok | KDialogBase::Cancel,		                KDialogBase::Ok);		QVBox *page = dlg.makeVBoxMainWidget();		KIntNumInput bno(0, page);		bno.setRange(0, 1000000, 1);		bno.setLabel(i18n("Select a board:"));		bno.setFocus();		bno.setFixedSize(bno.sizeHint());		bno.setValue(stone->board());		if (dlg.exec()) newGame(bno.value(),default_colors);	}}void KSameWidget::m_restart() {	if (confirmAbort())		newGame(stone->board(),default_colors);}void KSameWidget::m_load() {  kdDebug() << "menu load not supported" << endl;}void KSameWidget::m_save() {  kdDebug() << "menu save not supported" << endl;}void KSameWidget::m_undo() {	Q_ASSERT(stone);	stone->undo();}void KSameWidget::m_showhs() {  Q_ASSERT(stone);  stone->unmark();  KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);  d.addField(Board, i18n("Board"), "Board");  d.exec();}void KSameWidget::m_quit() {  Q_ASSERT(stone);  stone->unmark();  kapp->quit();  delete this;}void KSameWidget::m_tglboard() {	kdDebug() << "toggled" << endl;}void KSameWidget::setColors(int colors) {	status->changeItem(i18n("%1 Colors").arg(colors),1);}void KSameWidget::setBoard(int board) {	status->changeItem(i18n("Board: %1").arg(board, 6), 2);}void KSameWidget::setMarked(int m) {  status->changeItem(i18n("Marked: %1").arg(m, 6),3);}void KSameWidget::stonesRemoved(int,int) {	KNotifyClient::event("stones removed",	   i18n("%1 stones removed.").arg(stone->marked()));}void KSameWidget::setScore(int score) {  status->changeItem(i18n("Score: %1").arg(score, 6),4);  undo->setEnabled(stone->undoPossible());  restart->setEnabled(!stone->isOriginalBoard());}void KSameWidget::gameover() {  kdDebug() << "GameOver" << endl;  if (stone->hasBonus()) {	  KNotifyClient::event("game won",		  i18n("You even removed the last stone, great job! "			   "This gave you a score of %1 in total.").arg(stone->score()));  } else {	  KNotifyClient::event("game over",		  i18n("There are no more removeable stones. "			   "You got a score of %1 in total.").arg(stone->score()));  }  stone->unmark();  KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);  d.addField(Board, i18n("Board"), "Board");  KScoreDialog::FieldInfo scoreInfo;  scoreInfo[Board].setNum(stone->board());  if (d.addScore(stone->score(), scoreInfo))    d.exec();}#include "KSameWidget.moc"

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