📄 2dmapsceneobj.h
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//----------------------------------------------------
//2DMapSceneObj.h
//----------------------------------------------------
#ifndef _2DMAPSCENEOBJ_H
#define _2DMAPSCENEOBJ_H
#include "2DMapObj.h"
#include "BaseFunc.h"
//----------------------------------------------------
class C2DMapSceneObj : public C2DMapObj
{
public:
static BOOL s_bStroke;
public:
C2DMapSceneObj();
~C2DMapSceneObj();
private:
char m_szFileName[_MAX_PATH];
char m_szIndex[_MAX_TITLESIZE];
CMyPos m_posOffset;
int m_nFrameIndex;
DWORD m_dwFrameInterval;
DWORD m_dwTimePreFrame;
DWORD m_dwShowWay;
//--------------------------------------------
// for mapobj
public:
void Show(void* pInfo);
void Process(void* pInfo);
int GetObjType (){return MAP_SCENE;}
BOOL IsFocus();
//--------------------------------------------
// additional
public:
static C2DMapSceneObj* CreateNew(char* pszFileName, char* pszIndex);
void Create(char* pszFileName, char* pszIndex);
void LoadDataObj(FILE* fp);
void LoadTextObj(FILE* fp);
void SaveDataObj(FILE* fp);
void SaveTextObj(FILE* fp);
void SetFrameInterval(DWORD dwIntercal);
DWORD GetFrameInterval();
void SetOffset(CMyPos posOffset);
void GetOffset(CMyPos& posOffset);
};
//----------------------------------------------------
#endif
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