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📄 gr32_cb5.cpp

📁 skin components for design of your applicastions
💻 CPP
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//---------------------------------------------------------------------------



#include <vcl.h>

#pragma hdrstop

USERES("GR32_CB5.res");

USEPACKAGE("vcl50.bpi");

USEUNIT("..\GR32.pas");

USEUNIT("..\GR32_Blend.pas");

USEUNIT("..\GR32_ByteMaps.pas");

USEUNIT("..\GR32_System.pas");

USEUNIT("..\GR32_DrawingEx.pas");

USEUNIT("..\GR32_Filters.pas");

USEUNIT("..\GR32_Image.pas");

USEUNIT("..\GR32_Layers.pas");

USEUNIT("..\GR32_LowLevel.pas");

USEUNIT("..\GR32_Polygons.pas");

USEUNIT("..\GR32_RangeBars.pas");

USEUNIT("..\GR32_Transforms.pas");

//---------------------------------------------------------------------------

#pragma package(smart_init)

//---------------------------------------------------------------------------



//   Package source.

//---------------------------------------------------------------------------



#pragma argsused

int WINAPI DllEntryPoint(HINSTANCE hinst, unsigned long reason, void*)

{

        return 1;

}

//---------------------------------------------------------------------------

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