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📄 random.c

📁 newos is new operation system
💻 C
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 * Initialize the random number generator based on the given seed.  If the * type is the trivial no-state-information type, just remember the seed. * Otherwise, initializes state[] based on the given "seed" via a linear * congruential generator.  Then, the pointers are set to known locations * that are exactly rand_sep places apart.  Lastly, it cycles the state * information a given number of times to get rid of any initial dependencies * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[] * for default usage relies on values produced by this routine. */voidsrandom(unsigned long x){	long i;	if (rand_type == TYPE_0) {		state[0] = x;	} else {		state[0] = x;		for (i = 1; i < rand_deg; i++) {			state[i] = good_rand(state[i - 1]);		}		fptr = &state[rand_sep];		rptr = &state[0];		for (i = 0; i < 10 * rand_deg; i++) {			(void)random();		}	}}/* * srandomdev: * * Many programs choose the seed value in a totally predictable manner. * This often causes problems.  We seed the generator using the much more * secure urandom(4) interface.  Note that this particular seeding * procedure can generate states which are impossible to reproduce by * calling srandom() with any value, since the succeeding terms in the * state buffer are no longer derived from the LC algorithm applied to * a fixed seed. */#if 0/* not yet supported by NewOS */voidsrandomdev(){	int fd, done;	size_t len;	if (rand_type == TYPE_0)		len = sizeof state[0];	else		len = rand_deg * sizeof state[0];	done = 0;	fd = _open("/dev/urandom", O_RDONLY, 0);	if (fd >= 0) {		if (_read(fd, (void *) state, len) == (ssize_t) len)			done = 1;		_close(fd);	}	if (!done) {		struct timeval tv;		unsigned long junk;		gettimeofday(&tv, NULL);		srandom(getpid() ^ tv.tv_sec ^ tv.tv_usec ^ junk);		return;	}	if (rand_type != TYPE_0) {		fptr = &state[rand_sep];		rptr = &state[0];	}}/* * initstate: * * Initialize the state information in the given array of n bytes for future * random number generation.  Based on the number of bytes we are given, and * the break values for the different R.N.G.'s, we choose the best (largest) * one we can and set things up for it.  srandom() is then called to * initialize the state information. * * Note that on return from srandom(), we set state[-1] to be the type * multiplexed with the current value of the rear pointer; this is so * successive calls to initstate() won't lose this information and will be * able to restart with setstate(). * * Note: the first thing we do is save the current state, if any, just like * setstate() so that it doesn't matter when initstate is called. * * Returns a pointer to the old state. * * Note: The Sparc platform requires that arg_state begin on a long * word boundary; otherwise a bus error will occur. Even so, lint will * complain about mis-alignment, but you should disregard these messages. */char *initstate(seed, arg_state, n)	unsigned long seed;		/* seed for R.N.G. */	char *arg_state;		/* pointer to state array */	long n;				/* # bytes of state info */{	register char *ostate = (char *)(&state[-1]);	register long *long_arg_state = (long *) arg_state;	if (rand_type == TYPE_0)		state[-1] = rand_type;	else		state[-1] = MAX_TYPES * (rptr - state) + rand_type;	if (n < BREAK_0) {		(void)fprintf(stderr,		    "random: not enough state (%ld bytes); ignored.\n", n);		return(0);	}	if (n < BREAK_1) {		rand_type = TYPE_0;		rand_deg = DEG_0;		rand_sep = SEP_0;	} else if (n < BREAK_2) {		rand_type = TYPE_1;		rand_deg = DEG_1;		rand_sep = SEP_1;	} else if (n < BREAK_3) {		rand_type = TYPE_2;		rand_deg = DEG_2;		rand_sep = SEP_2;	} else if (n < BREAK_4) {		rand_type = TYPE_3;		rand_deg = DEG_3;		rand_sep = SEP_3;	} else {		rand_type = TYPE_4;		rand_deg = DEG_4;		rand_sep = SEP_4;	}	state = (long *) (long_arg_state + 1); /* first location */	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */	srandom(seed);	if (rand_type == TYPE_0)		long_arg_state[0] = rand_type;	else		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;	return(ostate);}/* * setstate: * * Restore the state from the given state array. * * Note: it is important that we also remember the locations of the pointers * in the current state information, and restore the locations of the pointers * from the old state information.  This is done by multiplexing the pointer * location into the zeroeth word of the state information. * * Note that due to the order in which things are done, it is OK to call * setstate() with the same state as the current state. * * Returns a pointer to the old state information. * * Note: The Sparc platform requires that arg_state begin on a long * word boundary; otherwise a bus error will occur. Even so, lint will * complain about mis-alignment, but you should disregard these messages. */char *setstate(arg_state)	char *arg_state;		/* pointer to state array */{	register long *new_state = (long *) arg_state;	register long type = new_state[0] % MAX_TYPES;	register long rear = new_state[0] / MAX_TYPES;	char *ostate = (char *)(&state[-1]);	if (rand_type == TYPE_0)		state[-1] = rand_type;	else		state[-1] = MAX_TYPES * (rptr - state) + rand_type;	switch(type) {	case TYPE_0:	case TYPE_1:	case TYPE_2:	case TYPE_3:	case TYPE_4:		rand_type = type;		rand_deg = degrees[type];		rand_sep = seps[type];		break;	default:		(void)fprintf(stderr,		    "random: state info corrupted; not changed.\n");	}	state = (long *) (new_state + 1);	if (rand_type != TYPE_0) {		rptr = &state[rear];		fptr = &state[(rear + rand_sep) % rand_deg];	}	end_ptr = &state[rand_deg];		/* set end_ptr too */	return(ostate);}#endif/* * random: * * If we are using the trivial TYPE_0 R.N.G., just do the old linear * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is * the same in all the other cases due to all the global variables that have * been set up.  The basic operation is to add the number at the rear pointer * into the one at the front pointer.  Then both pointers are advanced to * the next location cyclically in the table.  The value returned is the sum * generated, reduced to 31 bits by throwing away the "least random" low bit. * * Note: the code takes advantage of the fact that both the front and * rear pointers can't wrap on the same call by not testing the rear * pointer if the front one has wrapped. * * Returns a 31-bit random number. */longrandom(void){	long i;	long *f;	long *r;	if (rand_type == TYPE_0) {		i = state[0];		state[0] = i = (good_rand(i)) & 0x7fffffff;	} else {		/*		 * Use local variables rather than static variables for speed.		 */		f = fptr; r = rptr;		*f += *r;		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */		if (++f >= end_ptr) {			f = state;			++r;		}		else if (++r >= end_ptr) {			r = state;		}		fptr = f; rptr = r;	}	return(i);}

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