⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gamehandler.java

📁 一款模拟飞行类游戏的Java源代码
💻 JAVA
字号:
/*  Bomber for Nokia Series 60 Phones    Copyright (C) 2003, 2004  While True, d.o.o.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; if not, write to the Free Software    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA	    For any info contact gorazd@whiletrue.com.*//*==========================================================================; * *  While True, d.o.o. *	 *  File:       GameHandler.java *  Content:    GameHandler interface *  Created:    December 2002 *  Created by: gorazd breskvar * ****************************************************************************/package bomber;import javax.microedition.lcdui.*;// =========================================================================;//	Name:	GameHandler interface//	Desc:	Handles different missions //// ==========================================================================;public interface GameHandler {    // bounds constants    static final byte TOP           = 0;    static final byte LEFT          = 1;    static final byte RIGHT         = 2;    static final byte BOTTOM        = 3;    // scroll type    static final byte POINT         = 0;    static final byte CENTER_POINT  = 1;    static final byte OBJECT        = 2;        // finished    static final byte NOT_FINISHED  = 0;    // mode is not finished yet, it will continue running    static final byte SUCCESS       = 1;    // mode is successfully finished (e.g, mission passed)    static final byte FAILED        = -1;   // mode failed (e.g, game over)    static final byte QUIT          = 66;   // quit is requested    // events    //static final byte LEFT          = 3;    //static final byte RIGHT         = 4;    static final byte UP            = 3;    static final byte DOWN          = 4;    static final byte FIRE_A        = 5;    static final byte FIRE_B        = 6;    static final byte SOFT          = 7;        byte getScrollType();                   // returns current scroll tyoe    Object   getScroll();                   // returns current scroll object (Point or GameObject)    void draw(Graphics g, int x, int y);  // draw called after main draw has been called        void planeDestroyed(Plane p);           // called when plane has been destroyed    void buildingDestroyed(Building b);     // called when building has been destroyed    void tankDestroyed(Tank t);             // called when tank is destroyed    void zeppelinDestroyed(Zeppelin z);     // called when zeppelin is destroyed        void objectDestroyed(GameObject go);    // called when any other object has been destroyed        void objectOutsideBounds(byte bounds_type,                             GameObject go);// called when given object is outsize bounds        void objectInZone(GameObject go);       // called when given object is in zone        byte isFinished();                      // is the game finished (successful or not)    void handle(int delta);                // handles any time specific tasks    void event(byte type, boolean pressed); // for every (key press or release)    }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -