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# small island (zeppelin hunt)
# NOTES
# There must be at least one target (flags == 1)
short 7 # number of mission data shorts
short 20 # timer
short 175 -68 0 # player start (x, y, angle)
short 443 -100 180 # enemy start (x, y, angle)
# types
# 0 - tree (byte type, short pos)
# 1 - tank (byte type, short pos)
# 2 - building (byte type, short pos, byte hitpoints)
# 3 - cloud (byte type, short x, short y, short vx)
# buildings
# 0 - barn 13
# 1 - church 15
# 2 - house 12
# 3 - factory 17
# 4 - hangar 18
byte 0 # tree
byte 2 # palma
short 43
int 0
byte 0 # tree
byte 2 # palma
short 60
int 0
byte 0 # tree
byte 2 # palma
short 85
int 0
byte 0 # tree
byte 2 # palma
short 110
int 0
#------------ bajte ------------------
byte 2 # building
byte 4 # hangar
short 136
byte 6
int 0 # flags
byte 4 # zeppelin
short 110 # x
short -220 # y
short 1024
short 40
int 1 # flags
byte 4 # zeppelin
short 250 # x
short -140 # y
short 1024
short 40
int 1 # flags
byte 4 # zeppelin
short 340 # x
short -240 # y
short 1024
short 40
int 1 # flags
byte 5 # sub
short 320 # x
short -15 # y
int 0 # flags
# ------ oblaki
# 3 - cloud (byte type, short x, short y, short vx)
byte 3 # cloud
byte 0 # type 0
short 100
short -200
short 2
byte 3 # cloud
byte 0 # type 0
short 340
short -160
short 3
byte 3 # cloud
byte 0 # type 0
short 40
short -150
short 2
byte 3 # cloud
byte 0 # type 0
short 300
short -140
short 1
byte 3 # cloud
byte 0 # type 0
short 220
short -190
short 2
byte -1 #end
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