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📄 cloud.java

📁 一款模拟飞行类游戏的Java源代码
💻 JAVA
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/*  Bomber for Nokia Series 60 Phones    Copyright (C) 2003, 2004  While True, d.o.o.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	    For any info contact gorazd@whiletrue.com.*//*==========================================================================; * *  While True, d.o.o. *	 *  File:       Cloud.java *  Content:    Cloud object *  Created:    November 2002 *  Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;public class Cloud implements Visual {    protected Drawable  m_sprite;    protected Point     m_pos;    protected int      m_speed;    protected GameState m_game_state;        public Cloud(GameState gs, Drawable sprite, int x, int y, int speed)     {        super();        m_pos = new Point(x, y);        m_sprite = sprite;        m_speed = speed;        m_game_state = gs;    }        public void draw(Graphics g, int x, int y)     {          m_sprite.drawImage(g, 0, Common.toInt(m_pos.x - x), Common.toInt(m_pos.y - y));    }        public BoundingBox getBoundingBox()     {        return null;    }        public int handle(int delta)     {        m_pos.x += Common.fastMul(delta, m_speed);        int w = Common.toFP(m_sprite.getWidth(0));        if (m_pos.x - w > m_game_state.getRightBound()) m_pos.x = m_game_state.getLeftBound() - w ;        else if (m_pos.x + w < m_game_state.getLeftBound()) m_pos.x = m_game_state.getRightBound() + w;                return NONE;    }}

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