📄 asyncchannelmessenger.java
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/* * Copyright (c) 2004-2007 Sun Microsystems, Inc. All rights reserved. * * The Sun Project JXTA(TM) Software License * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The end-user documentation included with the redistribution, if any, must * include the following acknowledgment: "This product includes software * developed by Sun Microsystems, Inc. for JXTA(TM) technology." * Alternately, this acknowledgment may appear in the software itself, if * and wherever such third-party acknowledgments normally appear. * * 4. The names "Sun", "Sun Microsystems, Inc.", "JXTA" and "Project JXTA" must * not be used to endorse or promote products derived from this software * without prior written permission. For written permission, please contact * Project JXTA at http://www.jxta.org. * * 5. Products derived from this software may not be called "JXTA", nor may * "JXTA" appear in their name, without prior written permission of Sun. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SUN * MICROSYSTEMS OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * JXTA is a registered trademark of Sun Microsystems, Inc. in the United * States and other countries. * * Please see the license information page at : * <http://www.jxta.org/project/www/license.html> for instructions on use of * the license in source files. * * ==================================================================== * * This software consists of voluntary contributions made by many individuals * on behalf of Project JXTA. For more information on Project JXTA, please see * http://www.jxta.org. * * This license is based on the BSD license adopted by the Apache Foundation. */package net.jxta.endpoint;import net.jxta.peergroup.PeerGroupID;import java.io.IOException;import java.io.InterruptedIOException;import java.util.concurrent.ArrayBlockingQueue;import java.util.concurrent.BlockingQueue;/** * Extends Channel Messenger behaviour to provide asynchronous message sending * via queuing. */public abstract class AsyncChannelMessenger extends ChannelMessenger { /* * Logger * private final static transient Logger LOG = Logger.getLogger(AsyncChannelMessenger.class.getName()); */ /** * {@code true} if we have deliberately closed our one message input queue. */ private boolean inputClosed = false; /** * {@code true} if we have deliberately stopped sending. */ private boolean outputClosed = false; /** * Actions that we defer to after returning from event methods. In other * words, they cannot be done with the lock held, or they require calling * more event methods. */ private enum DeferredAction { /** * No action deferred. */ ACTION_NONE, /** * Must send the current message. */ ACTION_SEND, /** * Must report failure to connect. */ ACTION_CONNECT } /** * The current deferred action. */ private DeferredAction deferredAction = DeferredAction.ACTION_NONE; /** * The messages queue. */ private final BlockingQueue<PendingMessage> queue; /** * State lock and engine. */ private final AsyncChannelMessengerState stateMachine; /** * Our statemachine implementation; just connects the standard MessengerState action methods to * this object. */ private class AsyncChannelMessengerState extends MessengerState { protected AsyncChannelMessengerState(boolean connected) { super(connected); } /* * The required action methods. */ /** * {@inheritDoc} */ @Override protected void connectAction() { deferredAction = DeferredAction.ACTION_CONNECT; } /** * {@inheritDoc} */ @Override protected void startAction() { deferredAction = DeferredAction.ACTION_SEND; } /** * {@inheritDoc} */ @Override protected void closeInputAction() { // We're synchronized here. (invoked from stateMachine) inputClosed = true; } /** * {@inheritDoc} */ @Override protected void closeOutputAction() { // We're synchronized here. (invoked from stateMachine) outputClosed = true; } /** * {@inheritDoc} */ @Override protected void failAllAction() { // The queue is now closed, so we can rest assured that the last // message is really the last one. This is a synchronous action. The // state machine assumes that it is done when we return. There is no // need to signal completion with an idleEvent. PendingMessage theMsg; while (true) { theMsg = null; synchronized (stateMachine) { theMsg = queue.poll(); } if (theMsg == null) { return; } Message currentMsg = theMsg.msg; Throwable currentFailure = theMsg.failure; if (currentFailure == null) { currentFailure = new IOException("Messenger unexpectedly closed"); } OutgoingMessageEvent event = new OutgoingMessageEvent(currentMsg, currentFailure); currentMsg.setMessageProperty(Messenger.class, event); } } } /** * The representation of a queued message. It is shared between this * abstract class and any implementation. */ protected static class PendingMessage { final Message msg; final String service; final String param; Throwable failure; PendingMessage(Message msg, String service, String param) { this.msg = msg; this.service = service; this.param = param; this.failure = null; } } /** * Create a new AsyncChannelMessenger. * * @param baseAddress The network address messages go to; regardless of * service, param, or group. * @param redirection Group to which the messages must be redirected. This * is used to implement the automatic group segregation which has become a * de-facto standard. If not null, the unique portion of the specified * groupID is prepended with {@link #InsertedServicePrefix} and inserted in * every message's destination address in place of the the original service * name, which gets shifted into the beginning of the service parameter. The * opposite is done on arrival to restore the original destination address * before the message is delivered to the listener in the the specified * group. Messages that already bear a group redirection are not affected. * @param origService The default destination service for messages sent * without specifying a different service. * @param origServiceParam The default destination service parameter for * messages sent without specifying a different service parameter. * @param queueSize the queue size that channels should have. * @param connected true if the channel is created in the connected state. */ public AsyncChannelMessenger(EndpointAddress baseAddress, PeerGroupID redirection, String origService, String origServiceParam, int queueSize, boolean connected) { super(baseAddress, redirection, origService, origServiceParam); stateMachine = new AsyncChannelMessengerState(connected); queue = new ArrayBlockingQueue<PendingMessage>(queueSize); // We synchronize our state with the sharedMessenger's stateMachine. // Logic would dictate that we pass it to super(), but it is not itself // constructed until super() returns. No way around it. setStateLock(stateMachine); } /** * {@inheritDoc} */ public final void close() { DeferredAction action; synchronized (stateMachine) { stateMachine.closeEvent(); action = eventCalled(true); } // We called an event. State may have changed. notifyChange(); performDeferredAction(action); } /** * This internal method does the common part of sending the message on * behalf of both sendMessageN and sendMessageB. * <p/>It is not quite possible to implement sendMessageB as a wrapper * around sendMessageN without some internal cooperation. At least not in * an efficient manner. sendMessageB must not set the message property: * either it fails and throws, or it returns successfully and the property * is set later. This is required so that messages can be retried when * failing synchronously (through a blocking messenger typically, but the * semantic has to be uniform). * <p/>Each of sendMessageB and sendMessageN takes care of status reporting * on its own terms. * * @param msg the message to send * @param rService destination service * @param rServiceParam destination param * @return The outcome from that one attempt. {@code true} means done. * {@code false} means saturated. When {@code true} is returned, it means * that the fate of the message will be decided asynchronously, so we do * not have any details, yet. * @throws IOException is thrown if this messenger is closed. * @throws InterruptedException if interrupted */ private boolean sendMessageCommon(Message msg, String rService, String rServiceParam) throws IOException, InterruptedException { String service = effectiveService(rService); String serviceParam = effectiveParam(rService, rServiceParam); boolean queued = true; boolean change = false; DeferredAction action = DeferredAction.ACTION_NONE; synchronized (stateMachine) { if (inputClosed) { throw new IOException("This messenger is closed. It cannot be used to send messages."); } boolean wasEmpty = queue.isEmpty(); if (queue.remainingCapacity() > 1) { queue.put(new PendingMessage(msg, service, serviceParam)); // Still not saturated. If we weren't idle either, then nothing worth mentionning. if (wasEmpty) { change = true; stateMachine.msgsEvent(); action = eventCalled(false); } } else if (1 == queue.remainingCapacity()) { queue.put(new PendingMessage(msg, service, serviceParam)); // Now saturated. stateMachine.saturatedEvent(); action = eventCalled(false); change = true; } else {
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