📄 level2.a
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# Clean the island mission
# NOTES
# There must be at least one target (flags == 1)
short 7 # number of shorts
short 35 # timer
short 0 -90 0 # player start (x, y, angle)
short 600 -70 180 # enemy start (x, y, angle)
# types
# 0 - tree (byte type, short pos)
# 1 - tank (byte type, short pos)
# 2 - building (byte type, short pos, byte hitpoints)
# 3 - cloud (byte type, short x, short y, short vx)
# buildings
# 0 - barn 13
# 1 - church 15
# 2 - house 12
# 3 - factory 17
# 4 - hangar 18
# trees
# 0 - normaln 12
# 1 - smreka 12
byte 0 # tree
byte 2 # palma
short 43
int 0
byte 0 # tree
byte 2 # palma
short 65
int 0
byte 0 # tree
byte 2 # palma
short 80
int 0
byte 0 # tree
byte 2 # palma
short 124
int 0
byte 0 # tree
byte 2 # palma
short 460
int 0
byte 0 # tree
byte 2 # palma
short 475
int 0
byte 0 # tree
byte 2 # palma
short 340
int 0
#------------ bajte ------------------
byte 2 # building
byte 1 # church
short 154
byte 4
int 1 # flags
byte 2 # building
byte 3 # factory
short 273
byte 6
int 1 # flags
byte 2 # building
byte 3 # factory
short 200
byte 6
int 1 # flags
byte 2 # building
byte 2 # haus
short 360
byte 2
int 1 # flags
#------------ tanki ------------------
byte 1 # tank
byte 0 # type 0
short 300
int 1 #flags
byte 1 # tank
byte 0 # type 0
short 440
int 1 #flags
byte 1 # tank
byte 0 # type 0
short 236
int 1 #flags
byte 1 # tank
byte 0 # type 0
short 400
int 1 #flags
byte 1 # tank
byte 0 # type 0
short 92
int 1 #flags
# ------ oblaki
# 3 - cloud (byte type, short x, short y, short vx)
byte 3 # cloud
byte 0 # type 0
short 100
short -100
short 2
byte 3 # cloud
byte 0 # type 0
short 340
short -160
short 3
byte 3 # cloud
byte 0 # type 0
short 40
short -120
short 2
byte 3 # cloud
byte 0 # type 0
short 300
short -140
short 1
byte 3 # cloud
byte 0 # type 0
short 200
short -120
short 2
byte -1 #end
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