📄 splash.java
字号:
/* Bomber for Nokia Series 60 Phones Copyright (C) 2003, 2004 While True, d.o.o. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For any info contact gorazd@whiletrue.com.*//*==========================================================================; * * While True, d.o.o. * * File: Splash.java * Content: Splash object (for water and machine gun) * Created: December 2002 * Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;// Name: class Splash// Desc: Handle Splashes//// ==========================================================================;public class Splash implements Visual{ protected Point[] m_splash; // splash protected byte[] m_splash_size; // size of the splash particle (0 for empty) protected int[] m_splash_color; // color of the splash protected int[] m_splash_velocity_x; protected int[] m_splash_velocity_y; protected byte m_splash_initial_size; // inital size for smoke protected short m_size; // number of alive particles protected int m_gravity; protected int m_start_y; protected byte m_start_speed_x; // range of starting x speeds protected byte m_start_speed_y; // range of starting y speeds protected int m_speed_x_add; // speed in x direction added to start_x_speed (for wind, original velocity, etc) protected int[] m_color_table; public Splash(int x, int y, byte particles, byte initial_size, int gravity, byte speed_x, byte speed_y, byte speed_x_add, int[] color_table) { m_start_speed_x = speed_x; m_start_speed_y = speed_y; m_speed_x_add = Common.toFP(speed_x_add); m_color_table = color_table; m_splash = new Point[particles]; m_splash_size = new byte[particles]; m_splash_color = new int[particles]; m_splash_velocity_x = new int[particles]; m_splash_velocity_y = new int[particles]; m_start_y = y; m_size = particles; m_splash_initial_size = initial_size; m_gravity = gravity; for (int i = 0; i < m_splash.length; i++) { m_splash[i] = new Point(x, y); newParticle(i); } } public void draw(Graphics g, int x, int y) { m_size = 0; for (int i = 0; i < m_splash.length; i++) { byte splash_size = m_splash_size[i]; if (splash_size > 0) { m_size++; g.setColor(m_splash_color[i]); g.fillArc(Common.toInt(m_splash[i].x - x) - splash_size, Common.toInt(m_splash[i].y - y) - splash_size, splash_size, splash_size, 0, 360); //g.fillRect(Common.toInt(m_splash[i].x - x), Common.toInt(m_splash[i].y - y), splash_size, Common.toInt(m_start_y - m_splash[i].y)); } } } protected void newParticle(int index) { int color = m_color_table[Math.abs(GameState.random.nextInt()) % m_color_table.length]; m_splash_velocity_x[index] = (GameState.random.nextInt() % 1024) * m_start_speed_x + (int)m_speed_x_add; m_splash_velocity_y[index] = -(Math.abs(GameState.random.nextInt()) % 1024) * m_start_speed_y; m_splash_size[index] = m_splash_initial_size; m_splash_color[index] = color; } public int handle(int delta) { for (int i = 0; i < m_splash.length; i++) { if (m_splash_size[i] > 0) { m_splash[i].x += Common.fastMul(m_splash_velocity_x[i], delta); m_splash[i].y += Common.fastMul(m_splash_velocity_y[i], delta); m_splash_velocity_y[i] += Common.fastMul(m_gravity, delta); if (m_splash[i].y > m_start_y) { m_splash_size[i] = 0; } } } return m_size == 0 ? DELETE : NONE; }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -