3dmagicmapitem.h

来自「网络游戏魔域源代码 测试可以完整变异」· C头文件 代码 · 共 48 行

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// 3DMagicMapItem.h: interface for the C3DMagicMapItem class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_3DMAGICMAPITEM_H__302FCD51_7B21_490B_9B78_764817BA83EC__INCLUDED_)
#define AFX_3DMAGICMAPITEM_H__302FCD51_7B21_490B_9B78_764817BA83EC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "3DMapObj.h"
#include "TerrainEffectManager.h"

class C3DMagicMapItem   :	public C3DMapObj 
{
public:
	C3DMagicMapItem();
	virtual ~C3DMagicMapItem();
private:
	CMyPos	m_posBg;
	char	m_szStart[_MAX_PATH];
	char	m_szLast[_MAX_PATH];
	char	m_szEnd[_MAX_PATH];
	OBJID	m_id;
	CTerainEffectUnit* m_pUnit;
	int		m_nMoment;
public:
	virtual void Show(void* pInfo);
	virtual void Process(void* pInfo);
	virtual void SetBgPos(CMyPos posBg);
	virtual void GetBgPos(CMyPos& posWorld);
	virtual int  GetObjType(){return MAP_3DMAGICMAPITEM;}
	virtual BOOL IsFocus();
	virtual void SetPos(CMyPos posCell);
	
private:
	BOOL	Create(OBJID idType, OBJID id);
public:
	static C3DMagicMapItem* CreateNew(OBJID idType, OBJID id);
	OBJID	GetID(){return m_id;}
	void	Last(){m_nMoment = 1;}
	// set id = id_none. this obj has been deleted by server 
	void	End(){m_nMoment = 2; m_id = ID_NONE; SAFE_DELETE(m_pUnit);}
};

#endif // !defined(AFX_3DMAGICMAPITEM_H__302FCD51_7B21_490B_9B78_764817BA83EC__INCLUDED_)

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