📄 element.cpp
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#include "stdafx.h"
#include "Element.h"
CNode::CNode()
{
m_nNodeType = 0;
// m_nOnCutPolygon = 0;
m_nSurfaceLayer = 0;
// m_nTemp = 0;
m_bTinNode = true;
m_bOutsideNode = false;
// m_bDeleted = false;
m_bVisible = true;
// m_bCut = false;
// m_bCutNode = false;
// m_bDealNode = false;
prev = NULL;
next = NULL;
m_CDNode=false;
up = NULL;
down = NULL;
}
CNode::~CNode()
{
}
CEdge::CEdge()
{
m_nEdgeType = 0;
// m_nOnCutPolygon = 0;
m_nSurfaceLayer = 0;
// m_nCutNum = 0;
// m_nTemp = 0;
m_bTinEdge = true;
// m_bDeleted = false;
m_bVisible = true;
// m_bCut = false;
// m_bCutEdge = false;
// m_pCutNode = NULL;
// m_pCutNode2[0] = NULL;
// m_pCutNode2[1] = NULL;
m_pNode[0] = NULL;
m_pNode[1] = NULL;
m_pNeighbourTinTri[0] = NULL;
m_pNeighbourTinTri[1] = NULL;
prev = NULL;
next = NULL;
m_nCrossEdge=false;
}
CEdge::~CEdge()
{
}
CPolygon::CPolygon()
{
// m_nPolygonType = 0;
// m_nOnCutPolygon = 0;
m_nSurfaceLayer = 0;
// m_nTemp = 0;
// m_nCutNum = 0;
m_bTinPolygon = true;
// m_bDeleted = false;
m_bVisible = true;
// m_bCut = false;
// m_bCutPolygon = false;
// m_pCutEdge = NULL;
m_pSubPolygon[0] = NULL;
m_pSubPolygon[1] = NULL;
for (int j=0;j<5;j++)
{
m_pConsistNodes[j] = NULL;
m_pConsistEdges[j] = NULL;
}
prev = NULL;
next = NULL;
m_CDPolygon=false;
}
CPolygon::~CPolygon()
{
}
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