📄 ltlview.h
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// LTLView.h : interface of the CLTLView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_LTLVIEW_H__D3F38FC5_A0BB_44B2_B0B6_2AFF0CC70A49__INCLUDED_)
#define AFX_LTLVIEW_H__D3F38FC5_A0BB_44B2_B0B6_2AFF0CC70A49__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CLTLView : public CView
{
protected: // create from serialization only
CLTLView();
DECLARE_DYNCREATE(CLTLView)
// Attributes
public:
void swap(int &a, int &b);
bool ClearTwoPic();
// Operations
public:
CLTLDoc* GetDocument();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLTLView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CLTLView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
CProgressCtrl m_Progbar;
double TimeSet;
void InitProgBar();
void InitView();
void TimeOver();
CLTLDoc* pDoc ;
// ASSERT_VALID(pDoc);
// Generated message map functions
protected:
//{{AFX_MSG(CLTLView)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnCancelMode();
afx_msg void OnGameNew();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// friend CLTLApp ;
};
#ifndef _DEBUG // debug version in LTLView.cpp
inline CLTLDoc* CLTLView::GetDocument()
{ return (CLTLDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LTLVIEW_H__D3F38FC5_A0BB_44B2_B0B6_2AFF0CC70A49__INCLUDED_)
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