📄 basicgamehandler.java
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/* Bomber for Nokia Series 60 Phones Copyright (C) 2003, 2004 While True, d.o.o. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For any info contact gorazd@whiletrue.com.*//*==========================================================================; * * While True, d.o.o. * * File: BasicGameHandler.java * Content: BasicGameHandler class * Created: December 2002 * Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;// Name: BasicGameHandler class// Desc: provides common handler functions// ==========================================================================;public abstract class BasicGameHandler implements GameHandler { public void objectOutsideBounds(byte bounds_type, GameObject go) { if (go.getObjectType() == OBJECT) { go.destroy(); } else if (bounds_type == BOTTOM) { go.destroy(); } else if (go instanceof Rotatable) { int angle = ((Rotatable)go).getAngle(); if (bounds_type == LEFT && (angle > 90 * Common.FIXED && angle < 270 * Common.FIXED)) { ((Rotatable)go).setAngle(angle + 180 * Common.FIXED); } else if (bounds_type == RIGHT && (angle > 270 * Common.FIXED || angle < 90 * Common.FIXED)) { ((Rotatable)go).setAngle(angle + 180 * Common.FIXED); } else if (bounds_type == TOP && angle > 180 * Common.FIXED) { ((Rotatable)go).setAngle(angle + 180 * Common.FIXED); } } } public void tankDestroyed(Tank t) { } public void zeppelinDestroyed(Zeppelin z) { } public void objectDestroyed(GameObject go) { } public void planeDestroyed(Plane p) { } public void buildingDestroyed(Building b) { } public void objectInZone(GameObject go) { } }
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