📄 onetouch.cpp
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// onetouch.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "onetouch.h"
#include "onetouchDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COnetouchApp
BEGIN_MESSAGE_MAP(COnetouchApp, CWinApp)
//{{AFX_MSG_MAP(COnetouchApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
// ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COnetouchApp construction
COnetouchApp::COnetouchApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only COnetouchApp object
COnetouchApp theApp;
/////////////////////////////////////////////////////////////////////////////
// COnetouchApp initialization
BOOL COnetouchApp::InitInstance()
{
//=== add by mythma======
/* VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), "df", NULL, NULL));
VERIFY( 1 == LoadSkinFile("corona.smf"));
//=============end=============
AfxEnableControlContainer();
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// End of SkinMagic
*/
COnetouchDlg dlg;
m_pMainWnd = &dlg;
//===========add by mythma=======
/* VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
VERIFY( 1 == SetDialogSkin( "Dialog" ) );
//=============end===========
*/
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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