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📄 onetouch.cpp

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// onetouch.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "onetouch.h"
#include "onetouchDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// COnetouchApp

BEGIN_MESSAGE_MAP(COnetouchApp, CWinApp)
	//{{AFX_MSG_MAP(COnetouchApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
//	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// COnetouchApp construction

COnetouchApp::COnetouchApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only COnetouchApp object

COnetouchApp theApp;

/////////////////////////////////////////////////////////////////////////////
// COnetouchApp initialization

BOOL COnetouchApp::InitInstance()
{
	//=== add by mythma======
/*	VERIFY( 1 == InitSkinMagicLib(AfxGetInstanceHandle(), "df", NULL, NULL));
	VERIFY( 1 == LoadSkinFile("corona.smf"));
	//=============end=============
	AfxEnableControlContainer();

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	// End of SkinMagic
*/
	COnetouchDlg dlg;
	m_pMainWnd = &dlg;
	//===========add by mythma=======
/*	VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
    VERIFY( 1 == SetDialogSkin( "Dialog" ) );
	//=============end===========
*/

	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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