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📄 gr32_drawingex.pas

📁 skin components for design of your applicastions
💻 PAS
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unit GR32_DrawingEx;

(* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Graphics32
 *
 * The Initial Developer of the Original Code is
 * Alex A. Denisov
 *
 * Portions created by the Initial Developer are Copyright (C) 2000-2006
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * ***** END LICENSE BLOCK ***** *)

interface

{$I GR32.inc}

uses
  {$IFDEF CLX}
  Qt, Types, {$IFDEF LINUX}Libc, {$ENDIF}
  {$ELSE}
  Windows,
  {$ENDIF}
  GR32, SysUtils;

{ ClipLine }
{ Clips the (X1, Y1)-(X2,Y2) line to the rectangle using Sutherland-Cohen Line
  Clipping Algorithm }
function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean;

type
  TBlendLineProc = procedure(Src, Dst: PColor32; Count: Integer);

implementation

uses
  GR32_LowLevel, GR32_Blend, GR32_Math, Math;

function ClipLine(var X1, Y1, X2, Y2: Integer; MinX, MinY, MaxX, MaxY: Integer): Boolean;
var
  C1, C2: Integer;
  V: Integer;
begin
  { Get edge codes }
  C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1 + Ord(Y1 < MinY) shl 2 + Ord(Y1 > MaxY) shl 3;
  C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1 + Ord(Y2 < MinY) shl 2 + Ord(Y2 > MaxY) shl 3;

  if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
  begin
    if (C1 and 12) <> 0 then
    begin
      if C1 < 8 then V := MinY else V := MaxY;
      Inc(X1, MulDiv(V - Y1, X2 - X1, Y2 - Y1));
      Y1 := V;
      C1 := Ord(X1 < MinX) + Ord(X1 > MaxX) shl 1;
    end;

    if (C2 and 12) <> 0 then
    begin
      if C2 < 8 then V := MinY else V := MaxY;
      Inc(X2, MulDiv(V - Y2, X2 - X1, Y2 - Y1));
      Y2 := V;
      C2 := Ord(X2 < MinX) + Ord(X2 > MaxX) shl 1;
    end;

    if ((C1 and C2) = 0) and ((C1 or C2) <> 0) then
    begin
      if C1 <> 0 then
      begin
        if C1 = 1 then V := MinX else V := MaxX;
        Inc(Y1, MulDiv(V - X1, Y2 - Y1, X2 - X1));
        X1 := V;
        C1 := 0;
      end;

      if C2 <> 0 then
      begin
        if C2 = 1 then V := MinX else V := MaxX;
        Inc(Y2, MulDiv(V - X2, Y2 - Y1, X2 - X1));
        X2 := V;
        C2 := 0;
      end;
    end;
  end;

  Result := (C1 or C2) = 0;
end;

end.

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